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authorPaul Gilbert2015-01-17 09:11:05 -0500
committerPaul Gilbert2015-01-17 09:11:05 -0500
commitb860745a8e1a89bfd34e1c3f263597bef59126ca (patch)
tree5193af897d148b31f587a602e63b66b8bdb27603 /engines/xeen/interface_map.cpp
parente0305aa9d94b44aa7d1061e0782f071181f7f7e7 (diff)
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XEEN: Add support for horizontally flipped sprites
Diffstat (limited to 'engines/xeen/interface_map.cpp')
-rw-r--r--engines/xeen/interface_map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/interface_map.cpp b/engines/xeen/interface_map.cpp
index 45751f8b34..ba6288eacb 100644
--- a/engines/xeen/interface_map.cpp
+++ b/engines/xeen/interface_map.cpp
@@ -1913,6 +1913,7 @@ void InterfaceMap::drawIndoors() {
// WORKAROUND: Original did an array lookup on _skySprites.
// Was this a feature for multiple skys that was abandoned?
+ assert(!map._currentSky);
_indoorList[0]._sprites = &map._skySprites;
_indoorList[0]._flags = _flipSky ? SPRFLAG_HORIZ_FLIPPED : 0;