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authorPaul Gilbert2015-02-01 11:56:08 -0500
committerPaul Gilbert2015-02-01 11:56:08 -0500
commitd855aa0dab588f2993a4c4f103a4632a9f0ba278 (patch)
treed0bdc8ada5eaaabfd9c82d0c2a77092a048daa5c /engines/xeen/dialogs_char_info.cpp
parentd3e3093b035bb0e13492098e3f304474d0886fa4 (diff)
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XEEN: Implemented Character Info dialog
Diffstat (limited to 'engines/xeen/dialogs_char_info.cpp')
-rw-r--r--engines/xeen/dialogs_char_info.cpp567
1 files changed, 567 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_char_info.cpp b/engines/xeen/dialogs_char_info.cpp
new file mode 100644
index 0000000000..3ff40034a3
--- /dev/null
+++ b/engines/xeen/dialogs_char_info.cpp
@@ -0,0 +1,567 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/dialogs_char_info.h"
+#include "xeen/resources.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+void CharacterInfo::show(XeenEngine *vm, int charIndex) {
+ CharacterInfo *dlg = new CharacterInfo(vm);
+ dlg->execute(charIndex);
+ delete dlg;
+}
+
+void CharacterInfo::execute(int charIndex) {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+ Interface &intf = *_vm->_interface;
+ Party &party = *_vm->_party;
+
+ bool redrawFlag = false;
+ Mode oldMode = _vm->_mode;
+ _vm->_mode = MODE_CHARACTER_INFO;
+ loadDrawStructs();
+ addButtons();
+
+ Character *c = (oldMode != MODE_InCombat) ? &party._activeParty[charIndex] : party._combatParty[charIndex];
+ intf.highlightChar(charIndex);
+ Window &w = screen._windows[24];
+ w.open();
+
+ do {
+ if (redrawFlag) {
+ Common::String charDetails = loadCharacterDetails(*c);
+ w.writeString(Common::String::format(CHARACTER_TEMPLATE, charDetails.c_str()));
+ w.drawList(_drawList, 24);
+ w.update();
+ redrawFlag = false;
+ }
+
+ // Wait for keypress, showing a blinking cursor
+ events.updateGameCounter();
+ bool cursorFlag = false;
+ while (!_vm->shouldQuit() && !events.isKeyMousePressed()) {
+ if (events.timeElapsed() > 4) {
+ cursorFlag = !cursorFlag;
+ events.updateGameCounter();
+ }
+
+ showCursor(cursorFlag);
+ w.update();
+ }
+ checkEvents(_vm);
+ events.clearEvents();
+
+ switch (_buttonValue) {
+ case Common::KEYCODE_F1:
+ case Common::KEYCODE_F2:
+ case Common::KEYCODE_F3:
+ case Common::KEYCODE_F4:
+ case Common::KEYCODE_F5:
+ case Common::KEYCODE_F6:
+ _buttonValue -= Common::KEYCODE_F1;
+ if (_buttonValue < (int)(oldMode == MODE_InCombat ? party._combatParty.size() : party._activeParty.size())) {
+ charIndex = _buttonValue;
+ c = (oldMode != MODE_InCombat) ? &party._activeParty[charIndex] : party._combatParty[charIndex];
+ }
+ else {
+ _iconSprites.load("view.icn");
+ _vm->_mode = MODE_CHARACTER_INFO;
+ }
+ break;
+
+ case Common::KEYCODE_UP:
+ case Common::KEYCODE_KP8:
+ if (_cursorCell > 0) {
+ showCursor(false);
+ --_cursorCell;
+ showCursor(true);
+ }
+ w.update();
+ break;
+
+ case Common::KEYCODE_DOWN:
+ case Common::KEYCODE_KP2:
+ if (_cursorCell < 20) {
+ showCursor(false);
+ ++_cursorCell;
+ showCursor(true);
+ }
+ w.update();
+ break;
+
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_KP4:
+ if (_cursorCell >= 5) {
+ showCursor(false);
+ _cursorCell -= 5;
+ showCursor(true);
+ }
+ w.update();
+ break;
+
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_KP6:
+ if (_cursorCell <= 15) {
+ showCursor(false);
+ _cursorCell += 5;
+ showCursor(true);
+ }
+ w.update();
+ break;
+
+ case Common::KEYCODE_RETURN:
+ case Common::KEYCODE_KP_ENTER:
+ _buttonValue = _cursorCell + Common::KEYCODE_a;
+ // Deliberate fall-through
+
+ case 1001:
+ case 1002:
+ case 1003:
+ case 1004:
+ case 1005:
+ case 1006:
+ case 1007:
+ case 1008:
+ case 1009:
+ case 1010:
+ case 1011:
+ case 1012:
+ case 1013:
+ case 1014:
+ case 1015:
+ case 1016:
+ case 1017:
+ case 1018:
+ case 1019:
+ case 1020: {
+ showCursor(false);
+ _cursorCell = _buttonValue - 1001;
+ showCursor(true);
+ w.update();
+
+ bool result = expandStat(_cursorCell, *c);
+ _vm->_mode = MODE_InCombat;
+ if (result)
+ redrawFlag = true;
+ break;
+ }
+
+ case Common::KEYCODE_e:
+ if (oldMode == MODE_InCombat) {
+ ErrorScroll::show(_vm, EXCHANGING_IN_COMBAT, WT_FREEZE_WAIT);
+ } else {
+ _vm->_mode = oldMode;
+ error("c = exchangeChar(&charIndex)");
+ _vm->_mode = MODE_CHARACTER_INFO;
+ redrawFlag = true;
+ }
+ break;
+
+ case Common::KEYCODE_i:
+ _vm->_mode = oldMode;
+ _vm->_treasure._v1 = _vm->_mode == MODE_InCombat;
+ error("TODO: c = ItemDialog::show");
+
+ if (!c) {
+ party._stepped = true;
+ goto exit;
+ }
+
+ _vm->_mode = MODE_CHARACTER_INFO;
+ break;
+
+ case Common::KEYCODE_ESCAPE:
+ goto exit;
+ }
+ } while (!_vm->shouldQuit());
+exit:
+ w.close();
+ intf.unhighlightChar();
+ _vm->_mode = oldMode;
+ _vm->_treasure._v1 = false;
+}
+
+/**
+ * Load the draw structure list with frame numbers and positions
+ */
+void CharacterInfo::loadDrawStructs() {
+ _drawList[0] = DrawStruct(0, 2, 16);
+ _drawList[1] = DrawStruct(2, 2, 39);
+ _drawList[2] = DrawStruct(4, 2, 62);
+ _drawList[3] = DrawStruct(6, 2, 85);
+ _drawList[4] = DrawStruct(8, 2, 108);
+ _drawList[5] = DrawStruct(10, 53, 16);
+ _drawList[6] = DrawStruct(12, 53, 39);
+ _drawList[7] = DrawStruct(14, 53, 62);
+ _drawList[8] = DrawStruct(16, 53, 85);
+ _drawList[9] = DrawStruct(18, 53, 108);
+ _drawList[10] = DrawStruct(20, 104, 16);
+ _drawList[11] = DrawStruct(22, 104, 39);
+ _drawList[12] = DrawStruct(24, 104, 62);
+ _drawList[13] = DrawStruct(26, 104, 85);
+ _drawList[14] = DrawStruct(28, 104, 108);
+ _drawList[15] = DrawStruct(30, 169, 16);
+ _drawList[16] = DrawStruct(32, 169, 39);
+ _drawList[17] = DrawStruct(34, 169, 62);
+ _drawList[18] = DrawStruct(36, 169, 85);
+ _drawList[19] = DrawStruct(38, 169, 108);
+ _drawList[20] = DrawStruct(40, 277, 3);
+ _drawList[21] = DrawStruct(42, 277, 35);
+ _drawList[22] = DrawStruct(44, 277, 67);
+ _drawList[23] = DrawStruct(46, 277, 99);
+
+ _iconSprites.load("view.icn");
+ for (int idx = 0; idx < 24; ++idx)
+ _drawList[idx]._sprites = &_iconSprites;
+}
+
+/**
+ * Set up the button list for the dialog
+ */
+void CharacterInfo::addButtons() {
+ addButton(Common::Rect(10, 24, 34, 64), 1001, &_iconSprites);
+ addButton(Common::Rect(10, 47, 34, 67), 1002, &_iconSprites);
+ addButton(Common::Rect(10, 70, 34, 90), 1003, &_iconSprites);
+ addButton(Common::Rect(10, 93, 34, 113), 1004, &_iconSprites);
+ addButton(Common::Rect(10, 116, 34, 136), 1005, &_iconSprites);
+ addButton(Common::Rect(61, 24, 85, 44), 1006, &_iconSprites);
+ addButton(Common::Rect(61, 47, 85, 67), 1007, &_iconSprites);
+ addButton(Common::Rect(61, 70, 85, 90), 1008, &_iconSprites);
+ addButton(Common::Rect(61, 93, 85, 113), 1009, &_iconSprites);
+ addButton(Common::Rect(61, 116, 85, 136), 1010, &_iconSprites);
+ addButton(Common::Rect(112, 24, 136, 44), 1011, &_iconSprites);
+ addButton(Common::Rect(112, 47, 136, 67), 1012, &_iconSprites);
+ addButton(Common::Rect(112, 70, 136, 90), 1013, &_iconSprites);
+ addButton(Common::Rect(112, 93, 136, 113), 1014, &_iconSprites);
+ addButton(Common::Rect(112, 116, 136, 136), 1015, &_iconSprites);
+ addButton(Common::Rect(177, 24, 201, 44), 1016, &_iconSprites);
+ addButton(Common::Rect(177, 47, 201, 67), 1017, &_iconSprites);
+ addButton(Common::Rect(177, 70, 201, 90), 1018, &_iconSprites);
+ addButton(Common::Rect(177, 93, 201, 113), 1019, &_iconSprites);
+ addButton(Common::Rect(177, 116, 201, 136), 1020, &_iconSprites);
+ addButton(Common::Rect(285, 11, 309, 31), Common::KEYCODE_i, &_iconSprites);
+ addButton(Common::Rect(285, 43, 309, 63), Common::KEYCODE_q, &_iconSprites);
+ addButton(Common::Rect(285, 75, 309, 95), Common::KEYCODE_e, &_iconSprites);
+ addButton(Common::Rect(285, 107, 309, 127), Common::KEYCODE_ESCAPE, &_iconSprites);
+}
+
+/**
+ * Return a string containing the details of the character
+ */
+Common::String CharacterInfo::loadCharacterDetails(const Character &c) {
+ Condition condition = c.worstCondition();
+ Party &party = *_vm->_party;
+ int foodVal = party._food / party._partyCount / 3;
+
+ int totalResist =
+ c._fireResistence._permanent + c.itemScan(11) + c._fireResistence._temporary +
+ c._coldResistence._permanent + c.itemScan(13) + c._coldResistence._temporary +
+ c._electricityResistence._permanent + c.itemScan(12) + c._electricityResistence._temporary +
+ c._poisonResistence._permanent + c.itemScan(14) + c._poisonResistence._temporary +
+ c._energyResistence._permanent + c.itemScan(15) + c._energyResistence._temporary +
+ c._magicResistence._permanent + c.itemScan(16) + c._magicResistence._temporary;
+
+ return Common::String::format(CHARACTER_DETAILS,
+ PARTY_GOLD, c._name.c_str(), SEX_NAMES[c._sex],
+ RACE_NAMES[c._race], CLASS_NAMES[c._class],
+ c.statColor(c.getStat(MIGHT), c.getStat(MIGHT, true)), c.getStat(MIGHT),
+ c.statColor(c.getStat(ACCURACY), c.getStat(ACCURACY, true)), c.getStat(ACCURACY),
+ c.statColor(c._currentHp, c.getMaxHP()),
+ c.getCurrentExperience(),
+ c.statColor(c.getStat(INTELLECT), c.getStat(INTELLECT, true)), c.getStat(INTELLECT),
+ c.statColor(c.getStat(LUCK), c.getStat(LUCK, true)), c.getStat(LUCK),
+ c.statColor(c._currentSp, c.getMaxSP()), c._currentSp,
+ party._gold,
+ c.statColor(c.getStat(PERSONALITY), c.getStat(PERSONALITY, true)), c.getStat(PERSONALITY),
+ c.statColor(c.getAge(), c.getAge(true)), c.getAge(),
+ totalResist,
+ party._gems,
+ c.statColor(c.getStat(ENDURANCE), c.getStat(ENDURANCE, true)), c.getStat(ENDURANCE),
+ c.statColor(c.getCurrentLevel(), c._level._permanent), c.getCurrentLevel(),
+ c.getNumSkills(),
+ foodVal, (foodVal == 1) ? ' ' : 's',
+ c.statColor(c.getStat(SPEED), c.getStat(SPEED, true)), c.getStat(SPEED),
+ c.statColor(c.getArmorClass(), c.getArmorClass(true)), c.getArmorClass(),
+ c.getNumAwards(),
+ CONDITION_COLORS[condition], CONDITION_NAMES[condition],
+ condition == NO_CONDITION && party._blessed ? PLUS_14 : "",
+ condition == NO_CONDITION && party._powerShield ? PLUS_14 : "",
+ condition == NO_CONDITION && party._holyBonus ? PLUS_14 : "",
+ condition == NO_CONDITION && party._heroism ? PLUS_14 : ""
+ );
+}
+
+/**
+ * Cursor display handling
+ */
+void CharacterInfo::showCursor(bool flag) {
+ Screen &screen = *_vm->_screen;
+ const int CURSOR_X[5] = { 9, 60, 111, 176, 0 };
+ const int CURSOR_Y[5] = { 23, 46, 69, 92, 115 };
+
+ if (_cursorCell < 20) {
+ _iconSprites.draw(screen, flag ? 49 : 48,
+ Common::Point(CURSOR_X[_cursorCell / 5], CURSOR_Y[_cursorCell % 5]));
+ }
+}
+
+bool CharacterInfo::expandStat(int attrib, const Character &c) {
+ const int STAT_POS[2][20] = {
+ {
+ 61, 61, 61, 61, 61, 112, 112, 112, 112, 112,
+ 177, 177, 177, 177, 177, 34, 34, 34, 34, 34
+ }, {
+ 24, 47, 70, 93, 116, 24, 47, 70, 93, 116,
+ 24, 47, 70, 93, 116, 24, 47, 70, 93, 116
+ }
+ };
+ assert(attrib < 20);
+ Common::Rect bounds(STAT_POS[0][attrib], STAT_POS[1][attrib],
+ STAT_POS[0][attrib] + 143, STAT_POS[1][attrib] + 52);
+ Party &party = *_vm->_party;
+ int stat1, stat2;
+ uint idx;
+ Common::String msg;
+
+ switch (attrib) {
+ case 0:
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ // Basic attributes
+ stat1 = c.getStat((Attribute)attrib, false);
+ stat2 = c.getStat((Attribute)attrib, true);
+ idx = 0;
+ while (STAT_VALUES[idx] <= stat1)
+ ++idx;
+
+ msg = Common::String::format(CURRENT_MAXIMUM_RATING_TEXT, STAT_NAMES[attrib],
+ stat1, stat2, RATING_TEXT[idx]);
+ break;
+
+ case 7:
+ // Age
+ stat1 = c.getAge(false);
+ stat2 = c.getAge(true);
+ msg = Common::String::format(AGE_TEXT, STAT_NAMES[attrib],
+ stat2, c._dbDay, c._ybDay);
+ break;
+
+ case 8: {
+ // Level
+ const int CLASS_ATTACK_GAINS[10] = { 5, 6, 6, 7, 8, 6, 5, 4, 7, 6 };
+ idx = c.getCurrentLevel() / CLASS_ATTACK_GAINS[c._class] + 1;
+
+ msg = Common::String::format(LEVEL_TEXT, STAT_NAMES[attrib],
+ c.getCurrentLevel(), c._level._permanent,
+ idx, idx > 1 ? "s" : "",
+ c._level._permanent);
+ break;
+ }
+
+ case 9:
+ // Armor Class
+ stat1 = c.getArmorClass(false);
+ stat2 = c.getArmorClass(true);
+ msg = Common::String::format(CURRENT_MAXIMUM_TEXT, STAT_NAMES[attrib],
+ stat1, stat2);
+ bounds.setHeight(42);
+ break;
+
+ case 10:
+ // Hit Points
+ stat1 = c._currentHp;
+ stat2 = c.getMaxHP();
+ msg = Common::String::format(CURRENT_MAXIMUM_TEXT, STAT_NAMES[attrib],
+ stat1, stat2);
+ bounds.setHeight(42);
+ break;
+
+ case 11:
+ // Spell Points
+ stat1 = c._currentSp;
+ stat2 = c.getMaxSP();
+ msg = Common::String::format(CURRENT_MAXIMUM_TEXT, STAT_NAMES[attrib],
+ stat1, stat2);
+ bounds.setHeight(42);
+ break;
+
+ case 12:
+ // Resistences
+ msg = Common::String::format(RESISTENCES_TEXT, STAT_NAMES[attrib],
+ c._fireResistence._permanent + c.itemScan(11) + c._fireResistence._temporary,
+ c._coldResistence._permanent + c.itemScan(13) + c._coldResistence._temporary,
+ c._electricityResistence._permanent + c.itemScan(12) + c._electricityResistence._temporary,
+ c._poisonResistence._permanent + c.itemScan(14) + c._poisonResistence._temporary,
+ c._energyResistence._permanent + c.itemScan(15) + c._energyResistence._temporary,
+ c._magicResistence._permanent + c.itemScan(16) + c._magicResistence._temporary);
+ break;
+
+ case 13: {
+ // Skills
+ Common::String lines[20];
+ int numLines = c.getNumSkills();
+ if (numLines > 0) {
+ for (int skill = THIEVERY; skill <= DANGER_SENSE; ++skill) {
+ if (c._skills[skill]) {
+ if (skill == THIEVERY) {
+ lines[0] = Common::String::format("\n\t020%s%u",
+ SKILL_NAMES[THIEVERY], c.getThievery());
+ } else {
+ lines[skill] = Common::String::format("\n\t020%s", SKILL_NAMES[skill]);
+ }
+ }
+ }
+ } else {
+ lines[0] = NONE;
+ numLines = 1;
+ }
+
+ msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s",
+ STAT_NAMES[attrib], lines[0].c_str(), lines[1].c_str(),
+ lines[2].c_str(), lines[3].c_str(), lines[4].c_str(), lines[5].c_str(),
+ lines[17].c_str(), lines[6].c_str(), lines[7].c_str(), lines[8].c_str(),
+ lines[9].c_str(), lines[10].c_str(), lines[11].c_str(), lines[12].c_str(),
+ lines[13].c_str(), lines[16].c_str(), lines[14].c_str(), lines[15].c_str());
+
+ bounds.top -= (numLines / 2) * 8;
+ bounds.setHeight(numLines * 9 + 26);
+ if (bounds.bottom >= SCREEN_HEIGHT)
+ bounds.moveTo(bounds.left, SCREEN_HEIGHT - bounds.height() - 1);
+ break;
+ }
+
+ case 14:
+ // Awards
+ error("AwardsDialog::show");
+ return false;
+
+ case 15:
+ // Experience
+ stat1 = c.getCurrentExperience();
+ stat2 = c.nextExperienceLevel();
+ msg = Common::String::format(EXPERIENCE_TEXT,
+ STAT_NAMES[attrib], stat1,
+ stat2 == 0 ? ELIGIBLE : Common::String::format("%d", stat2)
+ );
+ bounds.setHeight(43);
+ break;
+
+ case 16:
+ // Gold
+ msg = Common::String::format(IN_PARTY_IN_BANK, STAT_NAMES[attrib],
+ party._gold, party._bankGold);
+ break;
+
+ case 17:
+ // Gems
+ msg = Common::String::format(IN_PARTY_IN_BANK, STAT_NAMES[attrib],
+ party._gems, party._bankGems);
+ bounds.setHeight(43);
+ break;
+
+ case 18: {
+ // Food
+ int food = (party._food / party._partyCount) / 3;
+ msg = Common::String::format(FOOD_TEXT, STAT_NAMES[attrib],
+ party._food, food, food != 1 ? "s" : "");
+ break;
+ }
+
+ case 19: {
+ // Conditions
+ Common::String lines[20];
+ int total = 0;
+ for (int condition = CURSED; condition <= ERADICATED; ++condition) {
+ if (c._conditions[condition]) {
+ if (condition >= UNCONSCIOUS) {
+ lines[condition] = Common::String::format("\n\t020%s",
+ CONDITION_NAMES[condition]);
+ } else {
+ lines[condition] = Common::String::format("\n\t020%s\t095-%d",
+ CONDITION_NAMES[condition], c._conditions[condition]);
+ }
+
+ ++total;
+ }
+ }
+
+ Condition condition = c.worstCondition();
+ if (condition == NO_CONDITION) {
+ lines[0] = Common::String::format("\n\t020%s", GOOD);
+ }
+
+ if (party._blessed)
+ lines[16] = Common::String::format(BLESSED, party._blessed);
+ if (party._powerShield)
+ lines[17] = Common::String::format(POWER_SHIELD, party._powerShield);
+ if (party._holyBonus)
+ lines[18] = Common::String::format(HOLY_BONUS, party._holyBonus);
+ if (party._heroism)
+ lines[19] = Common::String::format(HEROISM, party._heroism);
+
+ msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\x1",
+ STAT_NAMES[attrib], lines[0].c_str(), lines[1].c_str(),
+ lines[2].c_str(), lines[3].c_str(), lines[4].c_str(),
+ lines[5].c_str(), lines[6].c_str(), lines[7].c_str(),
+ lines[8].c_str(), lines[9].c_str(), lines[10].c_str(),
+ lines[11].c_str(), lines[12].c_str(), lines[13].c_str(),
+ lines[14].c_str(), lines[15].c_str(), lines[16].c_str(),
+ lines[17].c_str(), lines[18].c_str(), lines[19].c_str()
+ );
+
+ bounds.top = ((total - 1) / 2) * 8;
+ bounds.setHeight(total * 9 + 26);
+ if (bounds.bottom >= SCREEN_HEIGHT)
+ bounds.moveTo(bounds.left, SCREEN_HEIGHT - bounds.height() - 1);
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ // Write the data for the stat display
+ Window &w = _vm->_screen->_windows[28];
+ w.setBounds(bounds);
+ w.open();
+ w.writeString(msg);
+ w.update();
+
+ // Wait for a user key/click
+ EventsManager &events = *_vm->_events;
+ while (!_vm->shouldQuit() && !events.isKeyMousePressed())
+ events.pollEventsAndWait();
+ events.clearEvents();
+
+ w.close();
+ return false;
+}
+
+
+} // End of namespace Xeen