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author | Paul Gilbert | 2016-09-22 20:00:04 -0400 |
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committer | Paul Gilbert | 2016-09-22 20:00:04 -0400 |
commit | 4515d7a1ac119edfa9bfce90655cab2d4d279582 (patch) | |
tree | 59f63f7750a5ea4b7a01811c8a46422a3fad8a91 /engines/xeen/town.cpp | |
parent | edaf645ae044b620e7c2fe9d20e204ed6c579cd4 (diff) | |
download | scummvm-rg350-4515d7a1ac119edfa9bfce90655cab2d4d279582.tar.gz scummvm-rg350-4515d7a1ac119edfa9bfce90655cab2d4d279582.tar.bz2 scummvm-rg350-4515d7a1ac119edfa9bfce90655cab2d4d279582.zip |
XEEN: Create Resources class to encapsulate all the static resources
This will make it easier later on to handle things like translations,
and if the other games have different values for some arrays
Diffstat (limited to 'engines/xeen/town.cpp')
-rw-r--r-- | engines/xeen/town.cpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp index 1fe0487ad2..c0ecf5cf6f 100644 --- a/engines/xeen/town.cpp +++ b/engines/xeen/town.cpp @@ -77,7 +77,7 @@ int Town::townAction(int actionId) { return 0; } - _townMaxId = TOWN_MAXES[_vm->_files->_isDarkCc][actionId]; + _townMaxId = Res.TOWN_MAXES[_vm->_files->_isDarkCc][actionId]; _townActionId = actionId; _drawFrameIndex = 0; _v1 = 0; @@ -203,12 +203,12 @@ int Town::townAction(int actionId) { break; } - sound.playSong(TOWN_ACTION_MUSIC[actionId], 223); + sound.playSong(Res.TOWN_ACTION_MUSIC[actionId], 223); - _townSprites.resize(TOWN_ACTION_FILES[isDarkCc][actionId]); + _townSprites.resize(Res.TOWN_ACTION_FILES[isDarkCc][actionId]); for (uint idx = 0; idx < _townSprites.size(); ++idx) { Common::String shapesName = Common::String::format("%s%d.twn", - TOWN_ACTION_SHAPES[actionId], idx + 1); + Res.TOWN_ACTION_SHAPES[actionId], idx + 1); _townSprites[idx].load(shapesName); } @@ -336,25 +336,25 @@ Common::String Town::createTownText(Character &ch) { switch (_townActionId) { case 0: // Bank - return Common::String::format(BANK_TEXT, + return Common::String::format(Res.BANK_TEXT, XeenEngine::printMil(party._bankGold).c_str(), XeenEngine::printMil(party._bankGems).c_str(), XeenEngine::printMil(party._gold).c_str(), XeenEngine::printMil(party._gems).c_str()); case 1: // Blacksmith - return Common::String::format(BLACKSMITH_TEXT, + return Common::String::format(Res.BLACKSMITH_TEXT, XeenEngine::printMil(party._gold).c_str()); case 2: // Guild - return !ch.guildMember() ? GUILD_NOT_MEMBER_TEXT : - Common::String::format(GUILD_TEXT, ch._name.c_str()); + return !ch.guildMember() ? Res.GUILD_NOT_MEMBER_TEXT : + Common::String::format(Res.GUILD_TEXT, ch._name.c_str()); case 3: // Tavern - return Common::String::format(TAVERN_TEXT, ch._name.c_str(), - FOOD_AND_DRINK, XeenEngine::printMil(party._gold).c_str()); + return Common::String::format(Res.TAVERN_TEXT, ch._name.c_str(), + Res.FOOD_AND_DRINK, XeenEngine::printMil(party._gold).c_str()); case 4: // Temple @@ -421,7 +421,7 @@ Common::String Town::createTownText(Character &ch) { _donation = _flag1 ? 0 : _v14; _healCost += _v6 + _v5; - return Common::String::format(TEMPLE_TEXT, ch._name.c_str(), + return Common::String::format(Res.TEMPLE_TEXT, ch._name.c_str(), _healCost, _donation, XeenEngine::printK(_uncurseCost).c_str(), XeenEngine::printMil(party._gold).c_str()); @@ -460,17 +460,17 @@ Common::String Town::createTownText(Character &ch) { if (_experienceToNextLevel >= 0x10000 && ch._level._permanent < _v20) { int nextLevel = ch._level._permanent + 1; - return Common::String::format(EXPERIENCE_FOR_LEVEL, + return Common::String::format(Res.EXPERIENCE_FOR_LEVEL, ch._name.c_str(), _experienceToNextLevel, nextLevel); } else if (ch._level._permanent >= 20) { _experienceToNextLevel = 1; - msg = Common::String::format(LEARNED_ALL, ch._name.c_str()); + msg = Common::String::format(Res.LEARNED_ALL, ch._name.c_str()); } else { - msg = Common::String::format(ELIGIBLE_FOR_LEVEL, + msg = Common::String::format(Res.ELIGIBLE_FOR_LEVEL, ch._name.c_str(), ch._level._permanent + 1); } - return Common::String::format(TRAINING_TEXT, + return Common::String::format(Res.TRAINING_TEXT, XeenEngine::printMil(party._gold).c_str()); default: @@ -608,8 +608,8 @@ Character *Town::doTavernOptions(Character *c) { sound.playSound("gulp.voc"); _v21 = 1; - screen._windows[10].writeString(Common::String::format(TAVERN_TEXT, - c->_name.c_str(), GOOD_STUFF, + screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT, + c->_name.c_str(), Res.GOOD_STUFF, XeenEngine::printMil(party._gold).c_str())); drawButtons(&screen._windows[0]); screen._windows[10].update(); @@ -660,7 +660,7 @@ Character *Town::doTavernOptions(Character *c) { if (YesNo::show(_vm, false, true)) { if (party._food >= _v22) { - ErrorScroll::show(_vm, FOOD_PACKS_FULL, WT_2); + ErrorScroll::show(_vm, Res.FOOD_PACKS_FULL, WT_2); } else if (party.subtract(0, _v23, 0, WT_2)) { party._food = _v22; sound.stopSound(); @@ -700,8 +700,8 @@ Character *Town::doTavernOptions(Character *c) { // Sign In idx = isDarkCc ? (party._mazeId - 29) >> 1 : party._mazeId - 28; assert(idx >= 0); - party._mazePosition.x = TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][0]; - party._mazePosition.y = TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][1]; + party._mazePosition.x = Res.TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][0]; + party._mazePosition.y = Res.TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][1]; if (!isDarkCc || party._mazeId == 29) party._mazeDirection = DIR_WEST; @@ -725,8 +725,8 @@ Character *Town::doTavernOptions(Character *c) { case Common::KEYCODE_t: if (!c->noActions()) { if (!_v21) { - screen._windows[10].writeString(Common::String::format(TAVERN_TEXT, - c->_name.c_str(), HAVE_A_DRINK, + screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT, + c->_name.c_str(), Res.HAVE_A_DRINK, XeenEngine::printMil(party._gold).c_str())); drawButtons(&screen); screen._windows[10].update(); @@ -734,8 +734,8 @@ Character *Town::doTavernOptions(Character *c) { } else { _v21 = 0; if (c->_conditions[DRUNK]) { - screen._windows[10].writeString(Common::String::format(TAVERN_TEXT, - c->_name.c_str(), YOURE_DRUNK, + screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT, + c->_name.c_str(), Res.YOURE_DRUNK, XeenEngine::printMil(party._gold).c_str())); drawButtons(&screen); screen._windows[10].update(); @@ -960,8 +960,8 @@ void Town::depositWithdrawl(int choice) { _buttons[1]._value = Common::KEYCODE_e; _buttons[2]._value = Common::KEYCODE_ESCAPE; - Common::String msg = Common::String::format(GOLD_GEMS, - DEPOSIT_WITHDRAWL[choice], + Common::String msg = Common::String::format(Res.GOLD_GEMS, + Res.DEPOSIT_WITHDRAWL[choice], XeenEngine::printMil(gold).c_str(), XeenEngine::printMil(gems).c_str()); @@ -994,7 +994,7 @@ void Town::depositWithdrawl(int choice) { (!choice && !party._gold && !flag)) { party.notEnough(flag, choice, 1, WT_2); } else { - screen._windows[35].writeString(AMOUNT); + screen._windows[35].writeString(Res.AMOUNT); int amount = NumericInput::show(_vm, 35, 10, 77); if (amount) { @@ -1026,7 +1026,7 @@ void Town::depositWithdrawl(int choice) { } sound.playSound(voc); - msg = Common::String::format(GOLD_GEMS_2, DEPOSIT_WITHDRAWL[choice], + msg = Common::String::format(Res.GOLD_GEMS_2, Res.DEPOSIT_WITHDRAWL[choice], XeenEngine::printMil(gold).c_str(), XeenEngine::printMil(gems).c_str()); screen._windows[35].writeString(msg); screen._windows[35].update(); |