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author | Paul Gilbert | 2018-03-19 18:32:07 -0400 |
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committer | Paul Gilbert | 2018-03-19 18:33:47 -0400 |
commit | 5645d63acdac555d987cb106bf1e84182c7ae52e (patch) | |
tree | 8b0758260830dd9fad8ece036742c75a5df4a3a0 /engines/xeen/character.cpp | |
parent | ef593ed8e33891200f80410a5aef6bd3e87f0a0a (diff) | |
download | scummvm-rg350-5645d63acdac555d987cb106bf1e84182c7ae52e.tar.gz scummvm-rg350-5645d63acdac555d987cb106bf1e84182c7ae52e.tar.bz2 scummvm-rg350-5645d63acdac555d987cb106bf1e84182c7ae52e.zip |
XEEN: Standardize on a single SPELLS_PER_CLASS define
There was previous confusion because characters can have a maximum of
39 spells for their class. But the spell list for each class has
40 entries, of which the last one, #39, is always the 'No Spell' value
Diffstat (limited to 'engines/xeen/character.cpp')
-rw-r--r-- | engines/xeen/character.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp index 3776e51e5d..ba81852c50 100644 --- a/engines/xeen/character.cpp +++ b/engines/xeen/character.cpp @@ -134,7 +134,7 @@ void Character::synchronize(Common::Serializer &s) { } // Synchronize spell list - for (int i = 0; i < CHAR_MAX_SPELLS; ++i) + for (int i = 0; i < SPELLS_PER_CLASS; ++i) s.syncAsByte(_spells[i]); s.syncAsByte(_lloydMap); s.syncAsByte(_lloydPosition.x); |