aboutsummaryrefslogtreecommitdiff
path: root/engines/xeen/interface.cpp
diff options
context:
space:
mode:
authorPaul Gilbert2017-12-04 19:45:04 -0500
committerPaul Gilbert2017-12-04 19:45:04 -0500
commit61e1ee7f0445bbe0f42b1cd647be6a40799ed602 (patch)
treebc573e3f3ee330f7f58dbadcfcd5606941df1eac /engines/xeen/interface.cpp
parent2c2c328dfcefcfb5d5fcbce350f1e63c0af024f6 (diff)
downloadscummvm-rg350-61e1ee7f0445bbe0f42b1cd647be6a40799ed602.tar.gz
scummvm-rg350-61e1ee7f0445bbe0f42b1cd647be6a40799ed602.tar.bz2
scummvm-rg350-61e1ee7f0445bbe0f42b1cd647be6a40799ed602.zip
XEEN: Split the minimap code into it's own file
Diffstat (limited to 'engines/xeen/interface.cpp')
-rw-r--r--engines/xeen/interface.cpp378
1 files changed, 1 insertions, 377 deletions
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index 43e859202c..af555c8bc2 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -1266,7 +1266,7 @@ void Interface::draw3d(bool updateFlag, bool skipDelay) {
drawMap();
// Draw the minimap
- drawMiniMap();
+ drawMinimap();
if (_falling == 1)
handleFalling();
@@ -1367,382 +1367,6 @@ void Interface::shake(int time) {
// TODO
}
-void Interface::drawMiniMap() {
- Map &map = *_vm->_map;
- Party &party = *_vm->_party;
- Resources &res = *_vm->_resources;
- Windows &windows = *_vm->_windows;
- Window &window1 = windows[1];
-
- if (windows[2]._enabled || windows[10]._enabled)
- return;
- if (!party._automapOn && !party._wizardEyeActive) {
- // Draw the Might & Magic logo
- res._globalSprites.draw(window1, 5, Common::Point(232, 9));
- return;
- }
-
- int v, frame;
- int frame2 = _overallFrame * 2;
- bool eyeActive = party._wizardEyeActive;
- if (party._automapOn)
- party._wizardEyeActive = false;
-
- if (map._isOutdoors) {
- res._globalSprites.draw(window1, 15, Common::Point(237, 12));
-
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 4);
- frame = map.mazeDataCurrent()._surfaceTypes[v];
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
- }
- }
- }
-
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 4);
- frame = map.mazeData()._wallTypes[v];
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame + 16, Common::Point(xp, yp));
- }
- }
- }
-
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 4);
-
- if (v != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, v + 32, Common::Point(xp, yp));
- }
- }
- }
-
- // Draw the direction arrow
- res._globalSprites.draw(window1, party._mazeDirection + 1,
- Common::Point(267, 36));
- } else {
- frame2 = (frame2 + 2) % 8;
-
- // First draw the default surface bases for each cell to show
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 0, 0xffff);
-
- if (v != INVALID_CELL && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, 0, Common::Point(xp, yp));
- }
- }
- }
-
- // Draw correct surface bases for revealed tiles
- for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 0, 0xffff);
- int surfaceId = map.mazeData()._surfaceTypes[map._currentSurfaceId];
-
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, surfaceId + 36, Common::Point(xp, yp));
- }
- }
- }
-
- v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0xffff, 0);
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1,
- map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
- Common::Point(232, 9));
- }
-
- // Handle drawing surface sprites partially clipped at the left edge
- for (int rowNum = 0, yp = 17, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, --yDiff, yp += 8) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x - 4, party._mazePosition.y + yDiff),
- 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1,
- map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
- Common::Point(232, yp));
- }
- }
-
- // Handle drawing surface sprites partially clipped at the top edge
- for (int colNum = 0, xp = 242, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, ++xDiff, xp += 8) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + 4),
- 0, 0xffff);
-
- if (v != INVALID_CELL && map._currentSurfaceId &&
- (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1,
- map.mazeData()._surfaceTypes[map._currentSurfaceId] + 36,
- Common::Point(xp, 9));
- }
- }
-
- //
- for (int idx = 0, xp = 237, yp = 60, xDiff = -3; idx < MINIMAP_SIZE;
- ++idx, ++xDiff, xp += 10, yp -= 8) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x - 4, party._mazePosition.y - 3 + idx),
- 12, 0xffff);
-
- switch (v) {
- case 1:
- frame = 18;
- break;
- case 3:
- frame = 22;
- break;
- case 4:
- case 13:
- frame = 16;
- break;
- case 5:
- case 8:
- frame = 2;
- break;
- case 6:
- frame = 30;
- break;
- case 7:
- frame = 32;
- break;
- case 9:
- frame = 24;
- break;
- case 10:
- frame = 28;
- break;
- case 11:
- frame = 14;
- break;
- case 12:
- frame = frame2 + 4;
- break;
- case 14:
- frame = 24;
- break;
- case 15:
- frame = 26;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
- map._tileSprites.draw(window1, frame, Common::Point(222, yp));
-
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x - 3 + idx, party._mazePosition.y + 4),
- 0);
-
- switch (v) {
- case 1:
- frame = 19;
- break;
- case 2:
- frame = 35;
- break;
- case 3:
- frame = 23;
- break;
- case 4:
- case 13:
- frame = 17;
- break;
- case 5:
- case 8:
- frame = 3;
- break;
- case 6:
- frame = 31;
- break;
- case 7:
- frame = 33;
- break;
- case 9:
- frame = 21;
- break;
- case 10:
- frame = 29;
- break;
- case 11:
- frame = 15;
- break;
- case 12:
- frame = frame2 + 5;
- break;
- case 14:
- frame = 25;
- break;
- case 15:
- frame = 27;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive))
- map._tileSprites.draw(window1, frame, Common::Point(xp, 4));
- }
-
- // Draw the front/back walls of cells in the minimap
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE;
- ++rowNum, --yDiff, yp += 8) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE;
- ++colNum, ++xDiff, xp += 10) {
- if (colNum == 4 && rowNum == 4) {
- // Center of the minimap. Draw the direction arrow
- res._globalSprites.draw(window1, party._mazeDirection + 1,
- Common::Point(272, 40));
- }
-
- v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
- party._mazePosition.y + yDiff), 12, 0xffff);
- switch (v) {
- case 1:
- frame = 18;
- break;
- case 3:
- frame = 22;
- break;
- case 4:
- case 13:
- frame = 16;
- break;
- case 5:
- case 8:
- frame = 2;
- break;
- case 6:
- frame = 30;
- break;
- case 7:
- frame = 32;
- break;
- case 9:
- frame = 20;
- break;
- case 10:
- frame = 28;
- break;
- case 11:
- frame = 14;
- break;
- case 12:
- frame = frame2 + 4;
- break;
- case 14:
- frame = 24;
- break;
- case 15:
- frame = 26;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
- }
-
- v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff,
- party._mazePosition.y + yDiff), 12, 0xffff);
- switch (v) {
- case 1:
- frame = 19;
- break;
- case 2:
- frame = 35;
- break;
- case 3:
- frame = 23;
- break;
- case 4:
- case 13:
- frame = 17;
- break;
- case 5:
- case 8:
- frame = 3;
- break;
- case 6:
- frame = 31;
- break;
- case 7:
- frame = 33;
- break;
- case 9:
- frame = 21;
- break;
- case 10:
- frame = 29;
- break;
- case 11:
- frame = 15;
- break;
- case 12:
- frame = frame2 + 5;
- break;
- case 14:
- frame = 25;
- break;
- case 15:
- frame = 27;
- break;
- default:
- frame = -1;
- break;
- }
-
- if (v == -1 && (map._currentSteppedOn || party._wizardEyeActive)) {
- map._tileSprites.draw(window1, frame, Common::Point(xp, yp));
- }
- }
- }
-
- // Draw the top of blocked/wall cells on the map
- for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, yp += 8, --yDiff) {
- for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; ++colNum, xp += 10, ++xDiff) {
- v = map.mazeLookup(
- Common::Point(party._mazePosition.x + xDiff, party._mazePosition.y + yDiff),
- 0, 0xffff);
-
- if (v == INVALID_CELL || (!map._currentSteppedOn && !party._wizardEyeActive)) {
- map._tileSprites.draw(window1, 1, Common::Point(xp, yp));
- }
- }
- }
- }
-
- // Draw outer rectangle around the automap
- res._globalSprites.draw(window1, 6, Common::Point(223, 3));
- party._wizardEyeActive = eyeActive;
-}
-
void Interface::assembleBorder() {
Combat &combat = *_vm->_combat;
Resources &res = *_vm->_resources;