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authorPaul Gilbert2015-02-22 23:45:11 -0500
committerPaul Gilbert2015-02-22 23:45:11 -0500
commit9725fc57252b6dd4529e5f8e45519ac6fc480a12 (patch)
tree272310684a1df58d1b101bb34c0ebfdf792c2273 /engines/xeen/combat.cpp
parentddf71710016baaf9989c10b79e5e313464adbdf9 (diff)
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XEEN: Renaming and move flags used for UI indicators
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r--engines/xeen/combat.cpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 471fefd751..254c33fa0c 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -123,6 +123,8 @@ Combat::Combat(XeenEngine *vm): _vm(vm), _missVoc("miss.voc"), _pow1Voc("pow1.vo
_attackWeapon = nullptr;
_attackWeaponId = 0;
_hitChanceBonus = 0;
+ _dangerPresent = false;
+ _moveMonsters = false;
}
void Combat::clear() {
@@ -437,7 +439,7 @@ void Combat::moveMonsters() {
Map &map = *_vm->_map;
Party &party = *_vm->_party;
- if (!_vm->_moveMonsters)
+ if (!_moveMonsters)
return;
intf._tillMove = 0;
@@ -448,7 +450,7 @@ void Combat::moveMonsters() {
Common::fill(&_monsterMoved[0], &_monsterMoved[MAX_NUM_MONSTERS], false);
Common::fill(&_rangeAttacking[0], &_rangeAttacking[MAX_NUM_MONSTERS], false);
Common::fill(&_gmonHit[0], &_gmonHit[36], -1);
- _vm->_dangerSenseAllowed = false;
+ _dangerPresent = false;
for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) {
MazeMonster &monster = map._mobData._monsters[idx];
@@ -469,7 +471,7 @@ void Combat::moveMonsters() {
MonsterStruct &monsterData = map._monsterData[monster._spriteId];
if (pt == monster._position) {
- _vm->_dangerSenseAllowed = true;
+ _dangerPresent = true;
if ((monster._isAttacking || _vm->_mode == MODE_SLEEPING)
&& !_monsterMoved[idx]) {
if (party._mazePosition.x == pt.x || party._mazePosition.y == pt.y) {
@@ -704,7 +706,7 @@ void Combat::moveMonster(int monsterId, const Common::Point &pt) {
Map &map = *_vm->_map;
MazeMonster &monster = map._mobData._monsters[monsterId];
- if (_monsterMap[pt.y][pt.x] < 3 && !monster._damageType && _vm->_moveMonsters) {
+ if (_monsterMap[pt.y][pt.x] < 3 && !monster._damageType && _moveMonsters) {
++_monsterMap[pt.y][pt.x];
--_monsterMap[monster._position.y][monster._position.x];
monster._position = pt;