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authorPaul Gilbert2015-02-08 16:03:13 -0500
committerPaul Gilbert2015-02-08 16:03:13 -0500
commitccb224d89ae4fcb889adc4e53062e90d9318851c (patch)
tree1a7607bc2b2b26efff896010aec1965db3a1b7b9 /engines/xeen/dialogs_dismiss.cpp
parenta381c49c4dddb1c8bb211b9fcaa1aec94410772c (diff)
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XEEN: In progress Dismiss dialog
Diffstat (limited to 'engines/xeen/dialogs_dismiss.cpp')
-rw-r--r--engines/xeen/dialogs_dismiss.cpp99
1 files changed, 99 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_dismiss.cpp b/engines/xeen/dialogs_dismiss.cpp
new file mode 100644
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+++ b/engines/xeen/dialogs_dismiss.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/dialogs_dismiss.h"
+#include "xeen/party.h"
+#include "xeen/resources.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+void Dismiss::show(XeenEngine *vm) {
+ Dismiss *dlg = new Dismiss(vm);
+ dlg->execute();
+ delete dlg;
+}
+
+void Dismiss::execute() {
+ Screen &screen = *_vm->_screen;
+ EventsManager &events = *_vm->_events;
+ Interface &intf = *_vm->_interface;
+ Party &party = *_vm->_party;
+ loadButtons();
+
+ Window &w = screen._windows[31];
+ w.open();
+ _iconSprites.draw(w, 0, Common::Point(225, 120));
+ w.update();
+
+ while (!_vm->shouldQuit()) {
+ do {
+ events.updateGameCounter();
+ intf.draw3d(false);
+ w.frame();
+ w.writeString("\r");
+ _iconSprites.draw(w, 0, Common::Point(225, 120));
+ screen._windows[3].update();
+ w.update();
+
+ do {
+ events.pollEventsAndWait();
+ checkEvents(_vm);
+ } while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() == 0);
+ } while (!_vm->shouldQuit() && !_buttonValue);
+
+ if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
+ _buttonValue -= Common::KEYCODE_F1;
+
+ if (_buttonValue < (int)party._activeParty.size()) {
+ if (party._activeParty.size() == 1) {
+ w.close();
+ ErrorScroll::show(_vm, CANT_DISMISS_LAST_CHAR, WT_NONFREEZED_WAIT);
+ w.open();
+ } else {
+ Character tempChar = party._activeParty[_buttonValue];
+ int charIndex = party._partyMembers[_buttonValue];
+ intf._partyFaces[_buttonValue] = 0;
+
+ intf.sortFaces();
+// party.sortParty();
+
+ // TODO
+ }
+ break;
+ }
+ } else if (_buttonValue == Common::KEYCODE_ESCAPE) {
+
+ }
+ }
+}
+
+void Dismiss::loadButtons() {
+ _iconSprites.load("esc.icn");
+ addButton(Common::Rect(225, 120, 249, 140), Common::KEYCODE_ESCAPE, &_iconSprites);
+ addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1, &_iconSprites, false);
+ addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2, &_iconSprites, false);
+ addButton(Common::Rect(16, 59, 48, 91), Common::KEYCODE_3, &_iconSprites, false);
+ addButton(Common::Rect(117, 59, 149, 91), Common::KEYCODE_4, &_iconSprites, false);
+}
+
+} // End of namespace Xeen