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author | Paul Gilbert | 2015-01-25 23:59:16 -0500 |
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committer | Paul Gilbert | 2015-01-25 23:59:16 -0500 |
commit | f11e11006b5cbe7d9bcd547f98ab2b4dba358764 (patch) | |
tree | a555a31e82c5161678fce3640c1013ad4138f932 /engines/xeen/town.cpp | |
parent | 2abce62b8fd1b29d2c351ca7502f21010882674f (diff) | |
download | scummvm-rg350-f11e11006b5cbe7d9bcd547f98ab2b4dba358764.tar.gz scummvm-rg350-f11e11006b5cbe7d9bcd547f98ab2b4dba358764.tar.bz2 scummvm-rg350-f11e11006b5cbe7d9bcd547f98ab2b4dba358764.zip |
XEEN: Beginnings of Town class, implemented handleAction
Diffstat (limited to 'engines/xeen/town.cpp')
-rw-r--r-- | engines/xeen/town.cpp | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp new file mode 100644 index 0000000000..214454b058 --- /dev/null +++ b/engines/xeen/town.cpp @@ -0,0 +1,321 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/town.h" +#include "xeen/resources.h" +#include "xeen/xeen.h" + +namespace Xeen { + +Town::Town(XeenEngine *vm) : _vm(vm) { + _townMaxId = 0; + _townActionId = 0; + _townCurrent = 0; + _v1 = 0; + _v2 = 0; + Common::fill(&_arr1[0], &_arr1[6], 0); +} + +void Town::loadStrings(const Common::String &name) { + File f(name); + _textStrings.clear(); + while (f.pos() < f.size()) + _textStrings.push_back(f.readString()); + f.close(); +} + +int Town::townAction(int actionId) { + Interface &intf = *_vm->_interface; + Map &map = *_vm->_map; + Party &party = *_vm->_party; + Screen &screen = *_vm->_screen; + SoundManager &sound = *_vm->_sound; + bool isDarkCc = _vm->_files->_isDarkCc; + + if (actionId == 12) { + pyramidEvent(); + return 0; + } + + _townMaxId = TOWN_MAXES[_vm->_files->_isDarkCc][actionId]; + _townActionId = actionId; + _townCurrent = 0; + _v1 = 0; + _townPos = Common::Point(8, 8); + intf._overallFrame = 0; + + // This area sets up the GUI buttos and startup sample to play for the + // given town action + Common::String vocName = "hello1.voc"; + clearButtons(); + _icons1.clear(); + _icons2.clear(); + + switch (actionId) { + case 0: + // Bank + _icons1.load("bank.icn"); + _icons2.load("bank2.icn"); + addButton(Common::Rect(234, 108, 259, 128), Common::KEYCODE_d, &_icons1); + addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_w, &_icons1); + addButton(Common::Rect(288, 108, 312, 128), Common::KEYCODE_ESCAPE, &_icons1); + intf._overallFrame = 1; + + sound.playSample(nullptr, 0); + vocName = isDarkCc ? "bank1.voc" : "banker.voc"; + break; + + case 1: + // Blacksmith + _icons1.load("esc.icn"); + addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1, true); + addButton(Common::Rect(234, 54, 308, 62), 0, &_icons1, false); + addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b, &_icons1, false); + addButton(Common::Rect(234, 74, 308, 82), 0, &_icons1, false); + addButton(Common::Rect(234, 84, 308, 92), 0, &_icons1, false); + + sound.playSample(nullptr, 0); + vocName = isDarkCc ? "see2.voc" : "whaddayo.voc"; + break; + + case 2: + // Guild + loadStrings("spldesc.bin"); + _icons1.load("esc.icn"); + addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1, true); + addButton(Common::Rect(234, 54, 308, 62), 0, &_icons1, false); + addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b, &_icons1, false); + addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_s, &_icons1, false); + addButton(Common::Rect(234, 84, 308, 92), 0, &_icons1, false); + _vm->_mode = MODE_17; + + sound.playSample(nullptr, 0); + vocName = isDarkCc ? "parrot1.voc" : "guild10.voc"; + break; + + case 3: + // Tavern + loadStrings("tavern.bin"); + _icons1.load("tavern.icn"); + addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1, true); + addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_s, &_icons1, true); + addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_d, &_icons1, false); + addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_f, &_icons1, false); + addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_t, &_icons1, false); + addButton(Common::Rect(234, 84, 308, 92), Common::KEYCODE_r, &_icons1, false); + _vm->_mode = MODE_17; + + sound.playSample(nullptr, 0); + vocName = isDarkCc ? "hello1.voc" : "hello.voc"; + break; + + case 4: + // Temple + _icons1.load("esc.icn"); + addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1, true); + addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_h, &_icons1, false); + addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_d, &_icons1, false); + addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_u, &_icons1, false); + addButton(Common::Rect(234, 84, 308, 92), 0, &_icons1, false); + + sound.playSample(nullptr, 0); + vocName = isDarkCc ? "help2.voc" : "maywe2.voc"; + break; + + case 5: + // Training + Common::fill(&_arr1[0], &_arr1[6], 0); + _v2 = 0; + + _icons1.load("train.icn"); + addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1, true); + addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t, &_icons1, false); + + sound.playSample(nullptr, 0); + vocName = isDarkCc ? "training.voc" : "youtrn1.voc"; + break; + + case 6: + // Arena event + arenaEvent(); + return false; + + case 8: + // Reaper event + reaperEvent(); + return false; + + case 9: + // Golem event + golemEvent(); + return false; + + case 10: + case 13: + dwarfEvent(); + return false; + + case 11: + sphinxEvent(); + return false; + + default: + break; + } + + sound.loadMusic(TOWN_ACTION_MUSIC[actionId], 223); + + _townSprites.clear(); + for (int idx = 0; idx < TOWN_ACTION_FILES[isDarkCc][actionId]; ++idx) { + Common::String shapesName = Common::String::format("%s%d.twn", + TOWN_ACTION_SHAPES[actionId], idx + 1); + _townSprites[idx].load(shapesName); + } + + Common::String title = createTownText(); + intf._face1UIFrame = intf._face2UIFrame = 0; + intf._dangerSenseUIFrame = 0; + intf._spotDoorsUIFrame = 0; + intf._batUIFrame = 0; + + _townSprites[_townCurrent / 8].draw(screen, _townCurrent % 8, _townPos); + if (actionId == 0 && isDarkCc) { + _townSprites[4].draw(screen, _vm->getRandomNumber(13, 18), + Common::Point(8, 30)); + } + + intf.assembleBorder(); + + // Open up the window and write the string + screen._windows[10].open(); + screen._windows[10].writeString(title); + drawButtons(&screen); + + screen._windows[0].update(); + intf.highlightChar(0); + intf.drawTownAnim(1); + + if (actionId == 0) + intf._overallFrame = 2; + + File voc(vocName); + sound.playSample(&voc, 1); + + do { + townWait(); + doTownOptions(); + screen._windows[10].writeString(title); + drawButtons(&screen); + } while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE); + + switch (actionId) { + case 1: + // Leave blacksmith + if (isDarkCc) { + sound.playSample(nullptr, 0); + File f("come1.voc"); + sound.playSample(&f, 1); + } + break; + + case 3: { + // Leave Tavern + sound.playSample(nullptr, 0); + File f(isDarkCc ? "gdluck1.voc" : "goodbye.voc"); + sound.playSample(&f, 1); + + map.mazeData()._mazeNumber = party._mazeId; + break; + } + default: + break; + } + + int result; + if (party._mazeId != 0) { + map.load(party._mazeId); + _v1 += 1440; + party.addTime(_v1); + result = 0; + } else { + _vm->_saves->saveChars(); + result = 2; + } + + for (uint idx = 0; idx < _townSprites.size(); ++idx) + _townSprites[idx].clear(); + intf.mainIconsPrint(); + _buttonValue = 0; + + return result; +} + +void Town::townWait() { + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + + while (!_vm->shouldQuit()) { + events.updateGameCounter(); + while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() < 3) { + checkEvents(_vm); + } + if (_buttonValue) + return; + + intf.drawTownAnim(!_vm->_screen->_windows[11]._enabled); + } +} + +void Town::pyramidEvent() { + error("TODO: pyramidEvent"); +} + +void Town::arenaEvent() { + error("TODO: arenaEvent"); +} + +void Town::reaperEvent() { + error("TODO: repearEvent"); +} + +void Town::golemEvent() { + error("TODO: golemEvent"); +} + +void Town::sphinxEvent() { + error("TODO: sphinxEvent"); +} + +void Town::dwarfEvent() { + error("TODO: dwarfEvent"); +} + +Common::String Town::createTownText() { + error("TODO"); +} + +void Town::doTownOptions() { + error("TODO: doTownOptions"); +} + + +} // End of namespace Xeen |