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authorPaul Gilbert2015-01-13 19:30:03 -0500
committerPaul Gilbert2015-01-13 19:30:03 -0500
commita856e58ee41505db36e208389d5931952540ca84 (patch)
tree7e2a95aaacd84756043b67c857e292e410e65d59 /engines/xeen/combat.cpp
parent1a0a597ff8c02d103d56968bfd18de1908e219d6 (diff)
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XEEN: Added Combat class and further map loading sprite setting
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r--engines/xeen/combat.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/combat.h"
+#include "common/algorithm.h"
+
+namespace Xeen {
+
+Combat::Combat(XeenEngine *vm): _vm(vm) {
+ _attackMon1 = _attackMon2 = _attackMon3 = 0;
+ Common::fill(&_charsArray1[0], &_charsArray1[12], 0);
+ Common::fill(&_monPow[0], &_monPow[12], 0);
+ Common::fill(&_monsterScale[0], &_monsterScale[12], 0);
+ Common::fill(&_elemPow[0], &_elemPow[12], 0);
+ Common::fill(&_elemScale[0], &_elemScale[12], 0);
+}
+
+} // End of namespace Xeen