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author | Paul Gilbert | 2015-01-13 19:30:03 -0500 |
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committer | Paul Gilbert | 2015-01-13 19:30:03 -0500 |
commit | a856e58ee41505db36e208389d5931952540ca84 (patch) | |
tree | 7e2a95aaacd84756043b67c857e292e410e65d59 /engines/xeen/combat.cpp | |
parent | 1a0a597ff8c02d103d56968bfd18de1908e219d6 (diff) | |
download | scummvm-rg350-a856e58ee41505db36e208389d5931952540ca84.tar.gz scummvm-rg350-a856e58ee41505db36e208389d5931952540ca84.tar.bz2 scummvm-rg350-a856e58ee41505db36e208389d5931952540ca84.zip |
XEEN: Added Combat class and further map loading sprite setting
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r-- | engines/xeen/combat.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp new file mode 100644 index 0000000000..f870083e6f --- /dev/null +++ b/engines/xeen/combat.cpp @@ -0,0 +1,37 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/combat.h" +#include "common/algorithm.h" + +namespace Xeen { + +Combat::Combat(XeenEngine *vm): _vm(vm) { + _attackMon1 = _attackMon2 = _attackMon3 = 0; + Common::fill(&_charsArray1[0], &_charsArray1[12], 0); + Common::fill(&_monPow[0], &_monPow[12], 0); + Common::fill(&_monsterScale[0], &_monsterScale[12], 0); + Common::fill(&_elemPow[0], &_elemPow[12], 0); + Common::fill(&_elemScale[0], &_elemScale[12], 0); +} + +} // End of namespace Xeen |