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author | Paul Gilbert | 2015-02-25 20:08:26 -0500 |
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committer | Paul Gilbert | 2015-02-25 20:08:26 -0500 |
commit | 9a8c4c55a3c4b243b95efb04eb72ca3808275b84 (patch) | |
tree | 101d0cf92a48c6fed1f6044470f9ae1cdc41dc3e /engines/xeen/combat.cpp | |
parent | ad33b8bb824803630bc37766da30047efa3f3f13 (diff) | |
download | scummvm-rg350-9a8c4c55a3c4b243b95efb04eb72ca3808275b84.tar.gz scummvm-rg350-9a8c4c55a3c4b243b95efb04eb72ca3808275b84.tar.bz2 scummvm-rg350-9a8c4c55a3c4b243b95efb04eb72ca3808275b84.zip |
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r-- | engines/xeen/combat.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp index df9ba9bb50..c3590e7cdd 100644 --- a/engines/xeen/combat.cpp +++ b/engines/xeen/combat.cpp @@ -468,7 +468,7 @@ void Combat::moveMonsters() { for (int idx = 0; idx < (int)map._mobData._monsters.size(); ++idx) { MazeMonster &monster = map._mobData._monsters[idx]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; if (pt == monster._position) { _dangerPresent = true; @@ -667,7 +667,7 @@ bool Combat::monsterCanMove(const Common::Point &pt, int wallShift, int xDiff, int yDiff, int monsterId) { Map &map = *_vm->_map; MazeMonster &monster = map._mobData._monsters[monsterId]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; Common::Point tempPos = pt; if (map._isOutdoors) { @@ -798,7 +798,7 @@ void Combat::attackMonster(int monsterId) { } MazeMonster &monster = map._mobData._monsters[monsterIndex]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; if (monster._damageType) return; @@ -1089,7 +1089,7 @@ void Combat::setSpeedTable() { for (int monsterNum = 0; monsterNum < 3; ++monsterNum) { if (_attackMonsters[monsterNum] != -1) { MazeMonster &monster = map._mobData._monsters[_attackMonsters[monsterNum]]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; charSpeeds.push_back(monsterData._speed); maxSpeed = MAX(maxSpeed, monsterData._speed); @@ -1162,7 +1162,7 @@ Common::String Combat::getMonsterDescriptions() { for (int idx = 0; idx < 3; ++idx) { if (_attackMonsters[idx] != -1) { MazeMonster &monster = map._mobData._monsters[_attackMonsters[idx]]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; int textColor = monster.getTextColor(); Common::String format = "\n\v020\f%2u%s\fd"; @@ -1395,7 +1395,7 @@ void Combat::attack2(int damage, RangeType rangeType) { SoundManager &sound = *_vm->_sound; bool isDarkCc = _vm->_files->_isDarkCc; MazeMonster &monster = map._mobData._monsters[_monster2Attack]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; bool monsterDied = false; if (!isDarkCc && damage && rangeType && monster._spriteId == 89) @@ -1669,7 +1669,7 @@ bool Combat::hitMonster(Character &c, RangeType rangeType) { assert(_monster2Attack != -1); MazeMonster &monster = map._mobData._monsters[_monster2Attack]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; if (monster._damageType != DT_PHYSICAL) chance += 20; @@ -1737,7 +1737,7 @@ int Combat::getMonsterResistence(RangeType rangeType) { Map &map = *_vm->_map; assert(_monster2Attack != -1); MazeMonster &monster = map._mobData._monsters[_monster2Attack]; - MonsterStruct &monsterData = map._monsterData[monster._spriteId]; + MonsterStruct &monsterData = *monster._monsterData; int resistence = 0, damage = 0; if (rangeType != RT_0 && rangeType != RT_3) { |