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authorEinar Johan Trøan Sømåen2013-10-29 02:19:00 +0100
committerEinar Johan Trøan Sømåen2013-10-29 02:59:53 +0100
commit3fb418390910cfb00d8b3dda8da33b8302615b6a (patch)
tree7e932ab55080c7a6c152874dd33b1cd2509ccfdc /engines/wintermute
parent211b8c9732bed65c29b8e48ad20d6c934a942e02 (diff)
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WINTERMUTE: Remove BasePlatform::setRectEmpty (replace with member-call)
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/ad/ad_response_box.cpp2
-rw-r--r--engines/wintermute/base/base_active_rect.cpp2
-rw-r--r--engines/wintermute/base/base_frame.cpp4
-rw-r--r--engines/wintermute/base/base_game.cpp2
-rw-r--r--engines/wintermute/base/base_object.cpp2
-rw-r--r--engines/wintermute/base/base_region.cpp6
-rw-r--r--engines/wintermute/base/base_sprite.cpp2
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp8
-rw-r--r--engines/wintermute/base/base_viewport.cpp2
-rw-r--r--engines/wintermute/base/gfx/base_renderer.cpp2
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp2
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp2
-rw-r--r--engines/wintermute/platform_osystem.cpp10
-rw-r--r--engines/wintermute/platform_osystem.h1
-rw-r--r--engines/wintermute/ui/ui_tiled_image.cpp18
-rw-r--r--engines/wintermute/ui/ui_window.cpp4
16 files changed, 31 insertions, 38 deletions
diff --git a/engines/wintermute/ad/ad_response_box.cpp b/engines/wintermute/ad/ad_response_box.cpp
index 9058717c34..5c0efb547b 100644
--- a/engines/wintermute/ad/ad_response_box.cpp
+++ b/engines/wintermute/ad/ad_response_box.cpp
@@ -58,7 +58,7 @@ AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
_shieldWindow = new UIWindow(_gameRef);
_horizontal = false;
- BasePlatform::setRectEmpty(&_responseArea);
+ _responseArea.setEmpty();
_scrollOffset = 0;
_spacing = 0;
diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp
index abeaa18d54..548b85b0c5 100644
--- a/engines/wintermute/base/base_active_rect.cpp
+++ b/engines/wintermute/base/base_active_rect.cpp
@@ -37,7 +37,7 @@ namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) {
- BasePlatform::setRectEmpty(&_rect);
+ _rect.setEmpty();
_owner = nullptr;
_frame = nullptr;
_region = nullptr;
diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp
index 0a17ee7ff0..b8c25b7465 100644
--- a/engines/wintermute/base/base_frame.cpp
+++ b/engines/wintermute/base/base_frame.cpp
@@ -181,7 +181,7 @@ bool BaseFrame::loadBuffer(char *buffer, int lifeTime, bool keepLoaded) {
bool decoration = false;
bool mirrorX = false;
bool mirrorY = false;
- BasePlatform::setRectEmpty(&rect);
+ rect.setEmpty();
char *surface_file = nullptr;
while ((cmd = parser.getCommand(&buffer, commands, &params)) > 0) {
@@ -352,7 +352,7 @@ bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float
if (!rect) {
return false;
}
- BasePlatform::setRectEmpty(rect);
+ rect->setEmpty();
Rect32 subRect;
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index f6ae3206f7..47a081eca4 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -185,7 +185,7 @@ BaseGame::BaseGame(const Common::String &targetName) : BaseObject(this), _target
_lastCursor = nullptr;
- BasePlatform::setRectEmpty(&_mouseLockRect);
+ _mouseLockRect.setEmpty();
_suppressScriptErrors = false;
_lastMiniUpdate = 0;
diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp
index ffc598471a..14e15b7161 100644
--- a/engines/wintermute/base/base_object.cpp
+++ b/engines/wintermute/base/base_object.cpp
@@ -63,7 +63,7 @@ BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) {
_iD = _gameRef->getSequence();
- BasePlatform::setRectEmpty(&_rect);
+ _rect.setEmpty();
_rectSet = false;
_cursor = nullptr;
diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp
index e8d004dcb1..94f1c9a3a3 100644
--- a/engines/wintermute/base/base_region.cpp
+++ b/engines/wintermute/base/base_region.cpp
@@ -48,7 +48,7 @@ BaseRegion::BaseRegion(BaseGame *inGame) : BaseObject(inGame) {
_lastMimicScale = -1;
_lastMimicX = _lastMimicY = INT_MIN;
- BasePlatform::setRectEmpty(&_rect);
+ _rect.setEmpty();
}
@@ -65,7 +65,7 @@ void BaseRegion::cleanup() {
}
_points.clear();
- BasePlatform::setRectEmpty(&_rect);
+ _rect.setEmpty();
_editorSelectedPoint = -1;
}
@@ -491,7 +491,7 @@ bool BaseRegion::ptInPolygon(int32 x, int32 y) {
//////////////////////////////////////////////////////////////////////////
bool BaseRegion::getBoundingRect(Rect32 *rect) {
if (_points.size() == 0) {
- BasePlatform::setRectEmpty(rect);
+ rect->setEmpty();
} else {
int32 minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN;
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index 3b5cb0ac3d..df696f21a2 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -462,7 +462,7 @@ bool BaseSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float
return false;
}
- BasePlatform::setRectEmpty(rect);
+ rect->setEmpty();
for (uint32 i = 0; i < _frames.size(); i++) {
Rect32 frame;
Rect32 temp;
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index 72af5fb076..5629962d68 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -54,7 +54,7 @@ BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) {
_transparent = 0xFFFF00FF;
_wantsDefaultRect = false;
- BasePlatform::setRectEmpty(&_rect);
+ _rect.setEmpty();
_editorSelected = false;
@@ -121,7 +121,7 @@ bool BaseSubFrame::loadBuffer(char *buffer, int lifeTime, bool keepLoaded) {
int r = 255, g = 255, b = 255;
int ar = 255, ag = 255, ab = 255, alpha = 255;
bool custoTrans = false;
- BasePlatform::setRectEmpty(&rect);
+ rect.setEmpty();
char *surfaceFile = nullptr;
delete _surface;
@@ -318,7 +318,7 @@ bool BaseSubFrame::saveAsText(BaseDynamicBuffer *buffer, int indent, bool comple
}
Rect32 rect;
- BasePlatform::setRectEmpty(&rect);
+ rect.setEmpty();
if (_surface) {
BasePlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight());
}
@@ -376,7 +376,7 @@ void BaseSubFrame::setDefaultRect() {
_wantsDefaultRect = true;
} else {
_wantsDefaultRect = false;
- BasePlatform::setRectEmpty(&_rect);
+ _rect.setEmpty();
}
}
diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp
index 7e531e839a..a420585168 100644
--- a/engines/wintermute/base/base_viewport.cpp
+++ b/engines/wintermute/base/base_viewport.cpp
@@ -38,7 +38,7 @@ IMPLEMENT_PERSISTENT(BaseViewport, false)
//////////////////////////////////////////////////////////////////////////
BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) {
- BasePlatform::setRectEmpty(&_rect);
+ _rect.setEmpty();
_mainObject = nullptr;
_offsetX = _offsetY = 0;
}
diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp
index 1f171209d7..93364c4042 100644
--- a/engines/wintermute/base/gfx/base_renderer.cpp
+++ b/engines/wintermute/base/gfx/base_renderer.cpp
@@ -65,7 +65,7 @@ BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
_loadImageX = _loadImageY = 0;
_width = _height = _bPP = 0;
- BasePlatform::setRectEmpty(&_monitorRect);
+ _monitorRect.setEmpty();
_realWidth = _realHeight = 0;
_drawOffsetX = _drawOffsetY = 0;
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index 4a1095c5c1..dc48815715 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -50,7 +50,7 @@ IMPLEMENT_PERSISTENT(PartEmitter, false)
PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *owner) : BaseObject(inGame) {
_width = _height = 0;
- BasePlatform::setRectEmpty(&_border);
+ _border.setEmpty();
_borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0;
_angle1 = _angle2 = 0;
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index f4cd61c078..ccef554d9b 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -45,7 +45,7 @@ PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) {
_creationTime = 0;
_lifeTime = 0;
_isDead = true;
- BasePlatform::setRectEmpty(&_border);
+ _border.setEmpty();
_state = PARTICLE_NORMAL;
_fadeStart = 0;
diff --git a/engines/wintermute/platform_osystem.cpp b/engines/wintermute/platform_osystem.cpp
index 3602585f59..d8967bcf9d 100644
--- a/engines/wintermute/platform_osystem.cpp
+++ b/engines/wintermute/platform_osystem.cpp
@@ -169,12 +169,6 @@ bool BasePlatform::setCursorPos(int x, int y) {
}
//////////////////////////////////////////////////////////////////////////
-bool BasePlatform::setRectEmpty(Rect32 *lprc) {
- lprc->left = lprc->right = lprc->top = lprc->bottom = 0;
- return true;
-}
-
-//////////////////////////////////////////////////////////////////////////
bool BasePlatform::isRectEmpty(const Rect32 *lprc) {
return (lprc->left >= lprc->right) || (lprc->top >= lprc->bottom);
}
@@ -199,7 +193,7 @@ bool BasePlatform::intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const
if (isRectEmpty(lprcSrc1) || isRectEmpty(lprcSrc2) ||
lprcSrc1->left >= lprcSrc2->right || lprcSrc2->left >= lprcSrc1->right ||
lprcSrc1->top >= lprcSrc2->bottom || lprcSrc2->top >= lprcSrc1->bottom) {
- setRectEmpty(lprcDst);
+ lprcDst->setEmpty();
return false;
}
lprcDst->left = MAX(lprcSrc1->left, lprcSrc2->left);
@@ -214,7 +208,7 @@ bool BasePlatform::intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const
bool BasePlatform::unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2) {
if (isRectEmpty(lprcSrc1)) {
if (isRectEmpty(lprcSrc2)) {
- setRectEmpty(lprcDst);
+ lprcDst->setEmpty();
return false;
} else {
*lprcDst = *lprcSrc2;
diff --git a/engines/wintermute/platform_osystem.h b/engines/wintermute/platform_osystem.h
index 057c6860a5..edf9d35555 100644
--- a/engines/wintermute/platform_osystem.h
+++ b/engines/wintermute/platform_osystem.h
@@ -49,7 +49,6 @@ public:
static bool getCursorPos(Point32 *lpPoint);
static bool setCursorPos(int x, int y);
- static bool setRectEmpty(Rect32 *lprc);
static bool isRectEmpty(const Rect32 *lprc);
static bool ptInRect(Rect32 *lprc, Point32 p);
static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom);
diff --git a/engines/wintermute/ui/ui_tiled_image.cpp b/engines/wintermute/ui/ui_tiled_image.cpp
index 29b99f71fc..b7bbbbbbe5 100644
--- a/engines/wintermute/ui/ui_tiled_image.cpp
+++ b/engines/wintermute/ui/ui_tiled_image.cpp
@@ -44,15 +44,15 @@ IMPLEMENT_PERSISTENT(UITiledImage, false)
UITiledImage::UITiledImage(BaseGame *inGame) : BaseObject(inGame) {
_image = nullptr;
- BasePlatform::setRectEmpty(&_upLeft);
- BasePlatform::setRectEmpty(&_upMiddle);
- BasePlatform::setRectEmpty(&_upRight);
- BasePlatform::setRectEmpty(&_middleLeft);
- BasePlatform::setRectEmpty(&_middleMiddle);
- BasePlatform::setRectEmpty(&_middleRight);
- BasePlatform::setRectEmpty(&_downLeft);
- BasePlatform::setRectEmpty(&_downMiddle);
- BasePlatform::setRectEmpty(&_downRight);
+ _upLeft.setEmpty();
+ _upMiddle.setEmpty();
+ _upRight.setEmpty();
+ _middleLeft.setEmpty();
+ _middleMiddle.setEmpty();
+ _middleRight.setEmpty();
+ _downLeft.setEmpty();
+ _downMiddle.setEmpty();
+ _downRight.setEmpty();
}
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 8101dfd62d..5d863112c1 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -54,8 +54,8 @@ IMPLEMENT_PERSISTENT(UIWindow, false)
//////////////////////////////////////////////////////////////////////////
UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
- BasePlatform::setRectEmpty(&_titleRect);
- BasePlatform::setRectEmpty(&_dragRect);
+ _titleRect.setEmpty();
+ _dragRect.setEmpty();
_titleAlign = TAL_LEFT;
_transparent = false;