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authorPaul Gilbert2018-03-04 18:27:34 -0500
committerPaul Gilbert2018-03-04 22:40:43 -0500
commit67d4de1bb818b2cfc628549ba38cc4f00b8236b2 (patch)
tree119c70ac00efbec0d479c1ebfecad6a6db9a728a /engines/xeen/dialogs/credits_screen.cpp
parentf2b574d64762d23a83cc682da0e622be99080688 (diff)
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XEEN: Move Credits and Please Wait classes into their own files
Diffstat (limited to 'engines/xeen/dialogs/credits_screen.cpp')
-rw-r--r--engines/xeen/dialogs/credits_screen.cpp72
1 files changed, 72 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/credits_screen.cpp b/engines/xeen/dialogs/credits_screen.cpp
new file mode 100644
index 0000000000..8fe0387ccf
--- /dev/null
+++ b/engines/xeen/dialogs/credits_screen.cpp
@@ -0,0 +1,72 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/dialogs/credits_screen.h"
+#include "xeen/resources.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+void CreditsScreen::show(XeenEngine *vm) {
+ CreditsScreen *dlg = new CreditsScreen(vm);
+
+ switch (vm->getGameID()) {
+ case GType_Clouds:
+ dlg->execute(Res.CLOUDS_CREDITS);
+ break;
+ case GType_Swords:
+ dlg->execute(Res.SWORDS_CREDITS1);
+ dlg->execute(Res.SWORDS_CREDITS2);
+ break;
+ default:
+ dlg->execute(Res.DARK_SIDE_CREDITS);
+ break;
+ }
+
+ delete dlg;
+}
+
+void CreditsScreen::execute(const char *content) {
+ Screen &screen = *_vm->_screen;
+ Windows &windows = *_vm->_windows;
+ EventsManager &events = *_vm->_events;
+
+ // Handle drawing the credits screen
+ doScroll(true, false);
+ windows[GAME_WINDOW].close();
+
+ screen.loadBackground("marb.raw");
+ windows[0].writeString(content);
+ doScroll(false, false);
+
+ events.setCursor(0);
+ windows[0].update();
+ clearButtons();
+
+ // Wait for keypress
+ while (!events.isKeyMousePressed())
+ events.pollEventsAndWait();
+
+ doScroll(true, false);
+}
+
+} // End of namespace Xeen