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authorEinar Johan Trøan Sømåen2013-01-26 17:36:20 +0100
committerEinar Johan Trøan Sømåen2013-01-26 17:36:20 +0100
commit798b440256c12ba878f16fa3215b4812c46a90a5 (patch)
treea4b459c143032fee0bdf9bf46ade9a1bff4497a3 /engines/wintermute
parent8469b866cf9cdc2eb493f65bf34724e1ac25b6b5 (diff)
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WINTERMUTE: Replace a few NULLs with nullptr.
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/ad/ad_game.cpp2
-rw-r--r--engines/wintermute/ad/ad_object.cpp2
-rw-r--r--engines/wintermute/ad/ad_scene.cpp6
-rw-r--r--engines/wintermute/base/base_object.cpp2
-rw-r--r--engines/wintermute/base/base_object.h2
-rw-r--r--engines/wintermute/base/base_persistence_manager.h2
-rw-r--r--engines/wintermute/base/base_sprite.cpp2
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp4
-rw-r--r--engines/wintermute/base/particles/part_emitter.h2
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp2
-rw-r--r--engines/wintermute/ui/ui_edit.cpp4
-rw-r--r--engines/wintermute/ui/ui_window.cpp2
-rw-r--r--engines/wintermute/wintermute.cpp2
13 files changed, 17 insertions, 17 deletions
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 29e932a586..1fd776e386 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -1499,7 +1499,7 @@ bool AdGame::scheduleChangeScene(const char *filename, bool fadeIn) {
//////////////////////////////////////////////////////////////////////////
bool AdGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) {
- BaseGame::getVersion(verMajor, verMinor, NULL, NULL);
+ BaseGame::getVersion(verMajor, verMinor, nullptr, nullptr);
if (extMajor) {
*extMajor = 0;
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
index a940b33805..fc107b62c6 100644
--- a/engines/wintermute/ad/ad_object.cpp
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -348,7 +348,7 @@ bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
ScValue *val = stack->pop();
if (val->isNULL()) {
- setFont(NULL);
+ setFont(nullptr);
} else {
setFont(val->getString());
}
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 526e0802cb..ccdaaf36b8 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -1078,7 +1078,7 @@ bool AdScene::traverseNodes(bool doUpdate) {
if (doUpdate) {
updateFreeObjects();
} else {
- displayRegionContent(NULL);
+ displayRegionContent(nullptr);
}
}
} // each layer
@@ -1878,7 +1878,7 @@ ScValue *AdScene::scGetProperty(const Common::String &name) {
//////////////////////////////////////////////////////////////////////////
else if (name == "MouseY") {
int viewportY;
- getViewportOffset(NULL, &viewportY);
+ getViewportOffset(nullptr, &viewportY);
_scValue->setInt(_gameRef->_mousePos.y + _offsetTop - viewportY);
return _scValue;
@@ -2591,7 +2591,7 @@ int AdScene::getOffsetLeft() {
//////////////////////////////////////////////////////////////////////////
int AdScene::getOffsetTop() {
int viewportY;
- getViewportOffset(NULL, &viewportY);
+ getViewportOffset(nullptr, &viewportY);
return _offsetTop - viewportY;
}
diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp
index eba8416485..ab7d930202 100644
--- a/engines/wintermute/base/base_object.cpp
+++ b/engines/wintermute/base/base_object.cpp
@@ -1179,7 +1179,7 @@ bool BaseObject::updateSounds() {
if (_soundEvent) {
if (_sFX && !_sFX->isPlaying()) {
applyEvent(_soundEvent);
- setSoundEvent(NULL);
+ setSoundEvent(nullptr);
}
}
diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h
index 96fed2b847..c8491c2cf6 100644
--- a/engines/wintermute/base/base_object.h
+++ b/engines/wintermute/base/base_object.h
@@ -52,7 +52,7 @@ protected:
bool resumeSFX();
bool pauseSFX();
bool stopSFX(bool deleteSound = true);
- bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
+ bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = nullptr, uint32 loopStart = 0);
BaseSound *_sFX;
TSFXType _sFXType;
float _sFXParam1;
diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h
index 114f6e066f..8cc21b353b 100644
--- a/engines/wintermute/base/base_persistence_manager.h
+++ b/engines/wintermute/base/base_persistence_manager.h
@@ -87,7 +87,7 @@ public:
bool transfer(const char *name, Common::String *val);
bool transfer(const char *name, Vector2 *val);
bool transfer(const char *name, AnsiStringArray &Val);
- BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false);
+ BasePersistenceManager(const char *savePrefix = nullptr, bool deleteSingleton = false);
virtual ~BasePersistenceManager();
bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index 468af1bd75..194bbc86f0 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -64,7 +64,7 @@ void BaseSprite::setDefaults() {
_currentFrame = -1;
_looping = false;
_lastFrameTime = 0;
- setFilename(NULL);
+ setFilename(nullptr);
_finished = false;
_changed = false;
_paused = false;
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index a5b251cea6..748affa13f 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -262,7 +262,7 @@ void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect
Common::Rect sizeRect(fillRect);
sizeRect.translate(-fillRect.top, -fillRect.left);
surf.fillRect(fillRect, col);
- drawSurface(NULL, &surf, &sizeRect, &fillRect, false, false);
+ drawSurface(nullptr, &surf, &sizeRect, &fillRect, false, false);
surf.free();
//SDL_SetRenderDrawColor(_renderer, r, g, b, a);
@@ -287,7 +287,7 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
}
if (owner) { // Fade-tickets are owner-less
- RenderTicket compare(owner, NULL, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
+ RenderTicket compare(owner, nullptr, srcRect, dstRect, mirrorX, mirrorY, disableAlpha);
compare._batchNum = _batchNum;
if (_spriteBatch) {
_batchNum++;
diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h
index 3aa55e1ac8..54a49df230 100644
--- a/engines/wintermute/base/particles/part_emitter.h
+++ b/engines/wintermute/base/particles/part_emitter.h
@@ -48,7 +48,7 @@ public:
bool start();
bool update();
- bool display() { return display(NULL); } // To avoid shadowing the inherited display-function.
+ bool display() { return display(nullptr); } // To avoid shadowing the inherited display-function.
bool display(BaseRegion *region);
bool sortParticlesByZ();
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index 0b850d9618..c8cf3fcc10 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -199,7 +199,7 @@ bool PartParticle::display(PartEmitter *emitter) {
_sprite->getCurrentFrame();
return _sprite->display((int)_pos.x, (int)_pos.y,
- NULL,
+ nullptr,
_scale, _scale,
BYTETORGBA(255, 255, 255, _currentAlpha),
_rotation,
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index a3283d5a01..bad77db748 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -579,7 +579,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
_back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
if (_image) {
- _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ _image->draw(offsetX + _posX, offsetY + _posY, nullptr);
}
// prepare fonts
@@ -726,7 +726,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
}
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
_gameRef->_textEncoding = OrigEncoding;
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index 9606486efb..e73bab9859 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -218,7 +218,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
}
if (!_transparent && !image) {
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
}
for (uint32 i = 0; i < _widgets.size(); i++) {
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp
index 4d3adc95b2..426080d693 100644
--- a/engines/wintermute/wintermute.cpp
+++ b/engines/wintermute/wintermute.cpp
@@ -139,7 +139,7 @@ int WintermuteEngine::init() {
return 1;
}
BaseEngine::instance().setGameRef(_game);
- BasePlatform::initialize(this, _game, 0, NULL);
+ BasePlatform::initialize(this, _game, 0, nullptr);
bool windowedMode = !ConfMan.getBool("fullscreen");