diff options
author | Paul Gilbert | 2018-03-04 18:12:09 -0500 |
---|---|---|
committer | Paul Gilbert | 2018-03-04 22:40:42 -0500 |
commit | f2b574d64762d23a83cc682da0e622be99080688 (patch) | |
tree | 1ccbabbda83e70911dae0d4042223ee81a006d1d /engines/xeen/dialogs/dialogs_spells.cpp | |
parent | 50630efde6d0f42f4d5f371d6818afac64ba86f5 (diff) | |
download | scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.tar.gz scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.tar.bz2 scummvm-rg350-f2b574d64762d23a83cc682da0e622be99080688.zip |
XEEN: Move all the dialog classes to their own sub-folder
Diffstat (limited to 'engines/xeen/dialogs/dialogs_spells.cpp')
-rw-r--r-- | engines/xeen/dialogs/dialogs_spells.cpp | 1045 |
1 files changed, 1045 insertions, 0 deletions
diff --git a/engines/xeen/dialogs/dialogs_spells.cpp b/engines/xeen/dialogs/dialogs_spells.cpp new file mode 100644 index 0000000000..3da5a5149e --- /dev/null +++ b/engines/xeen/dialogs/dialogs_spells.cpp @@ -0,0 +1,1045 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs/dialogs_spells.h" +#include "xeen/dialogs/dialogs_input.h" +#include "xeen/dialogs/dialogs_query.h" +#include "xeen/resources.h" +#include "xeen/spells.h" +#include "xeen/sprites.h" +#include "xeen/xeen.h" + +namespace Xeen { + +Character *SpellsDialog::show(XeenEngine *vm, ButtonContainer *priorDialog, + Character *c, int isCasting) { + SpellsDialog *dlg = new SpellsDialog(vm); + Character *result = dlg->execute(priorDialog, c, isCasting); + delete dlg; + + return result; +} + +Character *SpellsDialog::execute(ButtonContainer *priorDialog, Character *c, int isCasting) { + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Party &party = *_vm->_party; + Sound &sound = *_vm->_sound; + Spells &spells = *_vm->_spells; + Windows &windows = *_vm->_windows; + bool isDarkCc = _vm->_files->_isDarkCc; + loadButtons(); + + int castingCopy = isCasting; + isCasting &= 0x7f; + int selection = -1; + int topIndex = 0; + int newSelection; + windows[25].open(); + + do { + if (!isCasting) { + if (!c->guildMember()) { + sound.stopSound(); + intf._overallFrame = 5; + sound.playSound(isDarkCc ? "skull1.voc" : "guild11.voc", 1); + break; + } + + Common::String title = Common::String::format(Res.BUY_SPELLS, c->_name.c_str()); + Common::String msg = Common::String::format(Res.GUILD_OPTIONS, + title.c_str(), XeenEngine::printMil(party._gold).c_str()); + windows[10].writeString(msg); + + warning("TODO: Sprite draw using previously used button sprites"); + } + + _spells.clear(); + const char *errorMsg = setSpellText(c, castingCopy); + windows[25].writeString(Common::String::format(Res.SPELLS_FOR, + errorMsg == nullptr ? Res.SPELL_LINES_0_TO_9 : "", + c->_name.c_str())); + + // Setup and write out spell list + const char *names[10]; + int colors[10]; + Common::String emptyStr = ""; + Common::fill(&names[0], &names[10], emptyStr.c_str()); + Common::fill(&colors[0], &colors[10], 9); + + for (int idx = 0; idx < 10; ++idx) { + if ((topIndex + idx) < (int)_spells.size()) { + names[idx] = _spells[topIndex + idx]._name.c_str(); + colors[idx] = _spells[topIndex + idx]._color; + } + } + + if (selection >= topIndex && selection < (topIndex + 10)) + colors[selection - topIndex] = 15; + if (_spells.size() == 0) + names[0] = errorMsg; + + windows[37].writeString(Common::String::format(Res.SPELLS_DIALOG_SPELLS, + colors[0], names[0], colors[1], names[1], colors[2], names[2], + colors[3], names[3], colors[4], names[4], colors[5], names[5], + colors[6], names[6], colors[7], names[7], colors[8], names[8], + colors[9], names[9], + isCasting ? Res.SPELL_PTS : Res.GOLD, + isCasting ? c->_currentSp : party._gold + )); + + _scrollSprites.draw(0, 4, Common::Point(39, 26)); + _scrollSprites.draw(0, 0, Common::Point(187, 26)); + _scrollSprites.draw(0, 2, Common::Point(187, 111)); + if (isCasting) + _scrollSprites.draw(windows[25], 5, Common::Point(132, 123)); + + windows[25].update(); + + do { + events.pollEventsAndWait(); + checkEvents(_vm); + } while (!_vm->shouldExit() && !_buttonValue); + + switch (_buttonValue) { + case Common::KEYCODE_F1: + case Common::KEYCODE_F2: + case Common::KEYCODE_F3: + case Common::KEYCODE_F4: + case Common::KEYCODE_F5: + case Common::KEYCODE_F6: + if (_vm->_mode != MODE_COMBAT) { + _buttonValue -= Common::KEYCODE_F1; + if (_buttonValue < (int)party._activeParty.size()) { + c = &party._activeParty[_buttonValue]; + spells._lastCaster = _buttonValue; + intf.highlightChar(_buttonValue); + + if (_vm->_mode == MODE_17) { + windows[10].writeString(Common::String::format(Res.GUILD_OPTIONS, + XeenEngine::printMil(party._gold).c_str(), Res.GUILD_TEXT, c->_name.c_str())); + } else { + int category; + switch (c->_class) { + case CLASS_ARCHER: + case CLASS_SORCERER: + category = 1; + break; + case CLASS_DRUID: + case CLASS_RANGER: + category = 2; + break; + default: + category = 0; + break; + } + + int spellIndex = (c->_currentSpell == -1) ? 39 : c->_currentSpell; + int spellId = Res.SPELLS_ALLOWED[category][spellIndex]; + windows[10].writeString(Common::String::format(Res.CAST_SPELL_DETAILS, + c->_name.c_str(), spells._spellNames[spellId].c_str(), + spells.calcSpellPoints(spellId, c->getCurrentLevel()), + Res.SPELL_GEM_COST[spellId], c->_currentSp)); + } + + if (priorDialog != nullptr) + priorDialog->drawButtons(&windows[0]); + windows[10].update(); + } + } + break; + + case Common::KEYCODE_RETURN: + case Common::KEYCODE_KP_ENTER: + case Common::KEYCODE_s: + if (selection != -1) + _buttonValue = Common::KEYCODE_ESCAPE; + break; + + case Common::KEYCODE_ESCAPE: + selection = -1; + _buttonValue = Common::KEYCODE_ESCAPE; + break; + + case Common::KEYCODE_0: + case Common::KEYCODE_1: + case Common::KEYCODE_2: + case Common::KEYCODE_3: + case Common::KEYCODE_4: + case Common::KEYCODE_5: + case Common::KEYCODE_6: + case Common::KEYCODE_7: + case Common::KEYCODE_8: + case Common::KEYCODE_9: + newSelection = topIndex + ((_buttonValue == Common::KEYCODE_0) ? 9 : + (_buttonValue - Common::KEYCODE_1)); + + if (newSelection < (int)_spells.size()) { + int expenseFactor = 0; + int category = 0; + + switch (c->_class) { + case CLASS_PALADIN: + expenseFactor = 1; + category = 0; + break; + case CLASS_ARCHER: + expenseFactor = 1; + category = 1; + break; + case CLASS_CLERIC: + category = 0; + break; + case CLASS_SORCERER: + category = 1; + break; + case CLASS_DRUID: + category = 2; + break; + case CLASS_RANGER: + expenseFactor = 1; + category = 2; + break; + default: + break; + } + + int spellIndex = _spells[newSelection]._spellIndex; + int spellId = Res.SPELLS_ALLOWED[category][spellIndex]; + int spellCost = spells.calcSpellCost(spellId, expenseFactor); + + if (isCasting) { + selection = newSelection; + } else { + Common::String spellName = _spells[newSelection]._name; + Common::String msg = (castingCopy & 0x80) ? + Common::String::format(Res.SPELLS_PRESS_A_KEY, spellName.c_str()) : + Common::String::format(Res.SPELLS_PURCHASE, spellName.c_str(), spellCost); + + if (Confirm::show(_vm, msg, castingCopy + 1)) { + if (party.subtract(CONS_GOLD, spellCost, WHERE_PARTY, WT_FREEZE_WAIT)) { + c->_spells[spellIndex] = true; + sound.stopSound(); + intf._overallFrame = 0; + sound.playSound(isDarkCc ? "guild12.voc" : "parrot2.voc", 1); + } else { + sound.playFX(21); + } + } + } + } + break; + + case Common::KEYCODE_PAGEUP: + case Common::KEYCODE_KP9: + topIndex = MAX((int)topIndex - 10, 0); + break; + + case Common::KEYCODE_PAGEDOWN: + case Common::KEYCODE_KP3: + topIndex = MIN(topIndex + 10, (((int)_spells.size() - 1) / 10) * 10); + break; + + case Common::KEYCODE_UP: + case Common::KEYCODE_KP8: + if (topIndex > 0) + --topIndex; + break; + + case Common::KEYCODE_DOWN: + case Common::KEYCODE_KP2: + if (topIndex < ((int)_spells.size() - 10)) + ++topIndex; + break; + } + } while (!_vm->shouldExit() && _buttonValue != Common::KEYCODE_ESCAPE); + + windows[25].close(); + + if (_vm->shouldExit()) + selection = -1; + if (isCasting && selection != -1) + c->_currentSpell = _spells[selection]._spellIndex; + + return c; +} + +void SpellsDialog::loadButtons() { + _iconSprites.load("main.icn"); + _scrollSprites.load("scroll.icn"); + addButton(Common::Rect(187, 26, 198, 36), Common::KEYCODE_UP, &_scrollSprites); + addButton(Common::Rect(187, 111, 198, 121), Common::KEYCODE_DOWN, &_scrollSprites); + addButton(Common::Rect(40, 28, 187, 36), Common::KEYCODE_1); + addButton(Common::Rect(40, 37, 187, 45), Common::KEYCODE_2); + addButton(Common::Rect(40, 46, 187, 54), Common::KEYCODE_3); + addButton(Common::Rect(40, 55, 187, 63), Common::KEYCODE_4); + addButton(Common::Rect(40, 64, 187, 72), Common::KEYCODE_5); + addButton(Common::Rect(40, 73, 187, 81), Common::KEYCODE_6); + addButton(Common::Rect(40, 82, 187, 90), Common::KEYCODE_7); + addButton(Common::Rect(40, 91, 187, 99), Common::KEYCODE_8); + addButton(Common::Rect(40, 100, 187, 108), Common::KEYCODE_9); + addButton(Common::Rect(40, 109, 187, 117), Common::KEYCODE_0); + addButton(Common::Rect(174, 123, 198, 133), Common::KEYCODE_ESCAPE); + addButton(Common::Rect(187, 35, 198, 73), Common::KEYCODE_PAGEUP); + addButton(Common::Rect(187, 74, 198, 112), Common::KEYCODE_PAGEDOWN); + addButton(Common::Rect(132, 123, 168, 133), Common::KEYCODE_s); + addPartyButtons(_vm); +} + +const char *SpellsDialog::setSpellText(Character *c, int isCasting) { + Party &party = *_vm->_party; + Spells &spells = *_vm->_spells; + bool isDarkCc = _vm->_files->_isDarkCc; + int expenseFactor = 0; + int currLevel = c->getCurrentLevel(); + int category; + + if ((isCasting & 0x7f) == 0) { + switch (c->_class) { + case CLASS_PALADIN: + expenseFactor = 1; + category = 0; + break; + case CLASS_ARCHER: + expenseFactor = 1; + category = 1; + break; + case CLASS_CLERIC: + category = 0; + break; + case CLASS_SORCERER: + category = 1; + break; + case CLASS_DRUID: + category = 2; + break; + case CLASS_RANGER: + expenseFactor = 1; + category = 2; + break; + default: + category = -1; + break; + } + + if (category != -1) { + if (party._mazeId == 49 || party._mazeId == 37) { + for (uint spellId = 0; spellId < 76; ++spellId) { + int idx = 0; + while (idx < MAX_SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] != (int)spellId) + ++idx; + + // Handling if the spell is appropriate for the character's class + if (idx < MAX_SPELLS_PER_CLASS) { + if (!c->_spells[idx] || (isCasting & 0x80)) { + int cost = spells.calcSpellCost(Res.SPELLS_ALLOWED[category][idx], expenseFactor); + _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u", + spells._spellNames[Res.SPELLS_ALLOWED[category][idx]].c_str(), cost), + idx, spellId)); + } + } + } + } else if (isDarkCc) { + int groupIndex = (party._mazeId - 29) / 2; + for (int spellId = Res.DARK_SPELL_RANGES[groupIndex][0]; + spellId < Res.DARK_SPELL_RANGES[groupIndex][1]; ++spellId) { + int idx = 0; + while (idx < 40 && Res.SPELLS_ALLOWED[category][idx] == + Res.DARK_SPELL_OFFSETS[category][spellId]); + + if (idx < 40) { + if (!c->_spells[idx] || (isCasting & 0x80)) { + int cost = spells.calcSpellCost(Res.SPELLS_ALLOWED[category][idx], expenseFactor); + _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u", + spells._spellNames[Res.SPELLS_ALLOWED[category][idx]].c_str(), cost), + idx, spellId)); + } + } + } + } else { + for (int spellId = 0; spellId < 20; ++spellId) { + int idx = 0; + while (Res.CLOUDS_SPELL_OFFSETS[party._mazeId - 29][spellId] != + (int)Res.SPELLS_ALLOWED[category][idx] && idx < 40) ; + + if (idx < 40) { + if (!c->_spells[idx] || (isCasting & 0x80)) { + int cost = spells.calcSpellCost(Res.SPELLS_ALLOWED[category][idx], expenseFactor); + _spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u", + spells._spellNames[Res.SPELLS_ALLOWED[category][idx]].c_str(), cost), + idx, spellId)); + } + } + } + } + } + + if (c->getMaxSP() == 0) + return Res.NOT_A_SPELL_CASTER; + + } else if ((isCasting & 0x7f) == 1) { + switch (c->_class) { + case CLASS_ARCHER: + case CLASS_SORCERER: + category = 1; + break; + case CLASS_DRUID: + case CLASS_RANGER: + category = 2; + break; + case CLASS_PALADIN: + case CLASS_CLERIC: + default: + category = 0; + break; + } + + if (c->getMaxSP() == 0) { + return Res.NOT_A_SPELL_CASTER; + } else { + for (int spellIndex = 0; spellIndex < MAX_SPELLS_PER_CLASS; ++spellIndex) { + if (c->_spells[spellIndex]) { + int spellId = Res.SPELLS_ALLOWED[category][spellIndex]; + int gemCost = Res.SPELL_GEM_COST[spellId]; + int spCost = spells.calcSpellPoints(spellId, currLevel); + + Common::String msg = Common::String::format("\x3l%s\x3r\x9""000%u/%u", + spells._spellNames[spellId].c_str(), spCost, gemCost); + _spells.push_back(SpellEntry(msg, spellIndex, spellId)); + } + } + } + } + + return nullptr; +} + +/*------------------------------------------------------------------------*/ + +CastSpell::CastSpell(XeenEngine *vm) : ButtonContainer(vm) { + Windows &windows = *_vm->_windows; + _oldMode = _vm->_mode; + _vm->_mode = MODE_3; + + windows[10].open(); + loadButtons(); +} + +CastSpell::~CastSpell() { + Interface &intf = *_vm->_interface; + Windows &windows = *_vm->_windows; + + windows[10].close(); + intf.unhighlightChar(); + + _vm->_mode = (Mode)_oldMode; +} + + +int CastSpell::show(XeenEngine *vm) { + Combat &combat = *vm->_combat; + Interface &intf = *vm->_interface; + Party &party = *vm->_party; + Spells &spells = *vm->_spells; + int charNum; + + // Get which character is doing the casting + if (vm->_mode == MODE_COMBAT) { + charNum = combat._whosTurn; + } else if (spells._lastCaster >= 0 && spells._lastCaster < (int)party._activeParty.size()) { + charNum = spells._lastCaster; + } else { + for (charNum = (int)party._activeParty.size() - 1; charNum >= 0; --charNum) { + if (party._activeParty[charNum]._hasSpells) { + spells._lastCaster = charNum; + break; + } + } + } + + Character *c = &party._activeParty[charNum]; + intf.highlightChar(charNum); + + return show(vm, c); +} + +int CastSpell::show(XeenEngine *vm, Character *&c) { + Spells &spells = *vm->_spells; + CastSpell *dlg = new CastSpell(vm); + int spellId; + int result = -1; + + do { + spellId = dlg->execute(c); + + if (g_vm->shouldExit() || spellId == -1) { + result = 0; + } else { + result = spells.castSpell(c, (MagicSpell)spellId); + } + } while (result == -1); + + delete dlg; + return result; +} + +int CastSpell::execute(Character *&c) { + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Party &party = *_vm->_party; + Spells &spells = *_vm->_spells; + Windows &windows = *_vm->_windows; + Window &w = windows[10]; + + int spellId = -1; + bool redrawFlag = true; + do { + if (redrawFlag) { + int category = c->getClassCategory(); + int spellIndex = c->_currentSpell != -1 ? c->_currentSpell : 39; + spellId = Res.SPELLS_ALLOWED[category][spellIndex]; + int gemCost = Res.SPELL_GEM_COST[spellId]; + int spCost = spells.calcSpellPoints(spellId, c->getCurrentLevel()); + + w.writeString(Common::String::format(Res.CAST_SPELL_DETAILS, + c->_name.c_str(), spells._spellNames[spellId].c_str(), + spCost, gemCost, c->_currentSp)); + drawButtons(&windows[0]); + w.update(); + + redrawFlag = false; + } + + events.updateGameCounter(); + intf.draw3d(true); + + // Wait for event or time expiry + do { + events.pollEventsAndWait(); + checkEvents(_vm); + } while (!_vm->shouldExit() && events.timeElapsed() < 1 && !_buttonValue); + + switch (_buttonValue) { + case Common::KEYCODE_F1: + case Common::KEYCODE_F2: + case Common::KEYCODE_F3: + case Common::KEYCODE_F4: + case Common::KEYCODE_F5: + case Common::KEYCODE_F6: + // Only allow changing character if the party is not in combat + if (_oldMode != MODE_COMBAT) { + _vm->_mode = (Mode)_oldMode; + _buttonValue -= Common::KEYCODE_F1; + + if (_buttonValue < (int)party._activeParty.size()) { + c = &party._activeParty[_buttonValue]; + intf.highlightChar(_buttonValue); + redrawFlag = true; + break; + } + } + break; + + case Common::KEYCODE_ESCAPE: + spellId = -1; + break; + + case Common::KEYCODE_c: + // Cast spell - return the selected spell Id to be cast + if (c->_currentSpell != -1 && !c->noActions()) + _buttonValue = Common::KEYCODE_ESCAPE; + break; + + case Common::KEYCODE_n: + // Select new spell + _vm->_mode = (Mode)_oldMode; + c = SpellsDialog::show(_vm, this, c, 1); + redrawFlag = true; + break; + + default: + break; + } + } while (!_vm->shouldExit() && _buttonValue != Common::KEYCODE_ESCAPE); + + if (_vm->shouldExit()) + spellId = -1; + return spellId; +} + +void CastSpell::loadButtons() { + _iconSprites.load("cast.icn"); + addButton(Common::Rect(234, 108, 259, 128), Common::KEYCODE_c, &_iconSprites); + addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_n, &_iconSprites); + addButton(Common::Rect(288, 108, 312, 128), Common::KEYCODE_ESCAPE, &_iconSprites); + addPartyButtons(_vm); +} + +/*------------------------------------------------------------------------*/ + +Character *SpellOnWho::show(XeenEngine *vm, int spellId) { + SpellOnWho *dlg = new SpellOnWho(vm); + int result = dlg->execute(spellId); + delete dlg; + + if (result == -1) + return nullptr; + + Combat &combat = *vm->_combat; + Party &party = *vm->_party; + return combat._combatMode == 2 ? combat._combatParty[result] : + &party._activeParty[result]; +} + +int SpellOnWho::execute(int spellId) { + Combat &combat = *_vm->_combat; + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Party &party = *_vm->_party; + Spells &spells = *_vm->_spells; + Windows &windows = *_vm->_windows; + Window &w = windows[16]; + Mode oldMode = _vm->_mode; + _vm->_mode = MODE_3; + int result = 999; + + w.open(); + w.writeString(Res.ON_WHO); + w.update(); + addPartyButtons(_vm); + + while (result == 999) { + do { + events.updateGameCounter(); + intf.draw3d(true); + + do { + events.pollEventsAndWait(); + if (_vm->shouldExit()) + return -1; + + checkEvents(_vm); + } while (!_buttonValue && events.timeElapsed() < 1); + } while (!_buttonValue); + + switch (_buttonValue) { + case Common::KEYCODE_ESCAPE: + result = -1; + spells.addSpellCost(*combat._oldCharacter, spellId); + break; + + case Common::KEYCODE_F1: + case Common::KEYCODE_F2: + case Common::KEYCODE_F3: + case Common::KEYCODE_F4: + case Common::KEYCODE_F5: + case Common::KEYCODE_F6: + _buttonValue -= Common::KEYCODE_F1; + if (_buttonValue < (int)(combat._combatMode == 2 ? combat._combatParty.size() : + party._activeParty.size())) { + result = _buttonValue; + } + break; + } + } + + w.close(); + _vm->_mode = oldMode; + return result; +} + +/*------------------------------------------------------------------------*/ + +int SelectElement::show(XeenEngine *vm, int spellId) { + SelectElement *dlg = new SelectElement(vm); + int result = dlg->execute(spellId); + delete dlg; + + return result; +} + +int SelectElement::execute(int spellId) { + Combat &combat = *_vm->_combat; + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Spells &spells = *_vm->_spells; + Windows &windows = *_vm->_windows; + Window &w = windows[15]; + Mode oldMode = _vm->_mode; + _vm->_mode = MODE_3; + int result = 999; + + loadButtons(); + + w.open(); + w.writeString(Res.WHICH_ELEMENT1); + drawButtons(&windows[0]); + w.update(); + + while (result == 999) { + do { + events.updateGameCounter(); + intf.draw3d(true); + w.frame(); + w.writeString(Res.WHICH_ELEMENT2); + drawButtons(&windows[0]); + w.update(); + + do { + events.pollEventsAndWait(); + if (_vm->shouldExit()) + return -1; + + checkEvents(_vm); + } while (!_buttonValue && events.timeElapsed() < 1); + } while (!_buttonValue); + + switch (_buttonValue) { + case Common::KEYCODE_ESCAPE: + result = -1; + spells.addSpellCost(*combat._oldCharacter, spellId); + break; + + case Common::KEYCODE_a: + result = DT_POISON; + break; + case Common::KEYCODE_c: + result = DT_COLD; + break; + case Common::KEYCODE_e: + result = DT_ELECTRICAL; + break; + case Common::KEYCODE_f: + result = DT_FIRE; + break; + default: + break; + } + } + + w.close(); + _vm->_mode = oldMode; + return result; +} + +void SelectElement::loadButtons() { + _iconSprites.load("element.icn"); + addButton(Common::Rect(60, 92, 84, 112), Common::KEYCODE_f, &_iconSprites); + addButton(Common::Rect(90, 92, 114, 112), Common::KEYCODE_e, &_iconSprites); + addButton(Common::Rect(120, 92, 144, 112), Common::KEYCODE_c, &_iconSprites); + addButton(Common::Rect(150, 92, 174, 112), Common::KEYCODE_a, &_iconSprites); +} + +/*------------------------------------------------------------------------*/ + +void NotWhileEngaged::show(XeenEngine *vm, int spellId) { + NotWhileEngaged *dlg = new NotWhileEngaged(vm); + dlg->execute(spellId); + delete dlg; +} + +void NotWhileEngaged::execute(int spellId) { + EventsManager &events = *_vm->_events; + Spells &spells = *_vm->_spells; + Windows &windows = *_vm->_windows; + Window &w = windows[6]; + Mode oldMode = _vm->_mode; + _vm->_mode = MODE_3; + + w.open(); + w.writeString(Common::String::format(Res.CANT_CAST_WHILE_ENGAGED, + spells._spellNames[spellId].c_str())); + w.update(); + + while (!_vm->shouldExit() && !events.isKeyMousePressed()) + events.pollEventsAndWait(); + events.clearEvents(); + + w.close(); + _vm->_mode = oldMode; +} + +/*------------------------------------------------------------------------*/ + +bool LloydsBeacon::show(XeenEngine *vm) { + LloydsBeacon *dlg = new LloydsBeacon(vm); + bool result = dlg->execute(); + delete dlg; + + return result; +} + +bool LloydsBeacon::execute() { + Combat &combat = *_vm->_combat; + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Map &map = *_vm->_map; + Party &party = *_vm->_party; + Sound &sound = *_vm->_sound; + Windows &windows = *_vm->_windows; + Window &w = windows[10]; + bool isDarkCc = _vm->_files->_isDarkCc; + Character &c = *combat._oldCharacter; + + loadButtons(); + + if (!c._lloydMap) { + // No destination previously set, so have a default ready + if (isDarkCc) { + c._lloydSide = 1; + c._lloydPosition = Common::Point(25, 21); + c._lloydMap = 29; + } else { + c._lloydSide = 0; + c._lloydPosition = Common::Point(18, 4); + c._lloydMap = 28; + } + } + + // Open up the text file for the destination map and read in it's name + File textFile(Common::String::format("%s%c%03d.txt", + c._lloydSide == 0 ? "xeen" : "dark", + c._lloydMap >= 100 ? 'x' : '0', + c._lloydMap)); + Common::String mapName = textFile.readString(); + textFile.close(); + + // Display the dialog + w.open(); + w.writeString(Common::String::format(Res.LLOYDS_BEACON, + mapName.c_str(), c._lloydPosition.x, c._lloydPosition.y)); + drawButtons(&windows[0]); + w.update(); + + bool result = true; + do { + do { + events.updateGameCounter(); + intf.draw3d(true); + + do { + events.pollEventsAndWait(); + if (_vm->shouldExit()) + return true; + + checkEvents(_vm); + } while (!_buttonValue && events.timeElapsed() < 1); + } while (!_buttonValue); + + switch (_buttonValue) { + case Common::KEYCODE_r: + if (!isDarkCc && c._lloydMap >= 75 && c._lloydMap <= 78 && !party._cloudsEnd) { + result = false; + } else { + sound.playFX(51); + map._loadDarkSide = isDarkCc; + if (c._lloydMap != party._mazeId || c._lloydSide != (isDarkCc ? 1 : 0)) { + map.load(c._lloydMap); + } + + party._mazePosition = c._lloydPosition; + } + + _buttonValue = Common::KEYCODE_ESCAPE; + break; + + case Common::KEYCODE_s: + case Common::KEYCODE_t: + sound.playFX(20); + c._lloydMap = party._mazeId; + c._lloydPosition = party._mazePosition; + c._lloydSide = isDarkCc ? 1 : 0; + + _buttonValue = Common::KEYCODE_ESCAPE; + break; + } + } while (_buttonValue != Common::KEYCODE_ESCAPE); + + w.close(); + return result; +} + +void LloydsBeacon::loadButtons() { + _iconSprites.load("lloyds.icn"); + + addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_r, &_iconSprites); + addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t, &_iconSprites); +} + +/*------------------------------------------------------------------------*/ + +int Teleport::show(XeenEngine *vm) { + Teleport *dlg = new Teleport(vm); + int result = dlg->execute(); + delete dlg; + + return result; +} + +int Teleport::execute() { + Map &map = *_vm->_map; + Party &party = *_vm->_party; + Windows &windows = *_vm->_windows; + Window &w = windows[6]; + Common::String num; + + w.open(); + w.writeString(Common::String::format(Res.HOW_MANY_SQUARES, + Res.DIRECTION_TEXT[party._mazeDirection])); + w.update(); + int lineSize = Input::show(_vm, &w, num, 1, 200, true); + w.close(); + + if (!lineSize) + return -1; + int numSquares = atoi(num.c_str()); + Common::Point pt = party._mazePosition; + int v; + + switch (party._mazeDirection) { + case DIR_NORTH: + pt.y += numSquares; + break; + case DIR_EAST: + pt.x += numSquares; + break; + case DIR_SOUTH: + pt.y -= numSquares; + break; + case DIR_WEST: + pt.x -= numSquares; + break; + default: + break; + } + + v = map.mazeLookup(pt, map._isOutdoors ? 0xF : 0xFFFF, 0); + + if ((v != (map._isOutdoors ? 0 : INVALID_CELL)) && + (!map._isOutdoors || v == SURFTYPE_DWATER)) { + party._mazePosition = pt; + return 1; + } else { + return 0; + } +} + +/*------------------------------------------------------------------------*/ + +int TownPortal::show(XeenEngine *vm) { + TownPortal *dlg = new TownPortal(vm); + int townNumber = dlg->execute(); + delete dlg; + + return townNumber; +} + +int TownPortal::execute() { + Map &map = *_vm->_map; + Windows &windows = *_vm->_windows; + Window &w = windows[20]; + Common::String townNames[5]; + Mode oldMode = _vm->_mode; + _vm->_mode = MODE_FF; + + // Build up a lsit of the names of the towns on the current side of Xeen + for (int idx = 0; idx < 5; ++idx) { + File f(Common::String::format("%s%04d.txt", + map._sideTownPortal ? "dark" : "xeen", + Res.TOWN_MAP_NUMBERS[map._sideTownPortal][idx])); + townNames[idx] = f.readString(); + f.close(); + } + + w.open(); + w.writeString(Common::String::format(Res.TOWN_PORTAL, + townNames[0].c_str(), townNames[1].c_str(), townNames[2].c_str(), + townNames[3].c_str(), townNames[4].c_str() + )); + w.update(); + + // Get the town number + int townNumber; + Common::String num; + do { + int result = Input::show(_vm, &w, num, 1, 160, true); + townNumber = !result ? 0 : atoi(num.c_str()); + } while (townNumber > 5); + + w.close(); + _vm->_mode = oldMode; + + return townNumber; +} + +/*------------------------------------------------------------------------*/ + +void IdentifyMonster::show(XeenEngine *vm) { + IdentifyMonster *dlg = new IdentifyMonster(vm); + dlg->execute(); + delete dlg; +} + +void IdentifyMonster::execute() { + Combat &combat = *_vm->_combat; + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Map &map = *_vm->_map; + Sound &sound = *_vm->_sound; + Windows &windows = *_vm->_windows; + Window &w = windows[17]; + Common::String monsterDesc[3]; + + for (int monIndex = 0; monIndex < 3; ++monIndex) { + if (combat._attackMonsters[monIndex] == -1) + continue; + + MazeMonster &monster = map._mobData._monsters[combat._attackMonsters[monIndex]]; + MonsterStruct &monsterData = *monster._monsterData; + + monsterDesc[monIndex] = Common::String::format(Res.MONSTER_DETAILS, + monsterData._name.c_str(), + _vm->printK2(monster._hp).c_str(), + monsterData._armorClass, monsterData._numberOfAttacks, + Res.MONSTER_SPECIAL_ATTACKS[monsterData._specialAttack] + ); + } + + sound.playFX(20); + w.open(); + w.writeString(Common::String::format(Res.IDENTIFY_MONSTERS, + monsterDesc[0].c_str(), monsterDesc[1].c_str(), monsterDesc[2].c_str())); + w.update(); + + do { + events.updateGameCounter(); + intf.draw3d(false); + w.frame(); + windows[3].update(); + + events.wait(1, false); + } while (!events.isKeyMousePressed()); + + w.close(); +} + +} // End of namespace Xeen |