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author | Paul Gilbert | 2018-03-04 18:12:09 -0500 |
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committer | Paul Gilbert | 2018-03-04 22:40:42 -0500 |
commit | f2b574d64762d23a83cc682da0e622be99080688 (patch) | |
tree | 1ccbabbda83e70911dae0d4042223ee81a006d1d /engines/xeen/dialogs/dialogs_info.cpp | |
parent | 50630efde6d0f42f4d5f371d6818afac64ba86f5 (diff) | |
download | scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.tar.gz scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.tar.bz2 scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.zip |
XEEN: Move all the dialog classes to their own sub-folder
Diffstat (limited to 'engines/xeen/dialogs/dialogs_info.cpp')
-rw-r--r-- | engines/xeen/dialogs/dialogs_info.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_info.cpp b/engines/xeen/dialogs/dialogs_info.cpp new file mode 100644 index 0000000000..50558534d1 --- /dev/null +++ b/engines/xeen/dialogs/dialogs_info.cpp @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs/dialogs_info.h" +#include "xeen/resources.h" +#include "xeen/xeen.h" + +namespace Xeen { + +void InfoDialog::show(XeenEngine *vm) { + InfoDialog *dlg = new InfoDialog(vm); + dlg->execute(); + delete dlg; +} + +void InfoDialog::execute() { + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Party &party = *_vm->_party; + Windows &windows = *_vm->_windows; + + protectionText(); + Common::String statusText = ""; + for (uint idx = 0; idx < _lines.size(); ++idx) + statusText += _lines[idx]; + + Common::String gameName; + if (_vm->getGameID() == GType_Swords) + gameName = Res.SWORDS_GAME_TEXT; + else if (_vm->getGameID() == GType_Clouds) + gameName = Res.CLOUDS_GAME_TEXT; + else if (_vm->getGameID() == GType_DarkSide) + gameName = Res.DARKSIDE_GAME_TEXT; + else + gameName = Res.WORLD_GAME_TEXT; + + // Form the display message + int hour = party._minutes / 60; + Common::String details = Common::String::format(Res.GAME_INFORMATION, + gameName.c_str(), Res.WEEK_DAY_STRINGS[party._day % 10], + (hour > 12) ? hour - 12 : (!hour ? 12 : hour), + party._minutes % 60, (hour > 11) ? 'p' : 'a', + party._day, party._year, statusText.c_str()); + + Window &w = windows[28]; + w.setBounds(Common::Rect(88, 20, 248, 112 + (_lines.empty() ? 0 : _lines.size() * 9 + 13))); + w.open(); + w.writeString(details); + + do { + events.updateGameCounter(); + intf.draw3d(false, false); + w.frame(); + w.writeString(details); + w.update(); + + events.wait(1); + } while (!_vm->shouldExit() && !events.isKeyMousePressed()); + + events.clearEvents(); + w.close(); +} + +void InfoDialog::protectionText() { + Party &party = *_vm->_party; +// Common::StringArray _lines; + const char *const AA_L024 = "\x3l\n\x9""024"; + const char *const AA_R124 = "\x3r\x9""124"; + + if (party._lightCount) { + _lines.push_back(Common::String::format(Res.LIGHT_COUNT_TEXT, party._lightCount)); + } + + if (party._fireResistence) { + _lines.push_back(Common::String::format(Res.FIRE_RESISTENCE_TEXT, + _lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._fireResistence)); + } + + if (party._electricityResistence) { + _lines.push_back(Common::String::format(Res.ELECRICITY_RESISTENCE_TEXT, + _lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._electricityResistence)); + } + + if (party._coldResistence) { + _lines.push_back(Common::String::format(Res.COLD_RESISTENCE_TEXT, + _lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._coldResistence)); + } + + if (party._poisonResistence) { + _lines.push_back(Common::String::format(Res.POISON_RESISTENCE_TEXT, + _lines.size() == 0 ? 10 : 1, AA_L024, AA_R124, party._poisonResistence)); + } + + if (party._clairvoyanceActive) { + _lines.push_back(Common::String::format(Res.CLAIRVOYANCE_TEXT, + _lines.size() == 0 ? 10 : 1, AA_L024, AA_R124)); + } + + if (party._levitateCount) { + _lines.push_back(Common::String::format(Res.LEVITATE_TEXT, + _lines.size() == 0 ? 10 : 1, AA_L024, AA_R124)); + } + + if (party._walkOnWaterActive) { + _lines.push_back(Common::String::format(Res.WALK_ON_WATER_TEXT, + _lines.size() == 0 ? 10 : 1, AA_L024, AA_R124)); + } +} + +} // End of namespace Xeen |