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author | Paul Gilbert | 2018-04-03 21:13:44 -0400 |
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committer | Paul Gilbert | 2018-04-03 21:13:44 -0400 |
commit | e5c4adb3c0ecdc74df2f5edc69f19af265f93be2 (patch) | |
tree | 3cdf133d27735aabb8e52cb45096ac047c3e4a3c /engines/xeen/map.cpp | |
parent | 0f82830778c0d45b851b260f3acfcd8f87b5cb3f (diff) | |
download | scummvm-rg350-e5c4adb3c0ecdc74df2f5edc69f19af265f93be2.tar.gz scummvm-rg350-e5c4adb3c0ecdc74df2f5edc69f19af265f93be2.tar.bz2 scummvm-rg350-e5c4adb3c0ecdc74df2f5edc69f19af265f93be2.zip |
XEEN: Fixes for fighting in the Warzone
Diffstat (limited to 'engines/xeen/map.cpp')
-rw-r--r-- | engines/xeen/map.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index b0c269cdab..5420f74941 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -525,7 +525,8 @@ void MonsterObjectData::clearMonsterSprites() { void MonsterObjectData::addMonsterSprites(MazeMonster &monster) { Map &map = *g_vm->_map; - int imgNumber = map._monsterData[monster._spriteId]._imageNumber; + monster._monsterData = &map._monsterData[monster._spriteId]; + int imgNumber = monster._monsterData->_imageNumber; uint idx; // Find the sprites for the monster, loading them in if necessary |