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authorPaul Gilbert2018-02-24 21:34:54 -0500
committerPaul Gilbert2018-02-24 21:34:54 -0500
commit8ae340d8479966b53bf2151627c05792362807f5 (patch)
tree58e731052e041cfded371719ae774e0908f0033f /engines/xeen/combat.cpp
parentda65468c474258eab62ca82191a85d9a4274a23f (diff)
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XEEN: Remove debug code and unneeded variables
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r--engines/xeen/combat.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 32984c1527..94d31bd3b7 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -235,8 +235,7 @@ void Combat::giveCharDamage(int damage, DamageType attackType, int charIndex) {
if (damage < 0)
damage = 0;
- // TODO: This seems weird.. maybe I've got attack types wrong..
- // why should attack type 7 (DT_SLEEP) set the dead condition?
+ // Attacked characters which are asleep are killed
if (attackType == DT_SLEEP) {
damage = c._currentHp;
c._conditions[DEAD] = 1;