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author | Paul Gilbert | 2018-03-04 18:12:09 -0500 |
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committer | Paul Gilbert | 2018-03-04 22:40:42 -0500 |
commit | f2b574d64762d23a83cc682da0e622be99080688 (patch) | |
tree | 1ccbabbda83e70911dae0d4042223ee81a006d1d /engines/xeen/dialogs/dialogs_message.cpp | |
parent | 50630efde6d0f42f4d5f371d6818afac64ba86f5 (diff) | |
download | scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.tar.gz scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.tar.bz2 scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.zip |
XEEN: Move all the dialog classes to their own sub-folder
Diffstat (limited to 'engines/xeen/dialogs/dialogs_message.cpp')
-rw-r--r-- | engines/xeen/dialogs/dialogs_message.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_message.cpp b/engines/xeen/dialogs/dialogs_message.cpp new file mode 100644 index 0000000000..df8afea34c --- /dev/null +++ b/engines/xeen/dialogs/dialogs_message.cpp @@ -0,0 +1,123 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" +#include "xeen/dialogs/dialogs_message.h" +#include "xeen/events.h" +#include "xeen/xeen.h" + +namespace Xeen { + +void MessageDialog::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) { + MessageDialog *dlg = new MessageDialog(vm); + dlg->execute(msg, waitType); + delete dlg; +} + +void MessageDialog::execute(const Common::String &msg, MessageWaitType waitType) { + EventsManager &events = *_vm->_events; + Windows &windows = *_vm->_windows; + Window &w = windows[6]; + + w.open(); + w.writeString(msg); + w.update(); + + switch (waitType) { + case WT_FREEZE_WAIT: + while (!_vm->shouldExit() && !events.isKeyMousePressed()) + events.pollEventsAndWait(); + + events.clearEvents(); + break; + + case WT_ANIMATED_WAIT: + if (windows[11]._enabled || _vm->_mode == MODE_17) { + g_vm->_locations->wait(); + break; + } + // fall through + + case WT_NONFREEZED_WAIT: + do { + events.updateGameCounter(); + _vm->_interface->draw3d(true); + + events.wait(1); + if (checkEvents(_vm)) + break; + } while (!_vm->shouldExit() && !_buttonValue); + break; + + case WT_LOC_WAIT: + g_vm->_locations->wait(); + break; + + default: + break; + } + + w.close(); +} + +/*------------------------------------------------------------------------*/ + +void ErrorScroll::show(XeenEngine *vm, const Common::String &msg, MessageWaitType waitType) { + Common::String s = Common::String::format("\x3""c\v010\t000%s", msg.c_str()); + MessageDialog::show(vm, s, waitType); +} + +/*------------------------------------------------------------------------*/ + +void CantCast::show(XeenEngine *vm, int spellId, int componentNum) { + CantCast *dlg = new CantCast(vm); + dlg->execute(spellId, componentNum); + delete dlg; +} + +void CantCast::execute(int spellId, int componentNum) { + EventsManager &events = *_vm->_events; + Sound &sound = *_vm->_sound; + Spells &spells = *_vm->_spells; + Windows &windows = *_vm->_windows; + Window &w = windows[6]; + Mode oldMode = _vm->_mode; + _vm->_mode = MODE_FF; + + sound.playFX(21); + w.open(); + w.writeString(Common::String::format(Res.NOT_ENOUGH_TO_CAST, + Res.SPELL_CAST_COMPONENTS[componentNum - 1], + spells._spellNames[spellId].c_str() + )); + w.update(); + + do { + events.pollEventsAndWait(); + } while (!_vm->shouldExit() && !events.isKeyMousePressed()); + events.clearEvents(); + + w.close(); + _vm->_mode = oldMode; +} + +} // End of namespace Xeen |