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authorPaul Gilbert2014-12-25 17:02:51 +1100
committerPaul Gilbert2014-12-25 17:02:51 +1100
commita8da12bbe4684183cbe4d5c6ac480af2515d07cf (patch)
tree2672e4ae6526ec7bf05c31fb21d07c19400ca0ff /engines/xeen/xeen.h
parent977a25ec35d63fab0db315b35a69a4a508f587e9 (diff)
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XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines
Diffstat (limited to 'engines/xeen/xeen.h')
-rw-r--r--engines/xeen/xeen.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h
index 2566c1b1eb..e5122ce147 100644
--- a/engines/xeen/xeen.h
+++ b/engines/xeen/xeen.h
@@ -49,8 +49,8 @@ namespace Xeen {
enum {
GType_Clouds = 1,
- GType_Dark = 2,
- GType_World = 3,
+ GType_DarkSide = 2,
+ GType_WorldOfXeen = 3,
GType_Swords = 4
};
@@ -80,13 +80,13 @@ private:
const XeenGameDescription *_gameDescription;
Common::RandomSource _randomSource;
int _loadSaveSlot;
-private:
- void initialize();
-
+protected:
/**
* Play the game
*/
- void playGame();
+ virtual void playGame();
+private:
+ void initialize();
/**
* Synchronize savegame data