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author | Paul Gilbert | 2016-08-28 17:52:56 -0400 |
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committer | Paul Gilbert | 2016-08-28 17:52:56 -0400 |
commit | fd2d4622966d36299129b3f1654484b49ee0c996 (patch) | |
tree | 6ab885a971901877f3500f3f49a96690c1b1d4e5 /engines/xeen/dialogs_items.cpp | |
parent | dffa696b7beea02782579a004862f4aa86e8f3e6 (diff) | |
download | scummvm-rg350-fd2d4622966d36299129b3f1654484b49ee0c996.tar.gz scummvm-rg350-fd2d4622966d36299129b3f1654484b49ee0c996.tar.bz2 scummvm-rg350-fd2d4622966d36299129b3f1654484b49ee0c996.zip |
XEEN: Moved method comments from CPP to header files
Diffstat (limited to 'engines/xeen/dialogs_items.cpp')
-rw-r--r-- | engines/xeen/dialogs_items.cpp | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/engines/xeen/dialogs_items.cpp b/engines/xeen/dialogs_items.cpp index 147f934a61..4ad9e240bd 100644 --- a/engines/xeen/dialogs_items.cpp +++ b/engines/xeen/dialogs_items.cpp @@ -513,9 +513,6 @@ Character *ItemsDialog::execute(Character *c, ItemsMode mode) { return c; } -/** - * Load the buttons for the dialog - */ void ItemsDialog::loadButtons(ItemsMode mode, Character *&c) { _iconSprites.load(Common::String::format("%s.icn", (mode == ITEMMODE_CHAR_INFO) ? "items" : "buy")); @@ -580,11 +577,6 @@ void ItemsDialog::loadButtons(ItemsMode mode, Character *&c) { } } -/** - * Loads the temporary _itemsCharacter character with the item set - * the given blacksmith has available, so the user can "view" the - * set as if it were a standard character's inventory - */ void ItemsDialog::blackData2CharData() { Party &party = *_vm->_party; bool isDarkCc = _vm->_files->_isDarkCc; @@ -602,10 +594,6 @@ void ItemsDialog::blackData2CharData() { } } -/** -* Saves the inventory from the temporary _itemsCharacter character back into the -* blacksmith storage, so changes in blacksmith inventory remain persistent -*/ void ItemsDialog::charData2BlackData() { Party &party = *_vm->_party; bool isDarkCc = _vm->_files->_isDarkCc; @@ -623,9 +611,6 @@ void ItemsDialog::charData2BlackData() { } } -/** - * Sets the equipment icon to use for each item for display - */ void ItemsDialog::setEquipmentIcons() { for (int typeIndex = 0; typeIndex < 4; ++typeIndex) { for (int idx = 0; idx < INV_ITEMS_TOTAL; ++idx) { @@ -676,9 +661,6 @@ void ItemsDialog::setEquipmentIcons() { } } -/** - * Calculate the cost of an item - */ int ItemsDialog::calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel, ItemCategory category) { int amount1 = 0, amount2 = 0, amount3 = 0, amount4 = 0; |