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author | Paul Gilbert | 2015-01-18 19:12:10 -0500 |
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committer | Paul Gilbert | 2015-01-18 19:12:10 -0500 |
commit | 07a10855be2f60ae253623c26c8bb0ac38e58af4 (patch) | |
tree | eb8601359c50ac740a6fa529872a8fdb85938ca6 /engines/xeen/screen.cpp | |
parent | f18a8c364b2b2f608081bb79cad54de3abacd111 (diff) | |
download | scummvm-rg350-07a10855be2f60ae253623c26c8bb0ac38e58af4.tar.gz scummvm-rg350-07a10855be2f60ae253623c26c8bb0ac38e58af4.tar.bz2 scummvm-rg350-07a10855be2f60ae253623c26c8bb0ac38e58af4.zip |
XEEN: In progress work on sprite scaling
Diffstat (limited to 'engines/xeen/screen.cpp')
-rw-r--r-- | engines/xeen/screen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/screen.cpp b/engines/xeen/screen.cpp index b1b42ac551..de591d396d 100644 --- a/engines/xeen/screen.cpp +++ b/engines/xeen/screen.cpp @@ -178,7 +178,7 @@ void Window::drawList(DrawStruct *items, int count) { // TODO: There are two sprite calls in this method. Figure out why items->_sprites->draw(screen, items->_frame, - Common::Point(items->_x, items->_y), items->_flags); + Common::Point(items->_x, items->_y), items->_flags, items->_scale); } } |