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authorPaul Gilbert2018-03-20 22:06:22 -0400
committerPaul Gilbert2018-03-20 22:06:22 -0400
commit0a5dcfb83323a478bc89e641e7478740b252101a (patch)
tree3b3d4daedd1cf22f7ed7517982f3badfe53b39fe /engines/xeen/xeen.cpp
parent078ea7228e1634f986e8ab04ed47b93d3a42468a (diff)
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XEEN: Fix GMM savegame loads were waiting until a turn had passed
Diffstat (limited to 'engines/xeen/xeen.cpp')
-rw-r--r--engines/xeen/xeen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
index b7b87af103..1c5fe4ac9e 100644
--- a/engines/xeen/xeen.cpp
+++ b/engines/xeen/xeen.cpp
@@ -249,7 +249,7 @@ void XeenEngine::play() {
void XeenEngine::gameLoop() {
// Main game loop
while (!shouldExit()) {
- if (_loadSaveSlot >= 0) {
+ if (isLoadPending()) {
// Load any pending savegame
int saveSlot = _loadSaveSlot;
_loadSaveSlot = -1;