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authorPaul Gilbert2015-02-09 20:57:19 -0500
committerPaul Gilbert2015-02-09 20:57:19 -0500
commit62eb39515b0f19a52861e9dd0fb4ac6af8c1c2ba (patch)
treec283705a19c2991735807b7e4c02b00b6892feee /engines/xeen/dialogs_party.cpp
parentccb224d89ae4fcb889adc4e53062e90d9318851c (diff)
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XEEN: Some refactoring needed for resources the party dialog will need
Diffstat (limited to 'engines/xeen/dialogs_party.cpp')
-rw-r--r--engines/xeen/dialogs_party.cpp153
1 files changed, 153 insertions, 0 deletions
diff --git a/engines/xeen/dialogs_party.cpp b/engines/xeen/dialogs_party.cpp
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+++ b/engines/xeen/dialogs_party.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "xeen/dialogs_party.h"
+#include "xeen/character.h"
+#include "xeen/events.h"
+#include "xeen/party.h"
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+ void PartyDialog::show(XeenEngine *vm) {
+ PartyDialog *dlg = new PartyDialog(vm);
+ dlg->execute();
+ delete dlg;
+}
+
+void PartyDialog::execute() {
+ EventsManager &events = *_vm->_events;
+ Map &map = *_vm->_map;
+ Screen &screen = *_vm->_screen;
+
+ loadButtons();
+ setupBackground();
+
+ _vm->_mode = MODE_1;
+ Common::Array<int> xeenSideChars;
+
+ // Build up a list of characters on the same Xeen side being loaded
+ for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
+ Character &player = _vm->_roster[i];
+ if (player._name.empty() || player._xeenSide != (map._loadDarkSide ? 1 : 0))
+ continue;
+
+ xeenSideChars.push_back(i);
+ }
+
+ Window &w = screen._windows[11];
+ w.open();
+ setupFaces(0, xeenSideChars, false);
+ w.writeString(_displayText);
+ w.drawList(&_faceDrawStructs[0], 4);
+
+ _iconSprites.draw(w, 0, Common::Point(16, 100));
+ _iconSprites.draw(w, 2, Common::Point(52, 100));
+ _iconSprites.draw(w, 4, Common::Point(87, 100));
+ _iconSprites.draw(w, 6, Common::Point(122, 100));
+ _iconSprites.draw(w, 8, Common::Point(157, 100));
+ _iconSprites.draw(w, 10, Common::Point(192, 100));
+
+ screen.loadPalette("mm4.pal");
+ // TODO
+}
+
+void PartyDialog::loadButtons() {
+ _iconSprites.load("inn.icn");
+ addButton(Common::Rect(16, 100, 40, 120), Common::KEYCODE_UP, &_iconSprites);
+ addButton(Common::Rect(52, 100, 76, 120), Common::KEYCODE_DOWN, &_iconSprites);
+ addButton(Common::Rect(87, 100, 111, 120), Common::KEYCODE_d, &_iconSprites);
+ addButton(Common::Rect(122, 100, 146, 120), Common::KEYCODE_r, &_iconSprites);
+ addButton(Common::Rect(157, 100, 181, 120), Common::KEYCODE_c, &_iconSprites);
+ addButton(Common::Rect(192, 100, 116, 120), Common::KEYCODE_x, &_iconSprites);
+ addButton(Common::Rect(0, 0, 0, 0), Common::KEYCODE_ESCAPE, &_iconSprites, false);
+ addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1, &_iconSprites, false);
+ addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2, &_iconSprites, false);
+ addButton(Common::Rect(59, 59, 91, 91), Common::KEYCODE_3, &_iconSprites, false);
+ addButton(Common::Rect(117, 59, 151, 91), Common::KEYCODE_4, &_iconSprites, false);
+}
+
+void PartyDialog::initDrawStructs() {
+ _faceDrawStructs[0] = DrawStruct(0, 0, 0);
+ _faceDrawStructs[1] = DrawStruct(0, 101, 0);
+ _faceDrawStructs[2] = DrawStruct(0, 0, 43);
+ _faceDrawStructs[3] = DrawStruct(0, 101, 43);
+}
+
+void PartyDialog::setupBackground() {
+ _vm->_screen->loadBackground("back.raw");
+ _vm->_interface->assembleBorder();
+}
+
+/**
+ * Sets up the faces for display in the party dialog
+ */
+void PartyDialog::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag) {
+ Resources &res = *_vm->_resources;
+ Common::String charNames[4];
+ Common::String charRaces[4];
+ Common::String charSex[4];
+ Common::String charClasses[4];
+ int posIndex;
+ int charId;
+
+ for (posIndex = 0; posIndex < 4; ++posIndex) {
+ charId = xeenSideChars[charIndex];
+ bool isInParty = _vm->_party->isInParty(charId);
+
+ if (charId == 0xff) {
+ while ((int)_buttons.size() >(7 + posIndex))
+ _buttons.remove_at(_buttons.size() - 1);
+ break;
+ }
+
+ Common::Rect &b = _buttons[7 + posIndex]._bounds;
+ b.moveTo((posIndex & 1) ? 117 : 16, b.top);
+ Character &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]];
+ charNames[posIndex] = isInParty ? IN_PARTY : ps._name;
+ charRaces[posIndex] = RACE_NAMES[ps._race];
+ charSex[posIndex] = SEX_NAMES[ps._sex];
+ charClasses[posIndex] = CLASS_NAMES[ps._class];
+ }
+
+ charIconsPrint(updateFlag);
+
+ // Set up the sprite set to use for each face
+ charId = xeenSideChars[charIndex];
+ _faceDrawStructs[0]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &res._charFaces[charId];
+ charId = xeenSideChars[charIndex + 1];
+ _faceDrawStructs[1]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &res._charFaces[charId];
+ charId = xeenSideChars[charIndex + 2];
+ _faceDrawStructs[2]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &res._charFaces[charId];
+ charId = xeenSideChars[charIndex + 3];
+ _faceDrawStructs[3]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &res._charFaces[charId];
+
+ _displayText = Common::String::format(PARTY_DETAILS,
+ charNames[0].c_str(), charRaces[0].c_str(), charSex[0].c_str(), charClasses[0].c_str(),
+ charNames[1].c_str(), charRaces[1].c_str(), charSex[1].c_str(), charClasses[1].c_str(),
+ charNames[2].c_str(), charRaces[2].c_str(), charSex[2].c_str(), charClasses[2].c_str(),
+ charNames[3].c_str(), charRaces[3].c_str(), charSex[3].c_str(), charClasses[3].c_str()
+ );
+}
+
+} // End of namespace Xeen