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authorPaul Gilbert2015-01-16 22:31:27 -0500
committerPaul Gilbert2015-01-16 22:31:27 -0500
commite0305aa9d94b44aa7d1061e0782f071181f7f7e7 (patch)
tree1a58d091908b5668fa813ee9d17b7920a32d528c /engines/xeen/map.cpp
parentd37e3d6e747877187fe6c1179070f666f9bbb778 (diff)
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XEEN: Fix loading correct monster sprites
Diffstat (limited to 'engines/xeen/map.cpp')
-rw-r--r--engines/xeen/map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index 6bd1ed09ba..3e4139628e 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -1045,10 +1045,10 @@ void Map::load(int mapId) {
// Load sprites for the monsters
for (uint i = 0; i < _mobData._monsterSprites.size(); ++i) {
- filename = Common::String::format("%03d.mon", _mobData._objectSprites[i]._spriteId);
+ filename = Common::String::format("%03d.mon", _mobData._monsterSprites[i]._spriteId);
_mobData._monsterSprites[i]._sprites.load(filename);
- filename = Common::String::format("%03d.att", _mobData._objectSprites[i]._spriteId);
+ filename = Common::String::format("%03d.att", _mobData._monsterSprites[i]._spriteId);
_mobData._monsterSprites[i]._attackSprites.load(filename);
}