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author | Paul Gilbert | 2014-12-25 17:02:51 +1100 |
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committer | Paul Gilbert | 2014-12-25 17:02:51 +1100 |
commit | a8da12bbe4684183cbe4d5c6ac480af2515d07cf (patch) | |
tree | 2672e4ae6526ec7bf05c31fb21d07c19400ca0ff /engines/xeen/worldofxeen/worldofxeen_game.h | |
parent | 977a25ec35d63fab0db315b35a69a4a508f587e9 (diff) | |
download | scummvm-rg350-a8da12bbe4684183cbe4d5c6ac480af2515d07cf.tar.gz scummvm-rg350-a8da12bbe4684183cbe4d5c6ac480af2515d07cf.tar.bz2 scummvm-rg350-a8da12bbe4684183cbe4d5c6ac480af2515d07cf.zip |
XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines
Diffstat (limited to 'engines/xeen/worldofxeen/worldofxeen_game.h')
-rw-r--r-- | engines/xeen/worldofxeen/worldofxeen_game.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/xeen/worldofxeen/worldofxeen_game.h b/engines/xeen/worldofxeen/worldofxeen_game.h new file mode 100644 index 0000000000..7227e11fc4 --- /dev/null +++ b/engines/xeen/worldofxeen/worldofxeen_game.h @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_WORLDOFXEEN_GAME_H +#define XEEN_WORLDOFXEEN_GAME_H + +#include "xeen/clouds/clouds_game.h" +#include "xeen/darkside/darkside_game.h" + +namespace Xeen { + +class WorldOfXeenEngine : public DarkSideEngine, CloudsEngine { +protected: + virtual void playGame(); +public: + WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc); + virtual ~WorldOfXeenEngine() {} +}; + +} // End of namespace Xeen + +#endif /* XEEN_WORLDOFXEEN_GAME_H */ |