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author | Paul Gilbert | 2015-01-20 19:48:44 -0500 |
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committer | Paul Gilbert | 2015-01-20 19:48:44 -0500 |
commit | 5cc3afab7293cdaf2ce339f2527da7ce5ed804fc (patch) | |
tree | 77cab626f122bc3f8f13301d234737165389cf9f /engines/xeen/map.cpp | |
parent | 8b4d25d415bff87cfcc00fdf827139dda2fa4014 (diff) | |
download | scummvm-rg350-5cc3afab7293cdaf2ce339f2527da7ce5ed804fc.tar.gz scummvm-rg350-5cc3afab7293cdaf2ce339f2527da7ce5ed804fc.tar.bz2 scummvm-rg350-5cc3afab7293cdaf2ce339f2527da7ce5ed804fc.zip |
XEEN: Implemented getNewMaze
Diffstat (limited to 'engines/xeen/map.cpp')
-rw-r--r-- | engines/xeen/map.cpp | 49 |
1 files changed, 48 insertions, 1 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index 7e1f8546ea..6b577ebd45 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -1501,7 +1501,54 @@ void Map::loadSky() { } void Map::getNewMaze() { - // TODO + Party &party = *_vm->_party; + Common::Point pt = party._mazePosition; + int mapId = party._mazeId; + + // Get the correct map to use from the cached list + _mazeDataIndex = 0; + while (_mazeData[_mazeDataIndex]._mazeId == mapId) + ++_mazeDataIndex; + + // Adjust Y and X to be in the 0-15 range, and on the correct surrounding + // map if either value is < 0 or >= 16 + if (pt.y & 16) { + if (pt.y >= 0) { + pt.y -= 16; + mapId = _mazeData[_mazeDataIndex]._surroundingMazes._north; + } else { + pt.y += 16; + mapId = _mazeData[_mazeDataIndex]._surroundingMazes._south; + } + + if (mapId) { + _mazeDataIndex = 0; + while (_mazeData[_mazeDataIndex]._mazeId == mapId) + ++_mazeDataIndex; + } + } + + if (pt.x & 16) { + if (pt.x >= 0) { + pt.x -= 16; + mapId = _mazeData[_mazeDataIndex]._surroundingMazes._east; + } else { + pt.x += 16; + mapId = _mazeData[_mazeDataIndex]._surroundingMazes._west; + } + + if (mapId) { + _mazeDataIndex = 0; + while (_mazeData[_mazeDataIndex]._mazeId == mapId) + ++_mazeDataIndex; + } + } + + // Save the adjusted (0,0)-(15,15) position and load the given map. + // This will make it the new center, with it's own surrounding mazees loaded + party._mazePosition = pt; + if (mapId) + load(mapId); } } // End of namespace Xeen |