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author | Paul Gilbert | 2018-02-24 16:14:59 -0500 |
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committer | Paul Gilbert | 2018-02-24 16:14:59 -0500 |
commit | c577f6dba40df60f48a87a1b6733abda5aa91dbb (patch) | |
tree | ca9b93a855ca712a5824d56407b8c9a4dc17fc65 /engines/xeen/saves.cpp | |
parent | 1b96899afcd78da0bf026f407df08de764f726eb (diff) | |
download | scummvm-rg350-c577f6dba40df60f48a87a1b6733abda5aa91dbb.tar.gz scummvm-rg350-c577f6dba40df60f48a87a1b6733abda5aa91dbb.tar.bz2 scummvm-rg350-c577f6dba40df60f48a87a1b6733abda5aa91dbb.zip |
XEEN: Don't save prior map state when loading new saves
Diffstat (limited to 'engines/xeen/saves.cpp')
-rw-r--r-- | engines/xeen/saves.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/saves.cpp b/engines/xeen/saves.cpp index dbd3d8bc80..27819fda0a 100644 --- a/engines/xeen/saves.cpp +++ b/engines/xeen/saves.cpp @@ -213,6 +213,7 @@ Common::Error SavesManager::loadGameState(int slot) { files.load(*saveFile); // Load the new map + map.clearMaze(); map._loadDarkSide = files._isDarkCc; map.load(party._mazeId); |