diff options
author | Eugene Sandulenko | 2016-09-10 16:55:29 +0200 |
---|---|---|
committer | GitHub | 2016-09-10 16:55:29 +0200 |
commit | b7a8242b9b453d3e965f3d1d085c7456025ac8f8 (patch) | |
tree | 8f8268861c777ad9204aee7a12b71d8e18eaec91 /engines/xeen/dialogs_input.h | |
parent | a46cc8597cdc2ab2aca146ed79c0fcf3f4df5617 (diff) | |
parent | a520a18a0101877d11cd488c5b6f93f5b63892af (diff) | |
download | scummvm-rg350-b7a8242b9b453d3e965f3d1d085c7456025ac8f8.tar.gz scummvm-rg350-b7a8242b9b453d3e965f3d1d085c7456025ac8f8.tar.bz2 scummvm-rg350-b7a8242b9b453d3e965f3d1d085c7456025ac8f8.zip |
Merge pull request #818 from dreammaster/xeen
XEEN: Might & Magic engine
Diffstat (limited to 'engines/xeen/dialogs_input.h')
-rw-r--r-- | engines/xeen/dialogs_input.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_input.h b/engines/xeen/dialogs_input.h new file mode 100644 index 0000000000..e824d17f57 --- /dev/null +++ b/engines/xeen/dialogs_input.h @@ -0,0 +1,89 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_DIALOGS_STRING_INPUT_H +#define XEEN_DIALOGS_STRING_INPUT_H + +#include "common/keyboard.h" +#include "xeen/dialogs.h" +#include "xeen/screen.h" + +namespace Xeen { + +class Input : public ButtonContainer { +private: + /** + * Draws the cursor and waits until the user presses a key + */ + Common::KeyCode doCursor(const Common::String &msg); +protected: + XeenEngine *_vm; + Window *_window; + + /** + * Allows the user to enter a string + */ + int getString(Common::String &line, uint maxLen, int maxWidth, bool isNumeric); + + Input(XeenEngine *vm, Window *window) : _vm(vm), _window(window) {} +public: + static int show(XeenEngine *vm, Window *window, Common::String &line, + uint maxLen, int maxWidth, bool isNumeric = false); +}; + +class StringInput : public Input { +protected: + StringInput(XeenEngine *vm); + + int execute(bool type, const Common::String &expected, + const Common::String &title, int opcode); +public: + static int show(XeenEngine *vm, bool type, const Common::String &msg1, + const Common::String &msg2, int opcode); +}; + +class NumericInput : public Input { +private: + NumericInput(XeenEngine *vm, int window); + + int execute(int maxLength, int maxWidth); +public: + static int show(XeenEngine *vm, int window, int maxLength, int maxWidth); +}; + +class Choose123 : public ButtonContainer { +private: + XeenEngine *_vm; + SpriteResource _iconSprites; + + Choose123(XeenEngine *vm) : ButtonContainer(), _vm(vm) {} + + int execute(int numOptions); + + void loadButtons(int numOptions); +public: + static int show(XeenEngine *vm, int numOptions); +}; + +} // End of namespace Xeen + +#endif /* XEEN_DIALOGS_STRING_INPUT_H */ |