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authorPaul Gilbert2015-01-03 03:19:14 -1000
committerPaul Gilbert2015-01-03 03:19:14 -1000
commit97cd5a7e6961be52d545e3c131a85cd90c582441 (patch)
treeaab7be3a330a27d000b261620548510677ca0db5 /engines/xeen/interface.h
parent166676462ae3ed6ddbe186504cf7ecb5f2e55703 (diff)
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XEEN: Split game interface code into it's own class
Diffstat (limited to 'engines/xeen/interface.h')
-rw-r--r--engines/xeen/interface.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/xeen/interface.h b/engines/xeen/interface.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_INTERFACE_H
+#define XEEN_INTERFACE_H
+
+#include "common/scummsys.h"
+#include "xeen/dialogs.h"
+#include "xeen/party.h"
+
+namespace Xeen {
+
+class XeenEngine;
+
+class Interface: public ButtonContainer {
+private:
+ XeenEngine *_vm;
+ SpriteResource _dseFace;
+ SpriteResource _globalSprites;
+ SpriteResource _borderSprites;
+ SpriteResource _spellFxSprites;
+ SpriteResource _fecpSprites;
+ SpriteResource _blessSprites;
+ SpriteResource _charFaces[TOTAL_CHARACTERS];
+ SpriteResource *_partyFaces[MAX_ACTIVE_PARTY];
+
+ int _batUIFrame;
+ int _spotDoorsUIFrame;
+ int _dangerSenseUIFrame;
+ int _face1UIFrame;
+ int _face2UIFrame;
+ int _blessedUIFrame;
+ int _powerShieldUIFrame;
+ int _holyBonusUIFrame;
+ int _heroismUIFrame;
+ bool _isEarlyGame;
+ bool _buttonsLoaded;
+
+ void loadSprites();
+
+ void loadCharIcons(int numChars);
+
+ void assembleBorder();
+
+ void setupBackground();
+public:
+ Interface(XeenEngine *vm);
+
+ void setup(bool soundPlayed);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_INTERFACE_H */