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author | Paul Gilbert | 2018-03-04 18:27:34 -0500 |
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committer | Paul Gilbert | 2018-03-04 22:40:43 -0500 |
commit | 67d4de1bb818b2cfc628549ba38cc4f00b8236b2 (patch) | |
tree | 119c70ac00efbec0d479c1ebfecad6a6db9a728a /engines/xeen/dialogs/credits_screen.cpp | |
parent | f2b574d64762d23a83cc682da0e622be99080688 (diff) | |
download | scummvm-rg350-67d4de1bb818b2cfc628549ba38cc4f00b8236b2.tar.gz scummvm-rg350-67d4de1bb818b2cfc628549ba38cc4f00b8236b2.tar.bz2 scummvm-rg350-67d4de1bb818b2cfc628549ba38cc4f00b8236b2.zip |
XEEN: Move Credits and Please Wait classes into their own files
Diffstat (limited to 'engines/xeen/dialogs/credits_screen.cpp')
-rw-r--r-- | engines/xeen/dialogs/credits_screen.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/credits_screen.cpp b/engines/xeen/dialogs/credits_screen.cpp new file mode 100644 index 0000000000..8fe0387ccf --- /dev/null +++ b/engines/xeen/dialogs/credits_screen.cpp @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs/credits_screen.h" +#include "xeen/resources.h" +#include "xeen/xeen.h" + +namespace Xeen { + +void CreditsScreen::show(XeenEngine *vm) { + CreditsScreen *dlg = new CreditsScreen(vm); + + switch (vm->getGameID()) { + case GType_Clouds: + dlg->execute(Res.CLOUDS_CREDITS); + break; + case GType_Swords: + dlg->execute(Res.SWORDS_CREDITS1); + dlg->execute(Res.SWORDS_CREDITS2); + break; + default: + dlg->execute(Res.DARK_SIDE_CREDITS); + break; + } + + delete dlg; +} + +void CreditsScreen::execute(const char *content) { + Screen &screen = *_vm->_screen; + Windows &windows = *_vm->_windows; + EventsManager &events = *_vm->_events; + + // Handle drawing the credits screen + doScroll(true, false); + windows[GAME_WINDOW].close(); + + screen.loadBackground("marb.raw"); + windows[0].writeString(content); + doScroll(false, false); + + events.setCursor(0); + windows[0].update(); + clearButtons(); + + // Wait for keypress + while (!events.isKeyMousePressed()) + events.pollEventsAndWait(); + + doScroll(true, false); +} + +} // End of namespace Xeen |