aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/dialogs/dialogs_party.h
diff options
context:
space:
mode:
authorPaul Gilbert2018-04-07 11:02:09 -0400
committerPaul Gilbert2018-04-07 11:02:09 -0400
commit6a3251649010e0488046c5c994b600b5c831a209 (patch)
tree6d26cdd40c3604d001397d952f04d88de82c594e /engines/xeen/dialogs/dialogs_party.h
parent28a3faa1785293df6aa94917c3e846e2f8e6258e (diff)
downloadscummvm-rg350-6a3251649010e0488046c5c994b600b5c831a209.tar.gz
scummvm-rg350-6a3251649010e0488046c5c994b600b5c831a209.tar.bz2
scummvm-rg350-6a3251649010e0488046c5c994b600b5c831a209.zip
XEEN: Cache mouse clicks as well as keyboard in EventsManager
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
Diffstat (limited to 'engines/xeen/dialogs/dialogs_party.h')
0 files changed, 0 insertions, 0 deletions