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authorFilippos Karapetis2013-11-08 12:03:41 +0200
committerFilippos Karapetis2013-11-08 12:04:07 +0200
commit492cefacb6a242dc9a7eca3bbfe8f8bace635bd4 (patch)
tree316e5f58b68c3d77a6b15161682b3676e4d8d177 /engines/wintermute
parent7c210e0c34326ea0c33d8e005da00406c81aa7c9 (diff)
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WINTERMUTE: Allow utf8ToWide() and wideToUtf8() work with ASCII strings
This is needed for English versions of multilingual games, which use UTF-8 strings, but we can treat them as plain ASCII, since wide and UTF-8 strings are not yet supported in Wintermute. This allows at least the English versions of these games to run. This allows Reversion 2 and Shaban to start
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/utils/string_util.cpp47
-rw-r--r--engines/wintermute/utils/string_util.h1
2 files changed, 46 insertions, 2 deletions
diff --git a/engines/wintermute/utils/string_util.cpp b/engines/wintermute/utils/string_util.cpp
index e8e078aba8..c359b1f961 100644
--- a/engines/wintermute/utils/string_util.cpp
+++ b/engines/wintermute/utils/string_util.cpp
@@ -48,9 +48,41 @@ bool StringUtil::compareNoCase(const AnsiString &str1, const AnsiString &str2) {
return (str1lc == str2lc);
}*/
+bool StringUtil::isAscii(Common::String &str) {
+ uint strSize = str.size();
+ Common::String punctuation("!\"#$%&'()*+,-./:;<=>?@[\\]^_`{|}~");
+
+ for (uint32 i = 0; i < str.size(); i++) {
+ if (!Common::isAlnum(str[i]) && str[i] != ' ' && !punctuation.contains(str[i])) {
+ // Replace some UTF-8 characters with (almost) equivalent ANSII ones
+ if ((byte)str[i] == 0xc2 && i + 1 < str.size() && (byte)str[i + 1] == 0xa9) {
+ // UTF-8 copyright character, substitute with 'c'
+ str.deleteChar(i);
+ str.setChar('c', i);
+ strSize--;
+ } else {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
//////////////////////////////////////////////////////////////////////////
WideString StringUtil::utf8ToWide(const Utf8String &Utf8Str) {
- error("StringUtil::Utf8ToWide - WideString not supported yet");
+ // WORKAROUND: Since wide strings aren't supported yet, we make this function
+ // work at least with ASCII strings. This should cover all English versions.
+ Common::String asciiString = Utf8Str;
+ if (isAscii(asciiString)) {
+ // No special (UTF-8) characters found, just return the string
+ return asciiString;
+ } else {
+ warning("String contains special (UTF-8) characters: '%s'", Utf8Str.c_str());
+ }
+
+ error("StringUtil::Utf8ToWide - WideString not supported yet for UTF-8 characters");
+
/* size_t WideSize = Utf8Str.size();
if (sizeof(wchar_t) == 2) {
@@ -99,7 +131,18 @@ WideString StringUtil::utf8ToWide(const Utf8String &Utf8Str) {
//////////////////////////////////////////////////////////////////////////
Utf8String StringUtil::wideToUtf8(const WideString &WideStr) {
- error("StringUtil::wideToUtf8 - Widestring not supported yet");
+ // WORKAROUND: Since UTF-8 strings aren't supported yet, we make this function
+ // work at least with ASCII strings. This should cover all English versions.
+ Common::String asciiString = WideStr;
+ if (isAscii(asciiString)) {
+ // No special (UTF-8) characters found, just return the string
+ return asciiString;
+ } else {
+ warning("String contains special (UTF-8) characters: '%s'", WideStr.c_str());
+ }
+
+ error("StringUtil::wideToUtf8 - WideString not supported yet for UTF-8 characters");
+
/* size_t WideSize = WideStr.length();
if (sizeof(wchar_t) == 2) {
diff --git a/engines/wintermute/utils/string_util.h b/engines/wintermute/utils/string_util.h
index 3ae5e47493..3ced6aa933 100644
--- a/engines/wintermute/utils/string_util.h
+++ b/engines/wintermute/utils/string_util.h
@@ -37,6 +37,7 @@ class StringUtil {
public:
static bool compareNoCase(const AnsiString &str1, const AnsiString &str2);
//static bool compareNoCase(const WideString &str1, const WideString &str2);
+ static bool isAscii(Common::String &str);
static WideString utf8ToWide(const Utf8String &Utf8Str);
static Utf8String wideToUtf8(const WideString &WideStr);
static WideString ansiToWide(const AnsiString &str);