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authorEinar Johan Trøan Sømåen2012-12-03 11:33:11 +0100
committerEinar Johan Trøan Sømåen2012-12-03 11:33:11 +0100
commit997386d15ca751eaef06533f3edc0aa3d029eede (patch)
treefa20c25bedbba841b55dfcd7657c32af41edb921 /engines/wintermute
parent53512b0841fdf90146220222f43721043d91f093 (diff)
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WINTERMUTE: Enable dirty rects by default.
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index 55556e5f3c..fff51a56c2 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -106,7 +106,7 @@ BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) {
setAlphaMod(255);
setColorMod(255, 255, 255);
_dirtyRect = NULL;
- _disableDirtyRects = true;
+ _disableDirtyRects = false;
if (ConfMan.hasKey("dirty_rects")) {
_disableDirtyRects = !ConfMan.getBool("dirty_rects");
}
@@ -263,14 +263,6 @@ void BaseRenderOSystem::fade(uint16 alpha) {
//////////////////////////////////////////////////////////////////////////
void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) {
- // This particular warning is rather messy, as this function is called a ton,
- // thus we avoid printing it more than once.
-
- // TODO: Add fading with dirty rects.
- if (!_disableDirtyRects) {
- warning("BaseRenderOSystem::FadeToColor - Breaks when using dirty rects");
- }
-
Common::Rect fillRect;
if (rect) {