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authorPaul Gilbert2018-03-04 18:12:09 -0500
committerPaul Gilbert2018-03-04 22:40:42 -0500
commitf2b574d64762d23a83cc682da0e622be99080688 (patch)
tree1ccbabbda83e70911dae0d4042223ee81a006d1d /engines/xeen/dialogs/dialogs_create_char.h
parent50630efde6d0f42f4d5f371d6818afac64ba86f5 (diff)
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XEEN: Move all the dialog classes to their own sub-folder
Diffstat (limited to 'engines/xeen/dialogs/dialogs_create_char.h')
-rw-r--r--engines/xeen/dialogs/dialogs_create_char.h124
1 files changed, 124 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_create_char.h b/engines/xeen/dialogs/dialogs_create_char.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DIALOGS_CREATE_CHAR_H
+#define XEEN_DIALOGS_CREATE_CHAR_H
+
+#include "xeen/dialogs/dialogs.h"
+#include "xeen/character.h"
+
+namespace Xeen {
+
+class CreateCharacterDialog : public ButtonContainer {
+private:
+ SpriteResource _icons;
+ SpriteResource _dice;
+ Common::Point _diceSize;
+ int _diceFrame[3];
+ Common::Point _dicePos[3];
+ Common::Point _diceInc[3];
+ uint _attribs[TOTAL_ATTRIBUTES];
+ bool _allowedClasses[TOTAL_CLASSES];
+private:
+ /**
+ * Constructor
+ */
+ CreateCharacterDialog(XeenEngine *vm);
+
+ /**
+ * Loads the buttons for the dialog
+ */
+ void loadButtons();
+
+ /**
+ * Draws on-screen icons
+ */
+ void drawIcons();
+
+ /**
+ * Draws on-screen icons
+ */
+ void drawIcons2();
+
+ /**
+ * Animate the dice rolling around
+ */
+ void drawDice();
+
+ /**
+ * Executes the dialog
+ */
+ void execute();
+
+ /**
+ * Returns the attribute that a given keycode represents
+ */
+ int getAttribFromKeycode(int keycode) const;
+
+ /**
+ * Handles the logic for swapping attributes
+ * @param keycode Key pressed representing one of the attributes
+ * @returns True if swap occurred
+ */
+ bool swapAttributes(int keycode);
+
+ /**
+ * Exchanging two attributes for the character being rolled
+ */
+ int exchangeAttribute(int srcAttr);
+
+ /**
+ * Set a list of flags for which classes the passed attribute set meet the
+ * minimum requirements of
+ */
+ void checkClass();
+
+ /**
+ * Return details of the generated character
+ */
+ int newCharDetails(Race race, Sex sex, int classId, int selectedClass, Common::String &msg);
+
+ /**
+ * Print the selection arrow to indicate the selected class
+ */
+ void printSelectionArrow(int selectedClass);
+
+ /**
+ * Saves the rolled character into the roster
+ */
+ bool saveCharacter(Character &c, int classId, Race race, Sex sex);
+
+ /**
+ * Roll up some random values for the attributes, and return both them as
+ * well as a list of classes that the attributes meet the requirements for
+ */
+ void rollAttributes();
+public:
+ /**
+ * Shows the Create Character dialog
+ */
+ static void show(XeenEngine *vm);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DIALOGS_CREATE_CHAR_H */