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authorPaul Gilbert2015-02-18 22:05:25 -0500
committerPaul Gilbert2015-02-18 22:05:25 -0500
commitcd5bc0ec7ec7652a39d550aea4f387eec45fa382 (patch)
tree113aff8f3c36ddfdaf67b73a1edb03c79e58306c /engines/xeen/town.cpp
parentaa89e602a2d261a24861bf65877bba3fab647409 (diff)
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XEEN: Simplify use of addButton when setting up button lists
Diffstat (limited to 'engines/xeen/town.cpp')
-rw-r--r--engines/xeen/town.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp
index b850439021..2723226996 100644
--- a/engines/xeen/town.cpp
+++ b/engines/xeen/town.cpp
@@ -108,11 +108,11 @@ int Town::townAction(int actionId) {
case 1:
// Blacksmith
_icons1.load("esc.icn");
- addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1, true);
- addButton(Common::Rect(234, 54, 308, 62), 0, &_icons1, false);
- addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b, &_icons1, false);
- addButton(Common::Rect(234, 74, 308, 82), 0, &_icons1, false);
- addButton(Common::Rect(234, 84, 308, 92), 0, &_icons1, false);
+ addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(234, 54, 308, 62), 0);
+ addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
+ addButton(Common::Rect(234, 74, 308, 82), 0);
+ addButton(Common::Rect(234, 84, 308, 92), 0);
sound.playSample(nullptr, 0);
vocName = isDarkCc ? "see2.voc" : "whaddayo.voc";
@@ -122,11 +122,11 @@ int Town::townAction(int actionId) {
// Guild
loadStrings("spldesc.bin");
_icons1.load("esc.icn");
- addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1, true);
- addButton(Common::Rect(234, 54, 308, 62), 0, &_icons1, false);
- addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b, &_icons1, false);
- addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_s, &_icons1, false);
- addButton(Common::Rect(234, 84, 308, 92), 0, &_icons1, false);
+ addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(234, 54, 308, 62), 0);
+ addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
+ addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_s);
+ addButton(Common::Rect(234, 84, 308, 92), 0);
_vm->_mode = MODE_17;
sound.playSample(nullptr, 0);
@@ -137,12 +137,12 @@ int Town::townAction(int actionId) {
// Tavern
loadStrings("tavern.bin");
_icons1.load("tavern.icn");
- addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1, true);
- addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_s, &_icons1, true);
- addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_d, &_icons1, false);
- addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_f, &_icons1, false);
- addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_t, &_icons1, false);
- addButton(Common::Rect(234, 84, 308, 92), Common::KEYCODE_r, &_icons1, false);
+ addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_s, &_icons1);
+ addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_d);
+ addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_f);
+ addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_t);
+ addButton(Common::Rect(234, 84, 308, 92), Common::KEYCODE_r);
_vm->_mode = MODE_17;
sound.playSample(nullptr, 0);
@@ -152,11 +152,11 @@ int Town::townAction(int actionId) {
case 4:
// Temple
_icons1.load("esc.icn");
- addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1, true);
- addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_h, &_icons1, false);
- addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_d, &_icons1, false);
- addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_u, &_icons1, false);
- addButton(Common::Rect(234, 84, 308, 92), 0, &_icons1, false);
+ addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_h);
+ addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_d);
+ addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_u);
+ addButton(Common::Rect(234, 84, 308, 92), 0);
sound.playSample(nullptr, 0);
vocName = isDarkCc ? "help2.voc" : "maywe2.voc";
@@ -168,8 +168,8 @@ int Town::townAction(int actionId) {
_v2 = 0;
_icons1.load("train.icn");
- addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1, true);
- addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t, &_icons1, false);
+ addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t);
sound.playSample(nullptr, 0);
vocName = isDarkCc ? "training.voc" : "youtrn1.voc";