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authorPaul Gilbert2018-02-17 23:11:43 -0500
committerPaul Gilbert2018-02-17 23:11:43 -0500
commitc5981a1fad9c107e05d0a66eb42305823481863b (patch)
treec0ce1897cab1e4db56b04bbf3c946150d23736e2 /engines/xeen/sprites.cpp
parent9c2e71fd52ba49e60f0a47b4b01058db96767ec2 (diff)
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XEEN: Fix dice animation in Create Character dialog
Diffstat (limited to 'engines/xeen/sprites.cpp')
-rw-r--r--engines/xeen/sprites.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp
index 72af511d5e..2959d87b3d 100644
--- a/engines/xeen/sprites.cpp
+++ b/engines/xeen/sprites.cpp
@@ -350,4 +350,22 @@ uint SpriteResource::getScaledVal(int xy, uint16 &scaleMask) {
return result;
}
+Common::Point SpriteResource::getFrameSize(int frame) const {
+ Common::MemoryReadStream f(_data, _filesize);
+ Common::Point size;
+
+ for (int idx = 0; idx < (_index[frame]._offset2 ? 2 : 1); ++idx) {
+ f.seek((idx == 0) ? _index[frame]._offset1 : _index[frame]._offset2);
+ int xOffset = f.readUint16LE();
+ int width = f.readUint16LE();
+ int yOffset = f.readUint16LE();
+ int height = f.readUint16LE();
+
+ size.x = MAX((int)size.x, xOffset + width);
+ size.y = MAX((int)size.y, yOffset + height);
+ }
+
+ return size;
+}
+
} // End of namespace Xeen