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authorPaul Gilbert2015-01-13 19:30:03 -0500
committerPaul Gilbert2015-01-13 19:30:03 -0500
commita856e58ee41505db36e208389d5931952540ca84 (patch)
tree7e2a95aaacd84756043b67c857e292e410e65d59 /engines/xeen/resources.cpp
parent1a0a597ff8c02d103d56968bfd18de1908e219d6 (diff)
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XEEN: Added Combat class and further map loading sprite setting
Diffstat (limited to 'engines/xeen/resources.cpp')
-rw-r--r--engines/xeen/resources.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/resources.cpp b/engines/xeen/resources.cpp
index d0f5d6a351..5740a419bd 100644
--- a/engines/xeen/resources.cpp
+++ b/engines/xeen/resources.cpp
@@ -70,7 +70,7 @@ const char *const TERRAIN_TYPES[6] = {
"town", "cave", "towr", "cstl", "dung", "scfi"
};
-const char *const OUTDOOR_WALLS[15] = {
+const char *const SURFACE_TYPE_NAMES[15] = {
nullptr, "mount", "ltree", "dtree", "grass", "snotree", "snomnt",
"dedltree", "mount", "lavamnt", "palm", "dmount", "dedltree",
"dedltree", "dedltree"