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authorPaul Gilbert2018-03-04 18:12:09 -0500
committerPaul Gilbert2018-03-04 22:40:42 -0500
commitf2b574d64762d23a83cc682da0e622be99080688 (patch)
tree1ccbabbda83e70911dae0d4042223ee81a006d1d /engines/xeen/dialogs/dialogs_char_info.h
parent50630efde6d0f42f4d5f371d6818afac64ba86f5 (diff)
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XEEN: Move all the dialog classes to their own sub-folder
Diffstat (limited to 'engines/xeen/dialogs/dialogs_char_info.h')
-rw-r--r--engines/xeen/dialogs/dialogs_char_info.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_char_info.h b/engines/xeen/dialogs/dialogs_char_info.h
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index 0000000000..6dc7eaa51a
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+++ b/engines/xeen/dialogs/dialogs_char_info.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DIALOGS_CHAR_INFO_H
+#define XEEN_DIALOGS_CHAR_INFO_H
+
+#include "xeen/dialogs/dialogs.h"
+#include "xeen/party.h"
+#include "xeen/window.h"
+
+namespace Xeen {
+
+class CharacterInfo : public ButtonContainer {
+private:
+ SpriteResource _iconSprites;
+ DrawStruct _drawList[24];
+ int _cursorCell;
+
+ CharacterInfo(XeenEngine *vm) : ButtonContainer(vm), _cursorCell(0) {}
+
+ void execute(int charIndex);
+
+ /**
+ * Load the draw structure list with frame numbers and positions
+ */
+ void loadDrawStructs();
+
+ /**
+ * Set up the button list for the dialog
+ */
+ void addButtons();
+
+ /**
+ * Return a string containing the details of the character
+ */
+ Common::String loadCharacterDetails(const Character &c);
+
+ /**
+ * Cursor display handling
+ */
+ void showCursor(bool flag);
+
+ bool expandStat(int attrib, const Character &c);
+public:
+ static void show(XeenEngine *vm, int charIndex);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DIALOGS_CHAR_INFO_H */