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author | Paul Gilbert | 2016-09-22 20:00:04 -0400 |
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committer | Paul Gilbert | 2016-09-22 20:00:04 -0400 |
commit | 4515d7a1ac119edfa9bfce90655cab2d4d279582 (patch) | |
tree | 59f63f7750a5ea4b7a01811c8a46422a3fad8a91 /engines/xeen/dialogs_options.cpp | |
parent | edaf645ae044b620e7c2fe9d20e204ed6c579cd4 (diff) | |
download | scummvm-rg350-4515d7a1ac119edfa9bfce90655cab2d4d279582.tar.gz scummvm-rg350-4515d7a1ac119edfa9bfce90655cab2d4d279582.tar.bz2 scummvm-rg350-4515d7a1ac119edfa9bfce90655cab2d4d279582.zip |
XEEN: Create Resources class to encapsulate all the static resources
This will make it easier later on to handle things like translations,
and if the other games have different values for some arrays
Diffstat (limited to 'engines/xeen/dialogs_options.cpp')
-rw-r--r-- | engines/xeen/dialogs_options.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/dialogs_options.cpp b/engines/xeen/dialogs_options.cpp index 886c73d1b7..a49b6d60d5 100644 --- a/engines/xeen/dialogs_options.cpp +++ b/engines/xeen/dialogs_options.cpp @@ -215,7 +215,7 @@ void WorldOptionsMenu::showContents(SpriteResource &title1, bool waitFlag) { // Draw the basic frame for the optitons menu and title text screen._windows[GAME_WINDOW].frame(); - screen._windows[GAME_WINDOW].writeString(OPTIONS_TITLE); + screen._windows[GAME_WINDOW].writeString(Res.OPTIONS_TITLE); drawButtons(&screen._windows[0]); |