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authorEinar Johan Trøan Sømåen2013-04-18 12:10:40 +0200
committerEinar Johan Trøan Sømåen2013-04-18 12:10:40 +0200
commit8f25b651e8fc05dc29e6ea5fff5eba1c8df78697 (patch)
tree14bd6bbe7177e586f55c2f83dc458d6508d9e6cc /engines/wintermute
parent7ee757366b9aee0e6a59669d263e29b5fe20278e (diff)
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WINTERMUTE: Split the timers from BaseGame into a separate class.
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/ad/ad_actor.cpp2
-rw-r--r--engines/wintermute/ad/ad_entity.cpp2
-rw-r--r--engines/wintermute/ad/ad_item.cpp2
-rw-r--r--engines/wintermute/ad/ad_object.cpp2
-rw-r--r--engines/wintermute/ad/ad_scene.cpp12
-rw-r--r--engines/wintermute/ad/ad_sentence.cpp6
-rw-r--r--engines/wintermute/base/base_engine.cpp16
-rw-r--r--engines/wintermute/base/base_engine.h3
-rw-r--r--engines/wintermute/base/base_fader.cpp6
-rw-r--r--engines/wintermute/base/base_game.cpp33
-rw-r--r--engines/wintermute/base/base_game.h14
-rw-r--r--engines/wintermute/base/base_game_music.cpp4
-rw-r--r--engines/wintermute/base/base_parser.cpp2
-rw-r--r--engines/wintermute/base/base_sprite.cpp4
-rw-r--r--engines/wintermute/base/base_surface_storage.cpp6
-rw-r--r--engines/wintermute/base/gfx/base_surface.cpp2
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp4
-rw-r--r--engines/wintermute/base/scriptables/script.cpp2
-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp2
-rw-r--r--engines/wintermute/base/timer.cpp74
-rw-r--r--engines/wintermute/base/timer.h57
-rw-r--r--engines/wintermute/module.mk1
-rw-r--r--engines/wintermute/video/video_theora_player.cpp2
23 files changed, 196 insertions, 62 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index d0d04764df..9879cc9f40 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -752,7 +752,7 @@ bool AdActor::update() {
_tempSprite2 = _sentence->_currentSprite;
}
- bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
+ bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->getTimer()->getTime() - _sentence->_startTime);
if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
diff --git a/engines/wintermute/ad/ad_entity.cpp b/engines/wintermute/ad/ad_entity.cpp
index 259b68f291..6e47d0f072 100644
--- a/engines/wintermute/ad/ad_entity.cpp
+++ b/engines/wintermute/ad/ad_entity.cpp
@@ -627,7 +627,7 @@ bool AdEntity::update() {
_tempSprite2 = _sentence->_currentSprite;
}
- bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
+ bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->getTimer()->getTime() - _sentence->_startTime);
if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
diff --git a/engines/wintermute/ad/ad_item.cpp b/engines/wintermute/ad/ad_item.cpp
index 8534956120..578105105c 100644
--- a/engines/wintermute/ad/ad_item.cpp
+++ b/engines/wintermute/ad/ad_item.cpp
@@ -378,7 +378,7 @@ bool AdItem::update() {
_tempSprite2 = _sentence->_currentSprite;
}
- bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->_timer - _sentence->_startTime);
+ bool timeIsUp = (_sentence->_sound && _sentence->_soundStarted && (!_sentence->_sound->isPlaying() && !_sentence->_sound->isPaused())) || (!_sentence->_sound && _sentence->_duration <= _gameRef->getTimer()->getTime() - _sentence->_startTime);
if (_tempSprite2 == nullptr || _tempSprite2->isFinished() || (/*_tempSprite2->_looping &&*/ timeIsUp)) {
if (timeIsUp) {
_sentence->finish();
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
index 5a61184179..9026b2849c 100644
--- a/engines/wintermute/ad/ad_object.cpp
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -904,7 +904,7 @@ void AdObject::talk(const char *text, const char *sound, uint32 duration, const
_sentence->setStances(stances);
_sentence->_duration = duration;
_sentence->_align = Align;
- _sentence->_startTime = _gameRef->_timer;
+ _sentence->_startTime = _gameRef->getTimer()->getTime();
_sentence->_currentStance = -1;
_sentence->_font = _font == nullptr ? _gameRef->getSystemFont() : _font;
_sentence->_freezable = _freezable;
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index f7a6fdc7f4..699ef0685d 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -931,13 +931,13 @@ bool AdScene::traverseNodes(bool doUpdate) {
if (_autoScroll) {
// adjust horizontal scroll
- if (_gameRef->_timer - _lastTimeH >= _scrollTimeH) {
- int timesMissed = (_gameRef->_timer - _lastTimeH) / _scrollTimeH;
+ if (_gameRef->getTimer()->getTime() - _lastTimeH >= _scrollTimeH) {
+ int timesMissed = (_gameRef->getTimer()->getTime() - _lastTimeH) / _scrollTimeH;
// Cap the amount of catch-up to avoid jittery characters.
if (timesMissed > 2) {
timesMissed = 2;
}
- _lastTimeH = _gameRef->_timer;
+ _lastTimeH = _gameRef->getTimer()->getTime();
if (_offsetLeft < _targetOffsetLeft) {
_offsetLeft += _scrollPixelsH * timesMissed;
_offsetLeft = MIN(_offsetLeft, _targetOffsetLeft);
@@ -948,13 +948,13 @@ bool AdScene::traverseNodes(bool doUpdate) {
}
// adjust vertical scroll
- if (_gameRef->_timer - _lastTimeV >= _scrollTimeV) {
- int timesMissed = (_gameRef->_timer - _lastTimeV) / _scrollTimeV;
+ if (_gameRef->getTimer()->getTime() - _lastTimeV >= _scrollTimeV) {
+ int timesMissed = (_gameRef->getTimer()->getTime() - _lastTimeV) / _scrollTimeV;
// Cap the amount of catch-up to avoid jittery characters.
if (timesMissed > 2) {
timesMissed = 2;
}
- _lastTimeV = _gameRef->_timer;
+ _lastTimeV = _gameRef->getTimer()->getTime();
if (_offsetTop < _targetOffsetTop) {
_offsetTop += _scrollPixelsV * timesMissed;
_offsetTop = MIN(_offsetTop, _targetOffsetTop);
diff --git a/engines/wintermute/ad/ad_sentence.cpp b/engines/wintermute/ad/ad_sentence.cpp
index 69101fef7a..9192b74c4e 100644
--- a/engines/wintermute/ad/ad_sentence.cpp
+++ b/engines/wintermute/ad/ad_sentence.cpp
@@ -314,9 +314,9 @@ bool AdSentence::update(TDirection dir) {
/*
if (_sound) CurrentTime = _sound->GetPositionTime();
- else CurrentTime = _gameRef->_timer - _startTime;
+ else CurrentTime = _gameRef->getTimer()->getTime() - _startTime;
*/
- currentTime = _gameRef->_timer - _startTime;
+ currentTime = _gameRef->getTimer()->getTime() - _startTime;
bool talkNodeFound = false;
for (uint32 i = 0; i < _talkDef->_nodes.size(); i++) {
@@ -355,7 +355,7 @@ bool AdSentence::update(TDirection dir) {
//////////////////////////////////////////////////////////////////////////
bool AdSentence::canSkip() {
// prevent accidental sentence skipping (TODO make configurable)
- return (_gameRef->_timer - _startTime) > 300;
+ return (_gameRef->getTimer()->getTime() - _startTime) > 300;
}
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp
index f8dc5dff8a..2dcf2d6cdc 100644
--- a/engines/wintermute/base/base_engine.cpp
+++ b/engines/wintermute/base/base_engine.cpp
@@ -106,4 +106,20 @@ BaseRenderer *BaseEngine::getRenderer() {
}
}
+const Timer *BaseEngine::getTimer() {
+ if (instance()._gameRef) {
+ return instance()._gameRef->getTimer();
+ } else {
+ return nullptr;
+ }
+}
+
+const Timer *BaseEngine::getLiveTimer() {
+ if (instance()._gameRef) {
+ return instance()._gameRef->getLiveTimer();
+ } else {
+ return nullptr;
+ }
+}
+
} // end of namespace Wintermute
diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h
index aa23cdd3e5..e460711d22 100644
--- a/engines/wintermute/base/base_engine.h
+++ b/engines/wintermute/base/base_engine.h
@@ -42,6 +42,7 @@ class BaseGame;
class BaseSoundMgr;
class BaseRenderer;
class SystemClassRegistry;
+class Timer;
class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> {
void init(Common::Language lang);
BaseFileManager *_fileManager;
@@ -64,6 +65,8 @@ public:
BaseFileManager *getFileManager() { return _fileManager; }
BaseSoundMgr *getSoundMgr();
BaseRenderer *getRenderer();
+ static const Timer *getTimer();
+ static const Timer *getLiveTimer();
static void LOG(bool res, const char *fmt, ...);
const char *getGameId() { return _gameId.c_str(); }
};
diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp
index 8f74d71caf..079304520b 100644
--- a/engines/wintermute/base/base_fader.cpp
+++ b/engines/wintermute/base/base_fader.cpp
@@ -71,7 +71,7 @@ bool BaseFader::update() {
if (_system) {
time = g_system->getMillis() - _startTime;
} else {
- time = _gameRef->_timer - _startTime;
+ time = _gameRef->getTimer()->getTime() - _startTime;
}
if (time >= _duration) {
@@ -129,7 +129,7 @@ bool BaseFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) {
if (_system) {
_startTime = g_system->getMillis();
} else {
- _startTime = _gameRef->_timer;
+ _startTime = _gameRef->getTimer()->getTime();
}
return STATUS_OK;
@@ -155,7 +155,7 @@ bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) {
if (_system) {
_startTime = g_system->getMillis();
} else {
- _startTime = _gameRef->_timer;
+ _startTime = _gameRef->getTimer()->getTime();
}
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index 9ae44173e4..4f8d099506 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -81,7 +81,7 @@ IMPLEMENT_PERSISTENT(BaseGame, true)
//////////////////////////////////////////////////////////////////////
-BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId) {
+BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId), _timerNormal(), _timerLive() {
_shuttingDown = false;
_state = GAME_RUNNING;
@@ -122,14 +122,6 @@ BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gam
_subtitles = true;
_videoSubtitles = true;
- _timer = 0;
- _timerDelta = 0;
- _timerLast = 0;
-
- _liveTimer = 0;
- _liveTimerDelta = 0;
- _liveTimerLast = 0;
-
_sequence = 0;
_mousePos.x = _mousePos.y = 0;
@@ -561,16 +553,12 @@ bool BaseGame::initLoop() {
_lastTime = _currentTime;
_fpsTime += _deltaTime;
- _liveTimerDelta = _liveTimer - _liveTimerLast;
- _liveTimerLast = _liveTimer;
- _liveTimer += MIN((uint32)1000, _deltaTime);
+ _timerLive.updateTime(_deltaTime, 1000);
if (_state != GAME_FROZEN) {
- _timerDelta = _timer - _timerLast;
- _timerLast = _timer;
- _timer += MIN((uint32)1000, _deltaTime);
+ _timerNormal.updateTime(_deltaTime, 1000);
} else {
- _timerDelta = 0;
+ _timerNormal.setTimeDelta(0);
}
_framesRendered++;
@@ -1985,7 +1973,7 @@ ScValue *BaseGame::scGetProperty(const Common::String &name) {
// CurrentTime (RO)
//////////////////////////////////////////////////////////////////////////
else if (name == "CurrentTime") {
- _scValue->setInt((int)_timer);
+ _scValue->setInt((int)getTimer()->getTime());
return _scValue;
}
@@ -3104,13 +3092,8 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_videoFont));
persistMgr->transfer(TMEMBER(_videoSubtitles));
- persistMgr->transfer(TMEMBER(_timer));
- persistMgr->transfer(TMEMBER(_timerDelta));
- persistMgr->transfer(TMEMBER(_timerLast));
-
- persistMgr->transfer(TMEMBER(_liveTimer));
- persistMgr->transfer(TMEMBER(_liveTimerDelta));
- persistMgr->transfer(TMEMBER(_liveTimerLast));
+ _timerNormal.persist(persistMgr);
+ _timerLive.persist(persistMgr);
_renderer->persistSaveLoadImages(persistMgr);
@@ -3777,7 +3760,7 @@ bool BaseGame::displayDebugInfo() {
_systemFont->drawText((byte *)str, 0, 70, _renderer->getWidth(), TAL_RIGHT);
- sprintf(str, "Timer: %d", _timer);
+ sprintf(str, "Timer: %d", getTimer()->getTime());
_gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->getWidth(), TAL_RIGHT);
if (_activeObject != nullptr) {
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index f3496f7dd0..a0af2164b1 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -30,6 +30,7 @@
#define WINTERMUTE_BASE_GAME_H
#include "engines/wintermute/base/base_object.h"
+#include "engines/wintermute/base/timer.h"
#include "engines/wintermute/persistent.h"
#include "engines/wintermute/coll_templ.h"
#include "engines/wintermute/math/rect32.h"
@@ -214,14 +215,13 @@ public:
TGameState _state;
TGameState _origState;
bool _origInteractive;
- uint32 _timer;
- uint32 _timerDelta;
- uint32 _timerLast;
-
- uint32 _liveTimer;
- uint32 _liveTimerDelta;
- uint32 _liveTimerLast;
+ const Timer *getTimer() const { return &_timerNormal; }
+ const Timer *getLiveTimer() const { return &_timerLive; }
+private:
+ Timer _timerNormal;
+ Timer _timerLive;
+public:
BaseObject *_capturedObject;
Point32 _mousePos;
bool validObject(BaseObject *object);
diff --git a/engines/wintermute/base/base_game_music.cpp b/engines/wintermute/base/base_game_music.cpp
index 8dff41d854..a39deb8d8d 100644
--- a/engines/wintermute/base/base_game_music.cpp
+++ b/engines/wintermute/base/base_game_music.cpp
@@ -177,7 +177,7 @@ bool BaseGameMusic::updateMusicCrossfade() {
_music[_musicCrossfadeChannel2]->play();
}
- uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime;
+ uint32 currentTime = _gameRef->getLiveTimer()->getTime() - _musicCrossfadeStartTime;
if (currentTime >= _musicCrossfadeLength) {
_musicCrossfadeRunning = false;
@@ -469,7 +469,7 @@ bool BaseGameMusic::scCallMethod(ScScript *script, ScStack *stack, ScStack *this
return STATUS_OK;
}
- _musicCrossfadeStartTime = _gameRef->_liveTimer;
+ _musicCrossfadeStartTime = _gameRef->getLiveTimer()->getTime();
_musicCrossfadeChannel1 = channel1;
_musicCrossfadeChannel2 = channel2;
_musicCrossfadeLength = fadeLength;
diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp
index 7f18c1f0cf..aaa376fe56 100644
--- a/engines/wintermute/base/base_parser.cpp
+++ b/engines/wintermute/base/base_parser.cpp
@@ -27,8 +27,8 @@
*/
#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/platform_osystem.h"
#include "common/str.h"
#include "common/util.h"
diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp
index 4f55e47c05..ecc878d415 100644
--- a/engines/wintermute/base/base_sprite.cpp
+++ b/engines/wintermute/base/base_sprite.cpp
@@ -365,9 +365,9 @@ bool BaseSprite::getCurrentFrame(float zoomX, float zoomY) {
uint32 timer;
if (_owner && _owner->_freezable) {
- timer = _gameRef->_timer;
+ timer = _gameRef->getTimer()->getTime();
} else {
- timer = _gameRef->_liveTimer;
+ timer = _gameRef->getLiveTimer()->getTime();
}
int lastFrame = _currentFrame;
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
index 08d2d2f767..9c9b7dc937 100644
--- a/engines/wintermute/base/base_surface_storage.cpp
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -66,15 +66,15 @@ bool BaseSurfaceStorage::cleanup(bool warn) {
//////////////////////////////////////////////////////////////////////////
bool BaseSurfaceStorage::initLoop() {
- if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
- _lastCleanupTime = _gameRef->_liveTimer;
+ if (_gameRef->_smartCache && _gameRef->getLiveTimer()->getTime() - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
+ _lastCleanupTime = _gameRef->getLiveTimer()->getTime();
sortSurfaces();
for (uint32 i = 0; i < _surfaces.size(); i++) {
if (_surfaces[i]->_lifeTime <= 0) {
break;
}
- if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
+ if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->getLiveTimer()->getTime() - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
//_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
_surfaces[i]->invalidate();
}
diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp
index d882adf5ad..2002463ea4 100644
--- a/engines/wintermute/base/gfx/base_surface.cpp
+++ b/engines/wintermute/base/gfx/base_surface.cpp
@@ -129,7 +129,7 @@ bool BaseSurface::invalidate() {
//////////////////////////////////////////////////////////////////////////
bool BaseSurface::prepareToDraw() {
- _lastUsedTime = _gameRef->_liveTimer;
+ _lastUsedTime = _gameRef->getLiveTimer()->getTime();
if (!_valid) {
//_gameRef->LOG(0, "Reviving: %s", _filename);
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index 1026969055..1a8941747f 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -252,7 +252,7 @@ bool PartEmitter::update() {
if (!_running) {
return STATUS_OK;
} else {
- return updateInternal(_gameRef->_timer, _gameRef->_timerDelta);
+ return updateInternal(_gameRef->getTimer()->getTime(), _gameRef->getTimer()->getTimeDelta());
}
}
@@ -353,7 +353,7 @@ bool PartEmitter::start() {
if (_overheadTime > 0) {
uint32 delta = 500;
int steps = _overheadTime / delta;
- uint32 currentTime = _gameRef->_timer - _overheadTime;
+ uint32 currentTime = _gameRef->getTimer()->getTime() - _overheadTime;
for (int i = 0; i < steps; i++) {
updateInternal(currentTime, delta);
diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp
index 23c452b73c..56ffbf75c5 100644
--- a/engines/wintermute/base/scriptables/script.cpp
+++ b/engines/wintermute/base/scriptables/script.cpp
@@ -1194,7 +1194,7 @@ bool ScScript::sleep(uint32 duration) {
_waitTime = g_system->getMillis() + duration;
_waitFrozen = true;
} else {
- _waitTime = _gameRef->_timer + duration;
+ _waitTime = _gameRef->getTimer()->getTime() + duration;
_waitFrozen = false;
}
return STATUS_OK;
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
index d5c5797a39..d8f38f2f4d 100644
--- a/engines/wintermute/base/scriptables/script_engine.cpp
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -285,7 +285,7 @@ bool ScEngine::tick() {
_scripts[i]->run();
}
} else {
- if (_scripts[i]->_waitTime <= _gameRef->_timer) {
+ if (_scripts[i]->_waitTime <= _gameRef->getTimer()->getTime()) {
_scripts[i]->run();
}
}
diff --git a/engines/wintermute/base/timer.cpp b/engines/wintermute/base/timer.cpp
new file mode 100644
index 0000000000..590dba4655
--- /dev/null
+++ b/engines/wintermute/base/timer.cpp
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/timer.h"
+#include "engines/wintermute/base/base_persistence_manager.h"
+#include "engines/wintermute/persistent.h"
+
+namespace Wintermute {
+Timer::Timer() : _timer(0), _timerDelta(0), _timerLast(0) {
+
+}
+
+void Timer::setTime(uint32 time) {
+ _timer = time;
+}
+
+void Timer::setTimeDelta(uint32 timeDelta) {
+ _timerDelta = timeDelta;
+}
+
+void Timer::setTimeLast(uint32 timeLast) {
+ _timerLast = timeLast;
+}
+
+void Timer::updateTime(uint32 delta, uint32 max) {
+ _timerDelta = _timer - _timerLast;
+ _timerLast = _timer;
+ _timer += MIN((uint32)max, delta);
+}
+
+uint32 Timer::getTime() const {
+ return _timer;
+}
+
+uint32 Timer::getTimeDelta() const {
+ return _timerDelta;
+}
+
+uint32 Timer::getTimeLast() const {
+ return _timerLast;
+}
+
+void Timer::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_timer));
+ persistMgr->transfer(TMEMBER(_timerDelta));
+ persistMgr->transfer(TMEMBER(_timerLast));
+}
+
+} // End of namespace Wintermute \ No newline at end of file
diff --git a/engines/wintermute/base/timer.h b/engines/wintermute/base/timer.h
new file mode 100644
index 0000000000..8353b08abc
--- /dev/null
+++ b/engines/wintermute/base/timer.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_TIMER_H
+#define WINTERMUTE_TIMER_H
+
+#include "common/scummsys.h"
+
+namespace Wintermute {
+
+class BasePersistenceManager;
+
+class Timer {
+ uint32 _timer;
+ uint32 _timerDelta;
+ uint32 _timerLast;
+public:
+ Timer();
+ void setTime(uint32 time);
+ void setTimeDelta(uint32 timeDelta);
+ void setTimeLast(uint32 timeLast);
+ void updateTime(uint32 delta, uint32 max);
+ uint32 getTime() const;
+ uint32 getTimeDelta() const;
+ uint32 getTimeLast() const;
+ void persist(BasePersistenceManager *persistMgr);
+};
+
+
+} // End of namespace Wintermute
+
+#endif \ No newline at end of file
diff --git a/engines/wintermute/module.mk b/engines/wintermute/module.mk
index 9c2f36f37d..32931bf05f 100644
--- a/engines/wintermute/module.mk
+++ b/engines/wintermute/module.mk
@@ -87,6 +87,7 @@ MODULE_OBJS := \
base/base_viewport.o \
base/saveload.o \
base/save_thumb_helper.o \
+ base/timer.o \
detection.o \
graphics/transparent_surface.o \
math/math_util.o \
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index 3777eede10..f03be9691e 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -274,7 +274,7 @@ bool VideoTheoraPlayer::stop() {
//////////////////////////////////////////////////////////////////////////
bool VideoTheoraPlayer::update() {
- _currentTime = _freezeGame ? _gameRef->_liveTimer : _gameRef->_timer;
+ _currentTime = _freezeGame ? _gameRef->getLiveTimer()->getTime() : _gameRef->getTimer()->getTime();
if (!isPlaying()) {
return STATUS_OK;