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author | Paul Gilbert | 2018-04-02 21:36:36 -0400 |
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committer | Paul Gilbert | 2018-04-02 21:36:36 -0400 |
commit | 92b1cbbb7f4b118089e746e73a26563aad6417b0 (patch) | |
tree | 5eab899bd9883d6f3b7b50302985db1fcb8c3cb2 /engines/xeen/xeen.cpp | |
parent | c8b9b7c8a246452339d678f9bbf6f67e23d0aca5 (diff) | |
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XEEN: Fix game state after restarting game
Diffstat (limited to 'engines/xeen/xeen.cpp')
-rw-r--r-- | engines/xeen/xeen.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp index 1d0e33d2b6..854ac87dc3 100644 --- a/engines/xeen/xeen.cpp +++ b/engines/xeen/xeen.cpp @@ -218,6 +218,7 @@ void XeenEngine::play() { _party->_mazePosition.y = 21; } + _map->clearMaze(); if (_loadSaveSlot >= 0) { _saves->newGame(); _saves->loadGameState(_loadSaveSlot); |