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authorPaul Gilbert2018-04-09 19:33:31 -0400
committerPaul Gilbert2018-04-09 19:33:31 -0400
commitb13b00deb3b604f6ece5e63c3824100b9ae7cb32 (patch)
tree02da609f5589a5fecd31b499db798f5db9c9ec73 /engines/xeen/map.cpp
parentf52517449591bdc269bec7eecfffdc5439567d33 (diff)
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XEEN: Add Patcher class for doing on-the-fly map patches
The first patch is a script patch for Ellinger's Tower Level 2 on the Dark Side. It fixes an incorrect index for a wall item of a curtain that's meant to be removed
Diffstat (limited to 'engines/xeen/map.cpp')
-rw-r--r--engines/xeen/map.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index 1fb5a9f73e..6e859e17ba 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -628,6 +628,7 @@ void Map::load(int mapId) {
FileManager &files = *g_vm->_files;
Interface &intf = *g_vm->_interface;
Party &party = *g_vm->_party;
+ Patcher &patcher = *g_vm->_patcher;
Sound &sound = *g_vm->_sound;
IndoorDrawList &indoorList = intf._indoorList;
OutdoorDrawList &outdoorList = intf._outdoorList;
@@ -982,6 +983,7 @@ void Map::load(int mapId) {
}
}
+ patcher.patch();
loadSky();
files.setGameCc(ccNum);