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author | Paul Gilbert | 2018-02-24 21:34:54 -0500 |
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committer | Paul Gilbert | 2018-02-24 21:34:54 -0500 |
commit | 8ae340d8479966b53bf2151627c05792362807f5 (patch) | |
tree | 58e731052e041cfded371719ae774e0908f0033f /engines/xeen/combat.cpp | |
parent | da65468c474258eab62ca82191a85d9a4274a23f (diff) | |
download | scummvm-rg350-8ae340d8479966b53bf2151627c05792362807f5.tar.gz scummvm-rg350-8ae340d8479966b53bf2151627c05792362807f5.tar.bz2 scummvm-rg350-8ae340d8479966b53bf2151627c05792362807f5.zip |
XEEN: Remove debug code and unneeded variables
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r-- | engines/xeen/combat.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index 32984c1527..94d31bd3b7 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -235,8 +235,7 @@ void Combat::giveCharDamage(int damage, DamageType attackType, int charIndex) { if (damage < 0) damage = 0; - // TODO: This seems weird.. maybe I've got attack types wrong.. - // why should attack type 7 (DT_SLEEP) set the dead condition? + // Attacked characters which are asleep are killed if (attackType == DT_SLEEP) { damage = c._currentHp; c._conditions[DEAD] = 1; |