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authorPaul Gilbert2018-01-14 20:42:41 -0500
committerPaul Gilbert2018-01-14 20:42:41 -0500
commitf44fd786503b118bab9bdfb039e3cd03c0e1127a (patch)
treefd97d9a5e7c63ba9c42b27e4983415ab1b8738a3 /engines/xeen/combat.cpp
parent269ab8841d0cdfce44c4884cfda7aff18f047028 (diff)
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XEEN: Fix monsters to only fire one arrow per target
Diffstat (limited to 'engines/xeen/combat.cpp')
-rw-r--r--engines/xeen/combat.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/xeen/combat.cpp b/engines/xeen/combat.cpp
index 6a0aa20169..0184ac2c79 100644
--- a/engines/xeen/combat.cpp
+++ b/engines/xeen/combat.cpp
@@ -659,10 +659,13 @@ void Combat::setupMonsterAttack(int monsterDataIndex, const Common::Point &pt) {
for (int charNum = 0; charNum < MAX_PARTY_COUNT; ++charNum) {
if (!_shooting[charNum]) {
_shooting[charNum] = COMBAT_SHOOTING[result - 1];
+ break;
}
}
}
}
+
+ break;
}
}
}