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authorPaul Gilbert2016-09-22 20:00:04 -0400
committerPaul Gilbert2016-09-22 20:00:04 -0400
commit4515d7a1ac119edfa9bfce90655cab2d4d279582 (patch)
tree59f63f7750a5ea4b7a01811c8a46422a3fad8a91 /engines/xeen/town.cpp
parentedaf645ae044b620e7c2fe9d20e204ed6c579cd4 (diff)
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XEEN: Create Resources class to encapsulate all the static resources
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
Diffstat (limited to 'engines/xeen/town.cpp')
-rw-r--r--engines/xeen/town.cpp56
1 files changed, 28 insertions, 28 deletions
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp
index 1fe0487ad2..c0ecf5cf6f 100644
--- a/engines/xeen/town.cpp
+++ b/engines/xeen/town.cpp
@@ -77,7 +77,7 @@ int Town::townAction(int actionId) {
return 0;
}
- _townMaxId = TOWN_MAXES[_vm->_files->_isDarkCc][actionId];
+ _townMaxId = Res.TOWN_MAXES[_vm->_files->_isDarkCc][actionId];
_townActionId = actionId;
_drawFrameIndex = 0;
_v1 = 0;
@@ -203,12 +203,12 @@ int Town::townAction(int actionId) {
break;
}
- sound.playSong(TOWN_ACTION_MUSIC[actionId], 223);
+ sound.playSong(Res.TOWN_ACTION_MUSIC[actionId], 223);
- _townSprites.resize(TOWN_ACTION_FILES[isDarkCc][actionId]);
+ _townSprites.resize(Res.TOWN_ACTION_FILES[isDarkCc][actionId]);
for (uint idx = 0; idx < _townSprites.size(); ++idx) {
Common::String shapesName = Common::String::format("%s%d.twn",
- TOWN_ACTION_SHAPES[actionId], idx + 1);
+ Res.TOWN_ACTION_SHAPES[actionId], idx + 1);
_townSprites[idx].load(shapesName);
}
@@ -336,25 +336,25 @@ Common::String Town::createTownText(Character &ch) {
switch (_townActionId) {
case 0:
// Bank
- return Common::String::format(BANK_TEXT,
+ return Common::String::format(Res.BANK_TEXT,
XeenEngine::printMil(party._bankGold).c_str(),
XeenEngine::printMil(party._bankGems).c_str(),
XeenEngine::printMil(party._gold).c_str(),
XeenEngine::printMil(party._gems).c_str());
case 1:
// Blacksmith
- return Common::String::format(BLACKSMITH_TEXT,
+ return Common::String::format(Res.BLACKSMITH_TEXT,
XeenEngine::printMil(party._gold).c_str());
case 2:
// Guild
- return !ch.guildMember() ? GUILD_NOT_MEMBER_TEXT :
- Common::String::format(GUILD_TEXT, ch._name.c_str());
+ return !ch.guildMember() ? Res.GUILD_NOT_MEMBER_TEXT :
+ Common::String::format(Res.GUILD_TEXT, ch._name.c_str());
case 3:
// Tavern
- return Common::String::format(TAVERN_TEXT, ch._name.c_str(),
- FOOD_AND_DRINK, XeenEngine::printMil(party._gold).c_str());
+ return Common::String::format(Res.TAVERN_TEXT, ch._name.c_str(),
+ Res.FOOD_AND_DRINK, XeenEngine::printMil(party._gold).c_str());
case 4:
// Temple
@@ -421,7 +421,7 @@ Common::String Town::createTownText(Character &ch) {
_donation = _flag1 ? 0 : _v14;
_healCost += _v6 + _v5;
- return Common::String::format(TEMPLE_TEXT, ch._name.c_str(),
+ return Common::String::format(Res.TEMPLE_TEXT, ch._name.c_str(),
_healCost, _donation, XeenEngine::printK(_uncurseCost).c_str(),
XeenEngine::printMil(party._gold).c_str());
@@ -460,17 +460,17 @@ Common::String Town::createTownText(Character &ch) {
if (_experienceToNextLevel >= 0x10000 && ch._level._permanent < _v20) {
int nextLevel = ch._level._permanent + 1;
- return Common::String::format(EXPERIENCE_FOR_LEVEL,
+ return Common::String::format(Res.EXPERIENCE_FOR_LEVEL,
ch._name.c_str(), _experienceToNextLevel, nextLevel);
} else if (ch._level._permanent >= 20) {
_experienceToNextLevel = 1;
- msg = Common::String::format(LEARNED_ALL, ch._name.c_str());
+ msg = Common::String::format(Res.LEARNED_ALL, ch._name.c_str());
} else {
- msg = Common::String::format(ELIGIBLE_FOR_LEVEL,
+ msg = Common::String::format(Res.ELIGIBLE_FOR_LEVEL,
ch._name.c_str(), ch._level._permanent + 1);
}
- return Common::String::format(TRAINING_TEXT,
+ return Common::String::format(Res.TRAINING_TEXT,
XeenEngine::printMil(party._gold).c_str());
default:
@@ -608,8 +608,8 @@ Character *Town::doTavernOptions(Character *c) {
sound.playSound("gulp.voc");
_v21 = 1;
- screen._windows[10].writeString(Common::String::format(TAVERN_TEXT,
- c->_name.c_str(), GOOD_STUFF,
+ screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
+ c->_name.c_str(), Res.GOOD_STUFF,
XeenEngine::printMil(party._gold).c_str()));
drawButtons(&screen._windows[0]);
screen._windows[10].update();
@@ -660,7 +660,7 @@ Character *Town::doTavernOptions(Character *c) {
if (YesNo::show(_vm, false, true)) {
if (party._food >= _v22) {
- ErrorScroll::show(_vm, FOOD_PACKS_FULL, WT_2);
+ ErrorScroll::show(_vm, Res.FOOD_PACKS_FULL, WT_2);
} else if (party.subtract(0, _v23, 0, WT_2)) {
party._food = _v22;
sound.stopSound();
@@ -700,8 +700,8 @@ Character *Town::doTavernOptions(Character *c) {
// Sign In
idx = isDarkCc ? (party._mazeId - 29) >> 1 : party._mazeId - 28;
assert(idx >= 0);
- party._mazePosition.x = TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][0];
- party._mazePosition.y = TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][1];
+ party._mazePosition.x = Res.TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][0];
+ party._mazePosition.y = Res.TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][1];
if (!isDarkCc || party._mazeId == 29)
party._mazeDirection = DIR_WEST;
@@ -725,8 +725,8 @@ Character *Town::doTavernOptions(Character *c) {
case Common::KEYCODE_t:
if (!c->noActions()) {
if (!_v21) {
- screen._windows[10].writeString(Common::String::format(TAVERN_TEXT,
- c->_name.c_str(), HAVE_A_DRINK,
+ screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
+ c->_name.c_str(), Res.HAVE_A_DRINK,
XeenEngine::printMil(party._gold).c_str()));
drawButtons(&screen);
screen._windows[10].update();
@@ -734,8 +734,8 @@ Character *Town::doTavernOptions(Character *c) {
} else {
_v21 = 0;
if (c->_conditions[DRUNK]) {
- screen._windows[10].writeString(Common::String::format(TAVERN_TEXT,
- c->_name.c_str(), YOURE_DRUNK,
+ screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
+ c->_name.c_str(), Res.YOURE_DRUNK,
XeenEngine::printMil(party._gold).c_str()));
drawButtons(&screen);
screen._windows[10].update();
@@ -960,8 +960,8 @@ void Town::depositWithdrawl(int choice) {
_buttons[1]._value = Common::KEYCODE_e;
_buttons[2]._value = Common::KEYCODE_ESCAPE;
- Common::String msg = Common::String::format(GOLD_GEMS,
- DEPOSIT_WITHDRAWL[choice],
+ Common::String msg = Common::String::format(Res.GOLD_GEMS,
+ Res.DEPOSIT_WITHDRAWL[choice],
XeenEngine::printMil(gold).c_str(),
XeenEngine::printMil(gems).c_str());
@@ -994,7 +994,7 @@ void Town::depositWithdrawl(int choice) {
(!choice && !party._gold && !flag)) {
party.notEnough(flag, choice, 1, WT_2);
} else {
- screen._windows[35].writeString(AMOUNT);
+ screen._windows[35].writeString(Res.AMOUNT);
int amount = NumericInput::show(_vm, 35, 10, 77);
if (amount) {
@@ -1026,7 +1026,7 @@ void Town::depositWithdrawl(int choice) {
}
sound.playSound(voc);
- msg = Common::String::format(GOLD_GEMS_2, DEPOSIT_WITHDRAWL[choice],
+ msg = Common::String::format(Res.GOLD_GEMS_2, Res.DEPOSIT_WITHDRAWL[choice],
XeenEngine::printMil(gold).c_str(), XeenEngine::printMil(gems).c_str());
screen._windows[35].writeString(msg);
screen._windows[35].update();