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author | Paul Gilbert | 2015-01-14 20:39:56 -0500 |
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committer | Paul Gilbert | 2015-01-14 20:39:56 -0500 |
commit | e6383519a167eebdbf5877e81c2e9e32e6a101a3 (patch) | |
tree | 72c8495fb30449f59466310aadc926a02b1cd99e /engines/xeen/interface_map.h | |
parent | 5f2e145580ae4c10fd384933ae65b66215779fd9 (diff) | |
download | scummvm-rg350-e6383519a167eebdbf5877e81c2e9e32e6a101a3.tar.gz scummvm-rg350-e6383519a167eebdbf5877e81c2e9e32e6a101a3.tar.bz2 scummvm-rg350-e6383519a167eebdbf5877e81c2e9e32e6a101a3.zip |
XEEN: Split in-game scene draw code into a separate file
Diffstat (limited to 'engines/xeen/interface_map.h')
-rw-r--r-- | engines/xeen/interface_map.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/engines/xeen/interface_map.h b/engines/xeen/interface_map.h new file mode 100644 index 0000000000..01cd1d2c48 --- /dev/null +++ b/engines/xeen/interface_map.h @@ -0,0 +1,118 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_INTERFACE_MAP_H +#define XEEN_INTERFACE_MAP_H + +#include "common/scummsys.h" +#include "xeen/screen.h" + +namespace Xeen { + +class XeenEngine; + +class OutdoorDrawList { +public: + DrawStruct _data[132]; + DrawStruct &_skySprite; + DrawStruct &_groundSprite; +public: + OutdoorDrawList(); + + DrawStruct &operator[](int idx) { + assert(idx < size()); + return _data[idx]; + } + + int size() const { return 132; } +}; + +class IndoorDrawList { +public: + DrawStruct _data[170]; + DrawStruct &_sky; + DrawStruct &_ground; + DrawStruct &_horizon; + DrawStruct &_swl_0F1R, _swl_0F1L, _swl_1F1R, _swl_1F1L, + _swl_2F2R, _swl_2F1R, _swl_2F1L, _swl_2F2L, + _swl_3F1R, _swl_3F2R, _swl_3F3R, _swl_3F4R, + _swl_3F1L, _swl_3F2L, _swl_3F3L, _swl_3F4L, + _swl_4F4R, _swl_4F3R, _swl_4F2R, _swl_4F1R, + _swl_4F1L, _swl_4F2L, _swl_4F3L, _swl_4F4L; + DrawStruct &_fwl_4F4R, _fwl_4F3R, _fwl_4F2R, _fwl_4F1R, + _fwl_4F, _fwl_4F1L, _fwl_4F2L, _fwl_4F3L, _fwl_4F4L; + DrawStruct &_fwl_2F1R, _fwl_2F, _fwl_2F1L, _fwl_3F2R, + _fwl_3F1R, _fwl_3F, _fwl_3F1L, _fwl_3F2L; + DrawStruct &_fwl_1F, _fwl_1F1R, _fwl_1F1L; + DrawStruct &_objects0, _objects1, _objects2, _objects3; + DrawStruct &_objects4, _objects5, _objects6, _objects7; + DrawStruct &_objects8, _objects9, _objects10, _objects11; +public: + IndoorDrawList(); + + DrawStruct &operator[](int idx) { + assert(idx < size()); + return _data[idx]; + } + + int size() const { return 170; } +}; + + +class InterfaceMap { +private: + XeenEngine *_vm; + + void initDrawStructs(); +protected: + byte _wp[20]; + byte _wo[308]; + int _overallFrame; + bool _flipWtr; + bool _flipWall; + bool _flipSky; + bool _flipGround; + bool _isShooting; + bool _charsShooting; + int _objNumber; +public: + OutdoorDrawList _outdoorList; + IndoorDrawList _indoorList; +public: + InterfaceMap(XeenEngine *vm); + + void setIndoorsMonsters(); + + void setIndoorObjects(); + + void setIndoorWallPics(); + + void drawIndoors(); + + void setOutdoorsMonsters(); + + void setOutdoorsObjects(); +}; + +} // End of namespace Xeen + +#endif /* XEEN_INTERFACE_MAP_H */ |