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authorEinar Johan Trøan Sømåen2012-09-28 15:53:05 +0200
committerEinar Johan Trøan Sømåen2012-09-28 23:43:35 +0200
commitf6d7d05343375b05f5f487c0c9006fe2cdd7a387 (patch)
tree82fdbc9bd0829343b87f3dd85f75dceaf45bd8f8 /engines/wintermute
parentee4a92cce511586898c8334e0ade2e82db57b1f7 (diff)
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WINTERMUTE: Privatize variables in BaseFader
Diffstat (limited to 'engines/wintermute')
-rw-r--r--engines/wintermute/base/base_fader.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h
index d3ced4aacc..116c8c963d 100644
--- a/engines/wintermute/base/base_fader.h
+++ b/engines/wintermute/base/base_fader.h
@@ -36,7 +36,6 @@ namespace Wintermute {
class BaseFader : public BaseObject {
public:
- bool _system;
uint32 getCurrentColor();
bool fadeOut(uint32 targetColor, uint32 duration, bool system = false);
bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false);
@@ -47,6 +46,7 @@ public:
BaseFader(BaseGame *inGame);
virtual ~BaseFader();
private:
+ bool _system;
bool _active;
byte _red;
byte _green;