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authorPaul Gilbert2018-05-27 19:56:41 -0400
committerPaul Gilbert2018-05-27 19:56:41 -0400
commit23f3f171df73fc996f3825680e545d44e34f7692 (patch)
tree937d060e4ed8a59521e9c5a3c0620eba80a5600a /engines/xeen/dialogs
parent881c94636162fc56ea9f409bce6390e959bbd6a1 (diff)
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XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialog
Diffstat (limited to 'engines/xeen/dialogs')
-rw-r--r--engines/xeen/dialogs/dialogs_create_char.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/xeen/dialogs/dialogs_create_char.cpp b/engines/xeen/dialogs/dialogs_create_char.cpp
index 9f3e2a51f1..ab86c4939a 100644
--- a/engines/xeen/dialogs/dialogs_create_char.cpp
+++ b/engines/xeen/dialogs/dialogs_create_char.cpp
@@ -389,7 +389,8 @@ int CreateCharacterDialog::newCharDetails(Race race, Sex sex, int classId,
// Set up default skill for the race, if any
if (Res.NEW_CHAR_RACE_SKILLS[race] != -1) {
- raceSkillStr = Res.SKILL_NAMES[Res.NEW_CHAR_RACE_SKILLS[race]];
+ const char *skillP = Res.SKILL_NAMES[Res.NEW_CHAR_RACE_SKILLS[race]];
+ raceSkillStr = Common::String(skillP + Res.NEW_CHAR_SKILLS_OFFSET[race]);
}
// Set up color to use for each skill string to be displayed, based