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authorPaul Gilbert2018-02-24 16:14:59 -0500
committerPaul Gilbert2018-02-24 16:14:59 -0500
commitc577f6dba40df60f48a87a1b6733abda5aa91dbb (patch)
treeca9b93a855ca712a5824d56407b8c9a4dc17fc65 /engines/xeen/saves.cpp
parent1b96899afcd78da0bf026f407df08de764f726eb (diff)
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XEEN: Don't save prior map state when loading new saves
Diffstat (limited to 'engines/xeen/saves.cpp')
-rw-r--r--engines/xeen/saves.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/saves.cpp b/engines/xeen/saves.cpp
index dbd3d8bc80..27819fda0a 100644
--- a/engines/xeen/saves.cpp
+++ b/engines/xeen/saves.cpp
@@ -213,6 +213,7 @@ Common::Error SavesManager::loadGameState(int slot) {
files.load(*saveFile);
// Load the new map
+ map.clearMaze();
map._loadDarkSide = files._isDarkCc;
map.load(party._mazeId);