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author | Paul Gilbert | 2018-03-20 22:06:22 -0400 |
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committer | Paul Gilbert | 2018-03-20 22:06:22 -0400 |
commit | 0a5dcfb83323a478bc89e641e7478740b252101a (patch) | |
tree | 3b3d4daedd1cf22f7ed7517982f3badfe53b39fe /engines/xeen/xeen.cpp | |
parent | 078ea7228e1634f986e8ab04ed47b93d3a42468a (diff) | |
download | scummvm-rg350-0a5dcfb83323a478bc89e641e7478740b252101a.tar.gz scummvm-rg350-0a5dcfb83323a478bc89e641e7478740b252101a.tar.bz2 scummvm-rg350-0a5dcfb83323a478bc89e641e7478740b252101a.zip |
XEEN: Fix GMM savegame loads were waiting until a turn had passed
Diffstat (limited to 'engines/xeen/xeen.cpp')
-rw-r--r-- | engines/xeen/xeen.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp index b7b87af103..1c5fe4ac9e 100644 --- a/engines/xeen/xeen.cpp +++ b/engines/xeen/xeen.cpp @@ -249,7 +249,7 @@ void XeenEngine::play() { void XeenEngine::gameLoop() { // Main game loop while (!shouldExit()) { - if (_loadSaveSlot >= 0) { + if (isLoadPending()) { // Load any pending savegame int saveSlot = _loadSaveSlot; _loadSaveSlot = -1; |