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authorJohannes Schickel2016-03-08 18:53:55 +0100
committerJohannes Schickel2016-03-08 19:01:38 +0100
commit3aecd8ef2a79dbbd43dd0e39e42b11409720361f (patch)
treee81e58d83f0e6181ac6fd39a004b7de6f52fbb9f /engines/wintermute
parent0b6befdcc5f5f8d6d5deb2831104fb7abc0f7466 (diff)
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ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid -> gameId guioptions -> guiOptions
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/detection.cpp6
-rw-r--r--engines/wintermute/wintermute.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/detection.cpp b/engines/wintermute/detection.cpp
index 495a937f16..f77eb5c64d 100644
--- a/engines/wintermute/detection.cpp
+++ b/engines/wintermute/detection.cpp
@@ -94,8 +94,8 @@ public:
s_fallbackDesc.language = Common::UNK_LANG;
s_fallbackDesc.flags = ADGF_UNSTABLE;
s_fallbackDesc.platform = Common::kPlatformWindows; // default to Windows
- s_fallbackDesc.gameid = "wintermute";
- s_fallbackDesc.guioptions = GUIO0();
+ s_fallbackDesc.gameId = "wintermute";
+ s_fallbackDesc.guiOptions = GUIO0();
if (allFiles.contains("data.dcp")) {
Common::String name, caption;
@@ -109,7 +109,7 @@ public:
// Prefix to avoid collisions with actually known games
name = "wmeunk-" + name;
Common::strlcpy(s_fallbackGameIdBuf, name.c_str(), sizeof(s_fallbackGameIdBuf) - 1);
- s_fallbackDesc.gameid = s_fallbackGameIdBuf;
+ s_fallbackDesc.gameId = s_fallbackGameIdBuf;
if (caption != name) {
caption += " (unknown version) ";
char *offset = s_fallbackGameIdBuf + name.size() + 1;
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index e35bb60c3d..955f2dc1c2 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -133,7 +133,7 @@ Common::Error WintermuteEngine::run() {
}
int WintermuteEngine::init() {
- BaseEngine::createInstance(_targetName, _gameDescription->adDesc.gameid, _gameDescription->adDesc.language, _gameDescription->targetExecutable);
+ BaseEngine::createInstance(_targetName, _gameDescription->adDesc.gameId, _gameDescription->adDesc.language, _gameDescription->targetExecutable);
_game = new AdGame(_targetName);
if (!_game) {
return 1;