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authorPaul Gilbert2018-04-07 11:02:09 -0400
committerPaul Gilbert2018-04-07 11:02:09 -0400
commit6a3251649010e0488046c5c994b600b5c831a209 (patch)
tree6d26cdd40c3604d001397d952f04d88de82c594e /engines/xeen/worldofxeen
parent28a3faa1785293df6aa94917c3e846e2f8e6258e (diff)
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XEEN: Cache mouse clicks as well as keyboard in EventsManager
This allows the well open door/gate, shoot at enemies, then close to work with the mouse as well as the keyboard. The pending event queue has also been limited to 5 pending events. Trust me, you don't want to spent time spamming Shoot at a high level monster that can't reach you, only for when it's killed to have to wait several minutes whilst your party keeps shooting.
Diffstat (limited to 'engines/xeen/worldofxeen')
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_menu.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/engines/xeen/worldofxeen/worldofxeen_menu.cpp b/engines/xeen/worldofxeen/worldofxeen_menu.cpp
index 8356794ef7..a4a4b0277b 100644
--- a/engines/xeen/worldofxeen/worldofxeen_menu.cpp
+++ b/engines/xeen/worldofxeen/worldofxeen_menu.cpp
@@ -110,11 +110,9 @@ void MainMenuContainer::execute() {
} else {
// No active dialog. If Escape pressed, exit game entirely. Otherwise,
// open up the main menu dialog
- if (events.isKeyPending()) {
- Common::KeyState key;
- if (events.getKey(key) && key.keycode == Common::KEYCODE_ESCAPE)
- g_vm->_gameMode = GMODE_QUIT;
- }
+ PendingEvent pe;
+ if (events.getEvent(pe) && pe._keyState.keycode == Common::KEYCODE_ESCAPE)
+ g_vm->_gameMode = GMODE_QUIT;
events.clearEvents();
showMenuDialog();