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authorPaul Gilbert2015-11-29 11:34:28 -0500
committerPaul Gilbert2015-11-29 11:34:28 -0500
commit9c92f9fa476219b7c775676565d7b3ebdd8d2c1e (patch)
tree68c2976fb80ed47479a7a0d88354aab725a5e35a /engines/xeen/worldofxeen
parent82117272854a11ecd2ed5db1c7715de7f15f96c0 (diff)
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XEEN: Moved in-progress Dark Side intro to it's own file
Diffstat (limited to 'engines/xeen/worldofxeen')
-rw-r--r--engines/xeen/worldofxeen/darkside_intro.cpp222
-rw-r--r--engines/xeen/worldofxeen/darkside_intro.h36
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_game.cpp189
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_game.h10
4 files changed, 260 insertions, 197 deletions
diff --git a/engines/xeen/worldofxeen/darkside_intro.cpp b/engines/xeen/worldofxeen/darkside_intro.cpp
new file mode 100644
index 0000000000..2d284c1581
--- /dev/null
+++ b/engines/xeen/worldofxeen/darkside_intro.cpp
@@ -0,0 +1,222 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "xeen/worldofxeen/worldofxeen_game.h"
+#include "xeen/sound.h"
+
+namespace Xeen {
+
+void showDarkSideTitle(XeenEngine &vm) {
+ EventsManager &events = *vm._events;
+ Screen &screen = *vm._screen;
+ SoundManager &sound = *vm._sound;
+
+ // TODO: Starting method, and sound
+ //sub_28F40
+ screen.loadPalette("dark.pal");
+ SpriteResource nwc[4] = {
+ SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
+ SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
+ };
+ VOC voc[3];
+ voc[0].open("dragon1.voc");
+ voc[1].open("dragon2.voc");
+ voc[2].open("dragon3.voc");
+/*
+ Common::File f;
+ f.open("adsnd");
+ Common::DumpFile df;
+ byte *b = new byte[f.size()];
+ f.read(b, f.size());
+ df.open("d:\\temp\\adsnd.bin");
+ df.write(b, f.size());
+ df.close();
+ f.close();
+ delete[] b;
+ */
+ // Load backgrounds
+ screen.loadBackground("nwc1.raw");
+ screen.loadPage(0);
+ screen.loadBackground("nwc2.raw");
+ screen.loadPage(1);
+
+ // Draw the screen and fade it in
+ screen.horizMerge(0);
+ screen.draw();
+ screen.fadeIn(4);
+
+ // Initial loop for dragon roaring
+ int nwcIndex = 0, nwcFrame = 0;
+ for (int idx = 0; idx < 55 && !vm.shouldQuit(); ++idx) {
+ // Render the next frame
+ events.updateGameCounter();
+ screen.vertMerge(0);
+ nwc[nwcIndex].draw(screen, nwcFrame);
+ screen.draw();
+
+ switch (idx) {
+ case 17:
+ sound.playSound(voc[0]);
+ break;
+ case 34:
+ case 44:
+ ++nwcIndex;
+ nwcFrame = 0;
+ break;
+ case 35:
+ sound.playSound(voc[1]);
+ break;
+ default:
+ ++nwcFrame;
+ }
+
+ if (events.wait(2, true))
+ return;
+ }
+ if (vm.shouldQuit())
+ return;
+
+ // Loop for dragon using flyspray
+ for (int idx = 0; idx < 42 && !vm.shouldQuit(); ++idx) {
+ events.updateGameCounter();
+ screen.vertMerge(SCREEN_HEIGHT);
+ nwc[3].draw(screen, idx);
+ screen.draw();
+
+ switch (idx) {
+ case 3:
+ sound.startMusic(40);
+ break;
+ case 11:
+ sound.startMusic(0);
+ case 27:
+ case 30:
+ sound.startMusic(3);
+ break;
+ case 31:
+ sound.proc2(voc[2]);
+ break;
+ case 33:
+ sound.startMusic(2);
+ break;
+ default:
+ break;
+ }
+
+ if (events.wait(2, true))
+ return;
+ }
+
+ // Pause for a bit
+ if (events.wait(10, true))
+ return;
+ if (vm.shouldQuit())
+ return;
+
+ voc[0].stop();
+ voc[1].stop();
+ voc[2].stop();
+
+
+ screen.fadeOut(8);
+ //TODO: Stuff
+
+ screen.loadBackground("jvc.raw");
+ screen.draw();
+ screen.fadeIn(4);
+
+ events.updateGameCounter();
+ events.wait(60, true);
+}
+
+void showDarkSideIntro(XeenEngine &vm) {
+ EventsManager &events = *vm._events;
+ Screen &screen = *vm._screen;
+ SoundManager &sound = *vm._sound;
+
+ screen.fadeOut(8);
+ screen.loadBackground("pyramid2.raw");
+ screen.loadPage(0);
+ screen.loadPage(1);
+ screen.loadBackground("pyramid3.raw");
+ screen.saveBackground(1);
+
+ SpriteResource sprites[3] = {
+ SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int")
+ };
+ Common::File voc[2];
+ voc[0].open("pharoh1a.voc");
+ voc[1].open("pharoh1b.voc");
+
+ screen.vertMerge(SCREEN_HEIGHT);
+ screen.loadPage(0);
+ screen.loadPage(1);
+
+ int yp = 0;
+ int frame = 0;
+ int idx1 = 0;
+ bool skipElapsed = false;
+ uint32 timeExpired = 0;
+ // bool fadeFlag = true;
+
+ for (int idx = 200; idx > 0; ) {
+ events.updateGameCounter();
+ screen.vertMerge(yp);
+
+ sprites[0].draw(screen, 0);
+ if (frame)
+ sprites[0].draw(screen, frame);
+
+ idx1 = (idx1 + 1) % 4;
+ if (!idx1)
+ frame = (frame + 1) % 10;
+
+ screen.draw();
+ if (!skipElapsed) {
+ timeExpired = MAX(events.timeElapsed(), (uint32)1);
+ skipElapsed = true;
+ }
+
+ idx -= timeExpired;
+ frame = MIN(frame + timeExpired, (uint)200);
+
+ while (events.timeElapsed() < 1) {
+ events.pollEventsAndWait();
+ if (events.isKeyMousePressed())
+ return;
+ }
+ }
+
+ screen.vertMerge(SCREEN_HEIGHT);
+ screen.saveBackground(1);
+ screen.draw();
+ screen.freePages();
+
+ events.updateGameCounter();
+ events.wait(30, true);
+
+ // TODO: More
+ sound.playSong(voc[0]);
+ sound.playSong(voc[1]);
+}
+
+} // End of namespace Xeen
diff --git a/engines/xeen/worldofxeen/darkside_intro.h b/engines/xeen/worldofxeen/darkside_intro.h
new file mode 100644
index 0000000000..535ee21b39
--- /dev/null
+++ b/engines/xeen/worldofxeen/darkside_intro.h
@@ -0,0 +1,36 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_DARKSIDE_INTRO_H
+#define XEEN_DARKSIDE_INTRO_H
+
+#include "xeen/xeen.h"
+
+namespace Xeen {
+
+void showDarkSideTitle(XeenEngine &vm);
+
+void showDarkSideIntro(XeenEngine &vm);
+
+} // End of namespace Xeen
+
+#endif /* XEEN_DARKSIDE_INTRO_H */
diff --git a/engines/xeen/worldofxeen/worldofxeen_game.cpp b/engines/xeen/worldofxeen/worldofxeen_game.cpp
index 665507d915..125f9f26c6 100644
--- a/engines/xeen/worldofxeen/worldofxeen_game.cpp
+++ b/engines/xeen/worldofxeen/worldofxeen_game.cpp
@@ -21,6 +21,7 @@
*/
#include "xeen/worldofxeen/worldofxeen_game.h"
+#include "xeen/worldofxeen/darkside_intro.h"
#include "xeen/sound.h"
namespace Xeen {
@@ -34,193 +35,7 @@ void WorldOfXeenEngine::showIntro() {
if (gDebugLevel == 0)
return;
- showDarkSideTitle();
-}
-
-void WorldOfXeenEngine::showDarkSideTitle() {
- // TODO: Starting method, and sound
- //sub_28F40
- _screen->loadPalette("dark.pal");
- SpriteResource nwc[4] = {
- SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
- SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
- };
- VOC voc[3];
- voc[0].open("dragon1.voc");
- voc[1].open("dragon2.voc");
- voc[2].open("dragon3.voc");
-/*
- Common::File f;
- f.open("adsnd");
- Common::DumpFile df;
- byte *b = new byte[f.size()];
- f.read(b, f.size());
- df.open("d:\\temp\\adsnd.bin");
- df.write(b, f.size());
- df.close();
- f.close();
- delete[] b;
- */
- // Load backgrounds
- _screen->loadBackground("nwc1.raw");
- _screen->loadPage(0);
- _screen->loadBackground("nwc2.raw");
- _screen->loadPage(1);
-
- // Draw the screen and fade it in
- _screen->horizMerge(0);
- _screen->draw();
- _screen->fadeIn(4);
-
- // Initial loop for dragon roaring
- int nwcIndex = 0, nwcFrame = 0;
- for (int idx = 0; idx < 55 && !shouldQuit(); ++idx) {
- // Render the next frame
- _events->updateGameCounter();
- _screen->vertMerge(0);
- nwc[nwcIndex].draw(*_screen, nwcFrame);
- _screen->draw();
-
- switch (idx) {
- case 17:
- _sound->playSound(voc[0]);
- break;
- case 34:
- case 44:
- ++nwcIndex;
- nwcFrame = 0;
- break;
- case 35:
- _sound->playSound(voc[1]);
- break;
- default:
- ++nwcFrame;
- }
-
- if (_events->wait(2, true))
- return;
- }
- if (shouldQuit())
- return;
-
- // Loop for dragon using flyspray
- for (int idx = 0; idx < 42 && !shouldQuit(); ++idx) {
- _events->updateGameCounter();
- _screen->vertMerge(SCREEN_HEIGHT);
- nwc[3].draw(*_screen, idx);
- _screen->draw();
-
- switch (idx) {
- case 3:
- _sound->startMusic(40);
- break;
- case 11:
- _sound->startMusic(0);
- case 27:
- case 30:
- _sound->startMusic(3);
- break;
- case 31:
- _sound->proc2(voc[2]);
- break;
- case 33:
- _sound->startMusic(2);
- break;
- default:
- break;
- }
-
- if (_events->wait(2, true))
- return;
- }
-
- // Pause for a bit
- if (_events->wait(10, true))
- return;
- if (shouldQuit())
- return;
-
- voc[0].stop();
- voc[1].stop();
- voc[2].stop();
-
-
- _screen->fadeOut(8);
- //TODO: Stuff
-
- _screen->loadBackground("jvc.raw");
- _screen->draw();
- _screen->fadeIn(4);
-
- _events->updateGameCounter();
- _events->wait(60, true);
-}
-
-void WorldOfXeenEngine::showDarkSideIntro() {
- _screen->fadeOut(8);
- _screen->loadBackground("pyramid2.raw");
- _screen->loadPage(0);
- _screen->loadPage(1);
- _screen->loadBackground("pyramid3.raw");
- _screen->saveBackground(1);
-
- SpriteResource sprites[3] = {
- SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int")
- };
- Common::File voc[2];
- voc[0].open("pharoh1a.voc");
- voc[1].open("pharoh1b.voc");
-
- _screen->vertMerge(SCREEN_HEIGHT);
- _screen->loadPage(0);
- _screen->loadPage(1);
-
- int yp = 0;
- int frame = 0;
- int idx1 = 0;
- bool skipElapsed = false;
- uint32 timeExpired = 0;
- // bool fadeFlag = true;
-
- for (int idx = 200; idx > 0; ) {
- _events->updateGameCounter();
- _screen->vertMerge(yp);
-
- sprites[0].draw(*_screen, 0);
- if (frame)
- sprites[0].draw(*_screen, frame);
-
- idx1 = (idx1 + 1) % 4;
- if (!idx1)
- frame = (frame + 1) % 10;
-
- _screen->draw();
- if (!skipElapsed) {
- timeExpired = MAX(_events->timeElapsed(), (uint32)1);
- skipElapsed = true;
- }
-
- idx -= timeExpired;
- frame = MIN(frame + timeExpired, (uint)200);
-
- while (_events->timeElapsed() < 1) {
- _events->pollEventsAndWait();
- if (_events->isKeyMousePressed())
- return;
- }
- }
-
- _screen->vertMerge(SCREEN_HEIGHT);
- _screen->saveBackground(1);
- _screen->draw();
- _screen->freePages();
-
- _events->updateGameCounter();
- _events->wait(30, true);
-
- // TODO: More
- _sound->playSong(voc[0]);
- _sound->playSong(voc[1]);
+ showDarkSideTitle(*this);
}
} // End of namespace Xeen
diff --git a/engines/xeen/worldofxeen/worldofxeen_game.h b/engines/xeen/worldofxeen/worldofxeen_game.h
index f35f25be15..f81f566d88 100644
--- a/engines/xeen/worldofxeen/worldofxeen_game.h
+++ b/engines/xeen/worldofxeen/worldofxeen_game.h
@@ -33,16 +33,6 @@ namespace Xeen {
* game code
*/
class WorldOfXeenEngine: public XeenEngine {
-private:
- /**
- * Shows the Dark Side of Xeen title sequence
- */
- void showDarkSideTitle();
-
- /**
- * Shows the Dark Side of Xeen introduction sequence
- */
- void showDarkSideIntro();
protected:
virtual void showIntro();
public: