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author | Paul Gilbert | 2015-01-17 09:11:05 -0500 |
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committer | Paul Gilbert | 2015-01-17 09:11:05 -0500 |
commit | b860745a8e1a89bfd34e1c3f263597bef59126ca (patch) | |
tree | 5193af897d148b31f587a602e63b66b8bdb27603 /engines/xeen/interface_map.cpp | |
parent | e0305aa9d94b44aa7d1061e0782f071181f7f7e7 (diff) | |
download | scummvm-rg350-b860745a8e1a89bfd34e1c3f263597bef59126ca.tar.gz scummvm-rg350-b860745a8e1a89bfd34e1c3f263597bef59126ca.tar.bz2 scummvm-rg350-b860745a8e1a89bfd34e1c3f263597bef59126ca.zip |
XEEN: Add support for horizontally flipped sprites
Diffstat (limited to 'engines/xeen/interface_map.cpp')
-rw-r--r-- | engines/xeen/interface_map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp index 45751f8b34..ba6288eacb 100644 --- a/engines/xeen/interface_map.cpp +++ b/engines/xeen/interface_map.cpp @@ -1913,6 +1913,7 @@ void InterfaceMap::drawIndoors() { // WORKAROUND: Original did an array lookup on _skySprites. // Was this a feature for multiple skys that was abandoned? + assert(!map._currentSky); _indoorList[0]._sprites = &map._skySprites; _indoorList[0]._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0; |