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author | Eugene Sandulenko | 2016-09-10 16:55:29 +0200 |
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committer | GitHub | 2016-09-10 16:55:29 +0200 |
commit | b7a8242b9b453d3e965f3d1d085c7456025ac8f8 (patch) | |
tree | 8f8268861c777ad9204aee7a12b71d8e18eaec91 /engines/xeen/dialogs_char_info.h | |
parent | a46cc8597cdc2ab2aca146ed79c0fcf3f4df5617 (diff) | |
parent | a520a18a0101877d11cd488c5b6f93f5b63892af (diff) | |
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Merge pull request #818 from dreammaster/xeen
XEEN: Might & Magic engine
Diffstat (limited to 'engines/xeen/dialogs_char_info.h')
-rw-r--r-- | engines/xeen/dialogs_char_info.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_char_info.h b/engines/xeen/dialogs_char_info.h new file mode 100644 index 0000000000..90b35a9f6b --- /dev/null +++ b/engines/xeen/dialogs_char_info.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_DIALOGS_CHAR_INFO_H +#define XEEN_DIALOGS_CHAR_INFO_H + +#include "xeen/dialogs.h" +#include "xeen/party.h" +#include "xeen/screen.h" + +namespace Xeen { + +class CharacterInfo : public ButtonContainer { +private: + XeenEngine *_vm; + SpriteResource _iconSprites; + DrawStruct _drawList[24]; + int _cursorCell; + + CharacterInfo(XeenEngine *vm) : ButtonContainer(), _vm(vm), _cursorCell(0) {} + + void execute(int charIndex); + + /** + * Load the draw structure list with frame numbers and positions + */ + void loadDrawStructs(); + + /** + * Set up the button list for the dialog + */ + void addButtons(); + + /** + * Return a string containing the details of the character + */ + Common::String loadCharacterDetails(const Character &c); + + /** + * Cursor display handling + */ + void showCursor(bool flag); + + bool expandStat(int attrib, const Character &c); +public: + static void show(XeenEngine *vm, int charIndex); +}; + +} // End of namespace Xeen + +#endif /* XEEN_DIALOGS_CHAR_INFO_H */ |