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authorPaul Gilbert2015-01-02 11:01:41 -1000
committerPaul Gilbert2015-01-02 11:01:41 -1000
commitfeacce66b92f17c655d70ec2cc233fc63feb517c (patch)
tree9116c96c4ef9ca6bd93c11b974d57cd989f74911 /engines/xeen/saves.cpp
parent971a70a2b3cea2ab6d0d77b130c8300ad5f05ca7 (diff)
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XEEN: Implemented dynamic data loading for new games
Diffstat (limited to 'engines/xeen/saves.cpp')
-rw-r--r--engines/xeen/saves.cpp76
1 files changed, 54 insertions, 22 deletions
diff --git a/engines/xeen/saves.cpp b/engines/xeen/saves.cpp
index af74b58037..771affc6bc 100644
--- a/engines/xeen/saves.cpp
+++ b/engines/xeen/saves.cpp
@@ -23,6 +23,8 @@
#include "common/scummsys.h"
#include "common/algorithm.h"
#include "xeen/saves.h"
+#include "xeen/files.h"
+#include "xeen/xeen.h"
namespace Xeen {
@@ -37,7 +39,7 @@ void AttributePair::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
-Roster::Roster() {
+Party::Party() {
_partyCount = 0;
_realPartyCount = 0;
Common::fill(&_partyMembers[0], &_partyMembers[8], 0);
@@ -76,14 +78,17 @@ Roster::Roster() {
_bankGems = 0;
_totalTime = 0;
_rested = false;
- Common::fill(&_gameFlags[0], &_gameFlags[256], false);
+
+ Common::fill(&_gameFlags[0], &_gameFlags[512], false);
Common::fill(&_autoNotes[0], &_autoNotes[128], false);
Common::fill(&_quests[0], &_quests[64], false);
- Common::fill(&_questItems[0], &_questItems[65], 0);
- Common::fill(&_characterFlags[0][0], &_characterFlags[30][24], false);
+ Common::fill(&_questItems[0], &_questItems[85], 0);
+
+ for (int i = 0; i < TOTAL_CHARACTERS; ++i)
+ Common::fill(&_characterFlags[i][0], &_characterFlags[i][24], false);
}
-void Roster::synchronize(Common::Serializer &s) {
+void Party::synchronize(Common::Serializer &s) {
byte dummy[30];
Common::fill(&dummy[0], &dummy[30], 0);
@@ -111,13 +116,13 @@ void Roster::synchronize(Common::Serializer &s) {
s.syncAsByte(_heroismActive);
s.syncAsByte(_difficulty);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithWeapons[i].synchronize(s);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithArmor[i].synchronize(s);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithAccessories[i].synchronize(s);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithMisc[i].synchronize(s);
s.syncAsUint16LE(_cloudsEnd);
@@ -150,16 +155,17 @@ void Roster::synchronize(Common::Serializer &s) {
for (int i = 0; i < 85; ++i)
s.syncAsByte(_questItems[i]);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithWeapons2[i].synchronize(s);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithArmor2[i].synchronize(s);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithAccessories2[i].synchronize(s);
- for (int i = 0; ITEMS_COUNT; ++i)
+ for (int i = 0; i < ITEMS_COUNT; ++i)
_blacksmithMisc2[i].synchronize(s);
- SavesManager::syncBitFlags(s, &_characterFlags[0][0], &_characterFlags[30][24]);
+ for (int i = 0; i < TOTAL_CHARACTERS; ++i)
+ SavesManager::syncBitFlags(s, &_characterFlags[i][0], &_characterFlags[i][24]);
s.syncBytes(&dummy[0], 30);
}
@@ -174,8 +180,8 @@ PlayerStruct::PlayerStruct() {
_dbDay = 0;
_tempAge = 0;
Common::fill(&_skills[0], &_skills[18], 0);
- Common::fill(&_awards[0], &_awards[64], false);
- Common::fill(&_spells[9], &_spells[40], false);
+ Common::fill(&_awards[0], &_awards[512], false);
+ Common::fill(&_spells[9], &_spells[312], false);
_lloydMap = 0;
_hasSpells = false;
_currentSpell = 0;
@@ -220,8 +226,8 @@ void PlayerStruct::synchronize(Common::Serializer &s) {
for (int i = 0; i < 18; ++i)
s.syncAsByte(_skills[i]);
- SavesManager::syncBitFlags(s, &_awards[0], &_awards[64]);
- SavesManager::syncBitFlags(s, &_spells[0], &_spells[40]);
+ SavesManager::syncBitFlags(s, &_awards[0], &_awards[512]);
+ SavesManager::syncBitFlags(s, &_spells[0], &_spells[312]);
s.syncAsByte(_lloydMap);
s.syncAsByte(_lloydPosition.x);
@@ -262,6 +268,16 @@ void PlayerStruct::synchronize(Common::Serializer &s) {
/*------------------------------------------------------------------------*/
+void Roster::synchronize(Common::Serializer &s) {
+ if (s.isLoading())
+ resize(30);
+
+ for (uint i = 0; i < 30; ++i)
+ (*this)[i].synchronize(s);
+}
+
+/*------------------------------------------------------------------------*/
+
/**
* Synchronizes a boolean array as a bitfield set
*/
@@ -269,9 +285,10 @@ void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP)
byte data = 0;
int bitCounter = 0;
- for (bool *p = startP; p <= endP; ++p, ++bitCounter) {
- if (bitCounter != 0 && (bitCounter % 8) == 0) {
- s.syncAsByte(data);
+ for (bool *p = startP; p <= endP; ++p, bitCounter = (bitCounter + 1) % 8) {
+ if (p == endP || bitCounter == 0) {
+ if (p != endP || s.isSaving())
+ s.syncAsByte(data);
if (p == endP)
break;
@@ -286,7 +303,22 @@ void SavesManager::syncBitFlags(Common::Serializer &s, bool *startP, bool *endP)
}
}
-/*------------------------------------------------------------------------*/
+/**
+ * Sets up the dynamic data for the game for a new game
+ */
+void SavesManager::reset() {
+ Common::String name(_vm->getGameID() == GType_Clouds ? "xeen.cur" : "dark.cur");
+ CCArchive cur(name, false);
+
+ Common::SeekableReadStream *chr = cur.createReadStreamForMember("maze.chr");
+ Common::Serializer sChr(chr, nullptr);
+ _roster.synchronize(sChr);
+ delete chr;
+ Common::SeekableReadStream *pty = cur.createReadStreamForMember("maze.pty");
+ Common::Serializer sPty(pty, nullptr);
+ _party.synchronize(sPty);
+ delete pty;
+}
} // End of namespace Xeen